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Second City TheoryCrafting

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  • Second City TheoryCrafting

    So now that Second City is officially being implemented, how are you guys planning to build you second city?

    I used to play Evony a few years back, and I remember having different cities specialize on specific resources.

    Whats everyone else's plan?

  • #2
    Screw a second city

    I was excited for this new city, but I sure as HELL ain't paying 20$ for a city. It's outrageous if you ask me. If you buy a deed you should go get your head checked out. 5$ would be good but 20$! If you are buying it, just build up like u would another one

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    • #3
      Originally posted by Unregistered View Post
      I was excited for this new city, but I sure as HELL ain't paying 20$ for a city. It's outrageous if you ask me. If you buy a deed you should go get your head checked out. 5$ would be good but 20$! If you are buying it, just build up like u would another one
      Nah $20 bucks for another one? I rather just wait for the crest.

      Just made this topic to see what people plan on doing with a new city.
      http://comwallpapers.com/aldactone/

      Comment


      • #4
        Originally posted by Unregistered View Post
        I was excited for this new city, but I sure as HELL ain't paying 20$ for a city. It's outrageous if you ask me. If you buy a deed you should go get your head checked out. 5$ would be good but 20$! If you are buying it, just build up like u would another one
        I'm on my way to the doctor now to have my head examined. I assumed a deed was the only way and I used my gems for one, but I'm now wishing that I had waited to attack for crests. If/when they allow Cities 3 and 4, I'm taking the Crest route. My basic theory for multiple cities is:

        City 1: Deconstructing all non-farm resource fields and replacing with level 9 farms. All wilds for City 1 are Level 10 Grassland/Lakes. Food production is incredibly high and easily hits capacity. I send entire food store to City 2 as often as capacity is reached.

        City 2: Only 1 farm (certain buildings require a "Level X Farm" for construction). Otherwise split resource fields equally between the other three types, though I'm favoring wood right now because it's what I lack most. You may now research one item per city so I quickly upgraded my Alchemy Lab and am now researching two things at once. Only downside is that your knights don't transfer so you won't get the same bonus in research time that you would in your main city.

        Cities 3 and 4: City 2 becomes wood city with all wood wilds. Cities 3 and 4 are also dedicated to a resource with only wilds of the given type. Given the "additional % of base production" bonus that comes with the wilds, there's really no better way to maximize resource production than to dedicate a city to each resource.

        Thoughts from others?

        Comment


        • #5
          Originally posted by Unregistered View Post
          I'm on my way to the doctor now to have my head examined. I assumed a deed was the only way and I used my gems for one, but I'm now wishing that I had waited to attack for crests. If/when they allow Cities 3 and 4, I'm taking the Crest route. My basic theory for multiple cities is:

          City 1: Deconstructing all non-farm resource fields and replacing with level 9 farms. All wilds for City 1 are Level 10 Grassland/Lakes. Food production is incredibly high and easily hits capacity. I send entire food store to City 2 as often as capacity is reached.

          City 2: Only 1 farm (certain buildings require a "Level X Farm" for construction). Otherwise split resource fields equally between the other three types, though I'm favoring wood right now because it's what I lack most. You may now research one item per city so I quickly upgraded my Alchemy Lab and am now researching two things at once. Only downside is that your knights don't transfer so you won't get the same bonus in research time that you would in your main city.

          Cities 3 and 4: City 2 becomes wood city with all wood wilds. Cities 3 and 4 are also dedicated to a resource with only wilds of the given type. Given the "additional % of base production" bonus that comes with the wilds, there's really no better way to maximize resource production than to dedicate a city to each resource.

          Thoughts from others?
          I was pretty much thinking the same thing.

          Sadly you can't do the same thing for barracks and cottages.

          Only downside in specializing in particular resource for each city is the time needed for deconstruction, I have never done it before but does it take the same amount of time or less?

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