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wild stolen and abandoned

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  • wild stolen and abandoned

    In ector8, there is one guy keep stealing the wilds and then abandoned them. He hides his troops, so attacking him doesn't hurt him.

    It takes a lot of might to get back the level 10 wilds again, but then he steals/abandons them repeatedly.

    It happens to a lot of players. We can't build up our mights again, it completely ruins the game play and there is no point to play this game any more.

    I tried to put more reinforcement to my wilds, but he attacked them with more troops.

    He should be banned or removed from this game.

  • #2
    I had the same thing happen to me, i retailiated by finding and attacking 3 of his wilds and them abandoning them - he's stayed away from my stuff since than. If you attack his wilds make sure you abandon them immediately, so that he has to use up his troops to get them back.

    I would guess that the player in question is in the "Its a Game" alliance, this is their MO.

    Comment


    • #3
      Or just play WITHOUT wilds, omg shocking.

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      • #4
        Playing without the "wilds" are not the normal game play. I've searched for his wild, and he doesn't have any wild. He just messes up with others wilds.

        Comment


        • #5
          Playing without Wilds is not realistic if you want to build any kind of might - you need them for the resources.

          I would guess that the attacking player does have wilds (how else is he building might to attack wilds w/ troops), but he has probably moved several times and his wilds are no longer near his city. This makes it much harder for you to find and take his wilds as a retaliation.

          Options are 1. to keep searching for his wilds and hope that you luck into finding them (but it's a big world, and this could be more trouble/time-consuming than it's worth); 2. join an alliance stonger than his & war with them, to help keep them busy; 3. ignore it & hope he finds someone new to pick on soon.

          My guess is that if he does it often enough he will tick off someone strong enough (or in a strong enough alliance) that he will eventually be beaten to a pulp and find a new way to torment other players.

          Comment


          • #6
            Originally posted by Unregistered View Post
            Playing without Wilds is not realistic if you want to build any kind of might - you need them for the resources.

            I would guess that the attacking player does have wilds (how else is he building might to attack wilds w/ troops), but he has probably moved several times and his wilds are no longer near his city. This makes it much harder for you to find and take his wilds as a retaliation.

            Options are 1. to keep searching for his wilds and hope that you luck into finding them (but it's a big world, and this could be more trouble/time-consuming than it's worth); 2. join an alliance stonger than his & war with them, to help keep them busy; 3. ignore it & hope he finds someone new to pick on soon.

            My guess is that if he does it often enough he will tick off someone strong enough (or in a strong enough alliance) that he will eventually be beaten to a pulp and find a new way to torment other players.
            It is standard practice for these wild stealing trolls to not have any wilds and have very little might. All they need is a handful of wagons. It does not mater how much you attack them. They have nothing to kill and therefore nothing to lose. Attacking them just gives them more coords to go searching for wilds. They do it for attention. Ignore them and they will eventually get bored and go away. If they are part of a real alliance then punish there entire alliance. That usually has some impact

            Comment


            • #7
              Originally posted by Unregistered View Post
              He should be banned or removed from this game.
              No he should not. No rule is being broken. It's a war game and you're crying about someone waging guerilla warfare in a war game? Go play FarmVille if it upsets you that much.

              Comment


              • #8
                Originally posted by Unregistered View Post
                No he should not. No rule is being broken. It's a war game and you're crying about someone waging guerilla warfare in a war game? Go play FarmVille if it upsets you that much.
                Agreed. It's annoying but it breaches no official rules.

                Comment


                • #9
                  It is a flaw in the game that has been around on facebook version for years. After a while they fixed it so you could see what wild was being attacked in your tower but so far in this version they have not implemented that fix.

                  Most players have agreed not to exploit that flaw and have enforced rules that protected wilds in order to avoid "wild wars" which is a losing battle for both sides. I don't think wilds should be safe from attack but I do agree there should be a way to defend 10 wilds without using 10 knights and 10 rally spots or like on facebook hiring mercenaries for gold which did nothing to protect them either.

                  The only suggestion I have seen that makes sense to me is let them grow back to their normal strength and have the player have to pay for the upkeep of the troops that reside there. So if you are a level 5 player and are given 4 level 10 wilds from your alliance then good luck feeding the troops that are there protecting it. But for a level 30 player with 10 level 10 wilds should have no problem feeding them and if someone steals it then it will cost them as much as it would cost to get a unowned wild or more if they reinforced the wild.
                  http://nexiumcanadian40mg.com/

                  Comment


                  • #10
                    Originally posted by Farmer Bob View Post
                    It is a flaw in the game that has been around on facebook version for years. After a while they fixed it so you could see what wild was being attacked in your tower but so far in this version they have not implemented that fix.

                    Most players have agreed not to exploit that flaw and have enforced rules that protected wilds in order to avoid "wild wars" which is a losing battle for both sides. I don't think wilds should be safe from attack but I do agree there should be a way to defend 10 wilds without using 10 knights and 10 rally spots or like on facebook hiring mercenaries for gold which did nothing to protect them either.

                    The only suggestion I have seen that makes sense to me is let them grow back to their normal strength and have the player have to pay for the upkeep of the troops that reside there. So if you are a level 5 player and are given 4 level 10 wilds from your alliance then good luck feeding the troops that are there protecting it. But for a level 30 player with 10 level 10 wilds should have no problem feeding them and if someone steals it then it will cost them as much as it would cost to get a unowned wild or more if they reinforced the wild.
                    I think your suggestion is a great one. Would be easy to implement and will pretty much stop these idiots who steal wilds for fun.

                    Comment


                    • #11
                      Get wilds far away from your city. Or defend them. BTW, level 10 wilds are rarely worth it. By my calculation, at level 36 with a level 200 knight I have to hold it for 9 days to break even.

                      Comment


                      • #12
                        I thought this was a war game

                        I thought this was a war game wilds are apart of it if range is ok then wild stealing is atleast you cant hurt a wild thief with your presious range lmao

                        Comment


                        • #13
                          this is a war game hello theres nothing wrong with hitting wilds and flipping them my thought is if its ok to over welm me with range i will strip you blind i got 7 citys of cavs and scouts pumping out like mad koc made this a down and dirty game so lets play lol

                          Comment


                          • #14
                            Originally posted by Unregistered View Post
                            I thought this was a war game wilds are apart of it if range is ok then wild stealing is atleast you cant hurt a wild thief with your presious range lmao
                            Originally posted by ice_cold View Post
                            this is a war game hello theres nothing wrong with hitting wilds and flipping them my thought is if its ok to over welm me with range i will strip you blind i got 7 citys of cavs and scouts pumping out like mad koc made this a down and dirty game so lets play lol
                            You are talking about the web version of KoC where wilds can be defended using NPC characters and range is a factor in the battle mechanics. This is the mobile version of Koc where these things do not exist.

                            Comment


                            • #15
                              EHh I have no wilds and still have 2m+ might.. The only thing holding me back is TIME. If I had a second city my might wouldn't have stalled so bad.

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