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Knight and Gear stats? Which are important?

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  • Knight and Gear stats? Which are important?

    I have run into a bit of a pickle ragarding how to choose which gear is best.

    The current zodia contests reward us with new gear called crusade gear. The helm is very good looking. It attributes beat that of Lionheart gear HOWEVER the knight boost stats are worse.
    What stats are more important and what ones should be used as a deciding factor to which gear is better?

    Please can someone explain this?

    Many thanks
    H.O.L.F Pen16

  • #2
    Go with whichever will provide the higher percentage boost to attack/life/etc gained from unlocking its attributes. Dont go off base stats, they only boost the knights level, which translates into a .5% boost per level gained.

    For instance, gear Z has base attack/life of 10 and provides 3% attack/life attributes if you choose to unlock them. Gear Y has base attack/life of 3 and provides 10% attack/life attributes if you unlock them. In this case, you'd go with gear Y, because in the long run you'd receive a better boost to attack life through it's attributes even though it has lower base stats.

    On a level 100 knight, gear Z turns them into a 110 knight, with a bonus 3%. That's a 58% attack/life bonus. Gear Y on the other hand turns them into a 103 knight, with a 10% bonus. That's a 61.5% bonus, which is better. In this example it's not a huge difference, but it should get across the idea that better base stats dont necessarily mean it's a better piece of equipment. It all depends on what attribute bonuses it carries.

    I'm also ignoring any base stat upgrade you receive as you unlock higher tiered attributes, but for sake of argument let's just say they remain the same after upgrade.

    Just always remember the base stats only provide a .5% increase per level. You'll almost always want to go with the gear that provides a higher percentage boost through unlocked attributes unless the two comparable pieces are completely off balance from each other.

    Hope this helps!

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    • #3
      Thank you Jerb your answer explains everything perfectly. In summary every knight stat point is equal to 0.5% of the relevant field (attack or life).

      Comment


      • #4
        Yep, you've got it my friend .

        Comment


        • #5
          That isn't right or my 250 would have a base atk/def of 125%.

          It's the following formula:
          Atk/Def subtracted from the knights level multiplied by .5% added to the gear percentages.

          Example. Lv250 Knight, 300atk/300def with only one shield equipped with an added 5%def bonus would make his/her stats the following. 25%atk/30%def in the knights detail.

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          • #6
            My example IS right if youre marshalling (defense) any particular knight.

            As to the attack formula (sending knight out of city), I cannot say since im not privy to the exact method used right now. I'd have to look it up.

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            • #7
              Yes, I have verified PTal's example above. So his formula would be used if youre attacking + additional unlocked attributes. The formula i mentioned would be used if defending + PTals formula. Although, i will say im not positive if the .5% defense bonus (marshal) is calculated off of the base knight level or a geared base knight level. One would assume it's based on the gear base stats (knight lvl + gear base), but I havent tested it out yet.

              Regardless, the idea is still the same. In general, you want to select the gear that will give you the higher percentage increase to stats through unlocked attributes rather than select the gear with higher base stats, unless the two comparable pieces are completely off balance from each other.

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              • #8
                with the extreme pricing of crusade pieces most in pell 52 went with the helm. the helm across the board is better at both atk% and def% than the lionheart helmet but has lower stats at lvl4 even thought it takes the same amount of exp to complete.

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