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Rebuff opinions

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  • Rebuff opinions

    Ok, the way I see it, Kabam wants us to have an attack knight and a defense knight. Not too unreasonable, and keeps the accidental unmarshaled hit chance lower.
    That being said an attack gear should have +50% attack and -50% life rebuff. This would be the best piece of gear based on the current model.
    Opinions?
    Defense would be +50% life and -50% attack rebuff...

  • #2
    Originally posted by HunBun View Post
    Ok, the way I see it, Kabam wants us to have an attack knight and a defense knight. Not too unreasonable, and keeps the accidental unmarshaled hit chance lower.
    That being said an attack gear should have +50% attack and -50% life rebuff. This would be the best piece of gear based on the current model.
    Opinions?
    Defense would be +50% life and -50% attack rebuff...
    I don't mind the debuffs but the forging rates are bad they need more bronze hammers or they need to release the new steel hammers cause this is brutal

    Comment


    • #3
      What I don't understand is that fully forged celestial gear has worse percentages than Celtic gear with lohgrin sword. That includes the 150% debuff. Why give a sword a 3% attack debuff and not a 3% life attribute? Any answers?

      Comment


      • #4
        Originally posted by NoobSizzler View Post
        What I don't understand is that fully forged celestial gear has worse percentages than Celtic gear with lohgrin sword. That includes the 150% debuff. Why give a sword a 3% attack debuff and not a 3% life attribute? Any answers?
        Cause it's ment for offence as the sheild is defence it's all about mixing and matching gear

        Comment


        • #5
          Originally posted by Canadiank View Post
          Cause it's ment for offence as the sheild is defence it's all about mixing and matching gear
          If the sword was meant for offense, shouldn't it have a life debuff and not an attack debuff?

          Comment


          • #6
            I havent seen the debuff items yet. Are the stats good? what sort of % increases do they have?
            halal certification

            Comment


            • #7
              This may be a noob question, but how do you tell the "debuff" of items? The gear system requires too much thinking and time for me, makes my head hurt to try to understand. I liked it better when the game worked well as a "mobile" game, where I could pop on, attack and farm quickly, chat a little, then pop off and go live my life. Now it seems that to understand the game, I have to spend so much time in the game and thinking about the game that life suffers. Thank you for reading my whine, and I really do want to know how to tell the debuff of items. I'll go live some life now...

              Comment


              • #8
                Originally posted by NoobSizzler View Post
                What I don't understand is that fully forged celestial gear has worse percentages than Celtic gear with lohgrin sword. That includes the 150% debuff. Why give a sword a 3% attack debuff and not a 3% life attribute? Any answers?
                Every set of gear has its good pieces and bad pieces the Celestial pants and shield are what I'm working on now if the debuff %s have the same effect as attack and Life %s in theory the pants would be the best current attacking pants and the shield would be the best current defending shield.

                Comment


                • #9
                  Originally posted by NoobSizzler View Post
                  What I don't understand is that fully forged celestial gear has worse percentages than Celtic gear with lohgrin sword. That includes the 150% debuff. Why give a sword a 3% attack debuff and not a 3% life attribute? Any answers?
                  and I forgot to mention I don't think the celestial sword is worth the hammers lohengrin should perform much better

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