After being told by my alliance I need lots of T1 troops, I decided to do some testing to see whether this is true. I did a total of 12 attacks against lvl 6 and lvl 7 pict camps. My results are as follows
2000 T1 against lvl 6 Picts: 1212 survived, resource lost: 394000
2000 T2 against lvl 6 Picts: 1713 survived, resource lost: 287000
2000 T2 against lvl 6 Picts: 1662 survived, resource lost: 338000
1000 T2 against lvl 6 Picts: 604 survived, resource lost: 396000
1000 T1 + 500 T2 against lvl 6 Picts: 282 T1 survived, resource lost: 359000
1000 T1 + 500 T2 against lvl 6 Picts: 231 T1 survived, resource lost 384500
800 T1, 300 T2, 150 T3 against lvl 6 Picts: 103 T1 survived, resource lost: 348500
2000 T1 against lvl 7 Picts: 677 survived, resource lost: 661500
2000 T2 against lvl 7 Picts: 1557 survived, resource lost: 443000
2000 T3 against lvl 7 Picts: 1775 survived, resource lost: 450000
1000 T2 against lvl 7 Picts: 281 survived, resource lost: 719000
500 T3 against lvl 7 Picts: 128 survived, resource lost: 744000
All in all, my resource losses in attacks seem quite stable. To avoid confusing, I ignored gains from the attacks. In the mono troop type attacks I attacked the lvl 6 camps with horses only, the lvl 7 camps with ground troops only. When I combined T1, T2 and T3 troops against the lvl 6 camp, I used T1 cavalry and T2/3 ground troops.
Conclusion
No matter what troop types I used or what setup I used, the resource losses seemed about equal. Even adding ground T2 troops together with lvl 1 horses against lvl 6 camps, did not change the results. To me, it would seem that T1 fights first until they are all dead, then T2, then T3. Considering that T2 troops yield 16 might per 1000 resources and T3 troops yield only 12 might per 1000 resources, I fail to see why anyone would use T3 troops. They take longer to train, yield less might and provide no considerable advantage over a double amount of T2 troops. Only advantage would be faster march times, but since they usually get send together with T2 troops, this advantage is usually lost.
2000 T1 against lvl 6 Picts: 1212 survived, resource lost: 394000
2000 T2 against lvl 6 Picts: 1713 survived, resource lost: 287000
2000 T2 against lvl 6 Picts: 1662 survived, resource lost: 338000
1000 T2 against lvl 6 Picts: 604 survived, resource lost: 396000
1000 T1 + 500 T2 against lvl 6 Picts: 282 T1 survived, resource lost: 359000
1000 T1 + 500 T2 against lvl 6 Picts: 231 T1 survived, resource lost 384500
800 T1, 300 T2, 150 T3 against lvl 6 Picts: 103 T1 survived, resource lost: 348500
2000 T1 against lvl 7 Picts: 677 survived, resource lost: 661500
2000 T2 against lvl 7 Picts: 1557 survived, resource lost: 443000
2000 T3 against lvl 7 Picts: 1775 survived, resource lost: 450000
1000 T2 against lvl 7 Picts: 281 survived, resource lost: 719000
500 T3 against lvl 7 Picts: 128 survived, resource lost: 744000
All in all, my resource losses in attacks seem quite stable. To avoid confusing, I ignored gains from the attacks. In the mono troop type attacks I attacked the lvl 6 camps with horses only, the lvl 7 camps with ground troops only. When I combined T1, T2 and T3 troops against the lvl 6 camp, I used T1 cavalry and T2/3 ground troops.
Conclusion
No matter what troop types I used or what setup I used, the resource losses seemed about equal. Even adding ground T2 troops together with lvl 1 horses against lvl 6 camps, did not change the results. To me, it would seem that T1 fights first until they are all dead, then T2, then T3. Considering that T2 troops yield 16 might per 1000 resources and T3 troops yield only 12 might per 1000 resources, I fail to see why anyone would use T3 troops. They take longer to train, yield less might and provide no considerable advantage over a double amount of T2 troops. Only advantage would be faster march times, but since they usually get send together with T2 troops, this advantage is usually lost.
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