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Walls are pointless now.

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  • #16
    wall d is fake might. youre way better off using those resources to build real troops.
    David Fishman

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    • #17
      The wall system is pointless. A 100k worth of wall units can be crushed with a 100k troops with about 10% troop loss. This means alliances building lots of walls are all fake might. Alliances are now changing their game play using the no walls, troops on hidden and level 10 storehouse. This style of play means alliances can attack and crumble any alliance with a lot of fake wall might and knock them down might ranks with ease. This also means that they lose no might when hit back because they dont have wall might to lose and they hide their troops.
      With more alliances choosing this style of play all's we will end up with is everyone having solid troop might and just hitting each other for resources to build more troops. Ranks will be based on who can build more troops.
      The only way to make the wall system valuable is to lose the troops hidden function.

      I read someone else say before that the hide troop function is to help players smaller build up but realistically if you cant hide your troops then a wall is valuable to anyone, including these big alliances with lots of troops. You would see aggressive alliances turtle up to avoid suicides breaking down their armies hit by hit.
      Also protection time and joining an alliance also provides protection.

      Knights and barracks increase training times on troops. maybe something added to additionally increase building wall defense.

      Personally i would like to see armies die if you dont feed them instead of sticking them into a 2nd sitting with no farms. This would stop players sitting on millions of troops with no food upkeep. Also the scout system needs new features where you can do things like in a thieve guild, spread lies in their citys and bring down population happiness etc.

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      • #18
        To be able to hide hundreds of thousands in a castle is ridiculous, there should only be a limited amount of troops hidden in the castle, the rest would be obliged to defend the city
        https://royalcbd.com/product/cbd-gummies-25mg/

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        • #19
          Good idea like a store house, you have a limited amount you can hide.

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          • #20
            ......................
            https://royalcbd.com/product/cbd-gummies-25mg/

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            • #21
              Would not work you would simPly send them away on a farm run

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              • #22
                Originally posted by Noob_58Z5WT9 View Post
                To be able to hide hundreds of thousands in a castle is ridiculous, there should only be a limited amount of troops hidden in the castle, the rest would be obliged to defend the city
                On first thought this seems to be an inspired thought !

                Really encourages wall and wall defences allied with troops to defend and then makes attacking more exiting with real planning required to bring down a big un !

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                • #23
                  I bet half you guys whining about turtleing do it yourself. Not every one is that way. I've got over 8m might and I dont hide. I usually keep 10m of each resource stocked up so I should be a good target. But you know what? I'm not. Example. Just to get through my t1 troops you'd have to send over 1m troops. That's 10 attacks at 100k each. No one wants to spend that many troops for just 10m resources. Also in the name of training time I destroyed my storehouse to build more barracks. So if I were to turtle I'd loose all my goodies. Bottom line.... Play the way YOU want to play and quit worrying about others.

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