Kabam, ***.
Why the hell should anyone buy gems right now? This game is not going anywhere currently. Everyone I talk to is tired of this guerrilla warfare BS. All these losers do is hide their troops like babies and attack the wall defenses (which you've made to be little better then fire kindling) to drop the previously hard earned might of the top players and alliances. You need to either block troops from hiding after 14 days of starting the game OR make the size of your army and it's composition drastically affect the battles.
Also, after the problems on Perceval, I'm hard pressed to say that buying gems is worth it when there's a possibility of that repeating.
A 15% discount on DI's? They should be at least 50% off or buy 1 get 1 free. That could go for all the items too. A lvl 10 building in this game is hardly worth $10, and $8.50 isn't much better. If the effects of a level 10 building were better, then it would be different. Like:
Castle 10: 12 wilds, 6 extra plots.
Wall 10: (double wall 9 defense rating)
Barracks 10: super train time increase or unlocks a special unit or gives 1 extra train slot (simultaneously) with a max of 2 slots.
Watch Tower 10: shows research of incoming attack marches and gives the ability to delay march by 1 hour (once per day)
Embassy 10: 12 reinforcing armies. (still not worth it. The embassy is a useless building)
Storehouse 10: protects up to 3,000,000 of each resource.
Workshop 10: drastically increases the train time for siege units.
Blacksmith 10: drastically increases the train time for infantry
Stable 10: drastically increases the train time of cavalry
Rally Point 10: send 12 marches comprised of 120k units each.
Knights Hall 10: increases knight positions effects (steward 2%, Marshal 1%, alchemist 1%, foreman 1%.) or gives 10 ex to each knight per hour.
Cottages and Fields 10: 10,000 population/ per hour production.
Something to think about instead of the lane hum drum increases we currently recieve.
Also, 5k catapults for 250 gems spent? Another cry for cash. Come on, we can't even use those cats for fighting since everyone hides!
Ive been anti gem buying since I started this game because it has not been worth it. It still isn't. And a lot of people think the same way. Do the game justice and you'll get your gem buyers back.
-Chrumekk
P.s. why the hell doesn't the stable affect cavalry train time. Also alloy horseshoes dont affect cavalry march times. Change the description you guys.
Why the hell should anyone buy gems right now? This game is not going anywhere currently. Everyone I talk to is tired of this guerrilla warfare BS. All these losers do is hide their troops like babies and attack the wall defenses (which you've made to be little better then fire kindling) to drop the previously hard earned might of the top players and alliances. You need to either block troops from hiding after 14 days of starting the game OR make the size of your army and it's composition drastically affect the battles.
Also, after the problems on Perceval, I'm hard pressed to say that buying gems is worth it when there's a possibility of that repeating.
A 15% discount on DI's? They should be at least 50% off or buy 1 get 1 free. That could go for all the items too. A lvl 10 building in this game is hardly worth $10, and $8.50 isn't much better. If the effects of a level 10 building were better, then it would be different. Like:
Castle 10: 12 wilds, 6 extra plots.
Wall 10: (double wall 9 defense rating)
Barracks 10: super train time increase or unlocks a special unit or gives 1 extra train slot (simultaneously) with a max of 2 slots.
Watch Tower 10: shows research of incoming attack marches and gives the ability to delay march by 1 hour (once per day)
Embassy 10: 12 reinforcing armies. (still not worth it. The embassy is a useless building)
Storehouse 10: protects up to 3,000,000 of each resource.
Workshop 10: drastically increases the train time for siege units.
Blacksmith 10: drastically increases the train time for infantry
Stable 10: drastically increases the train time of cavalry
Rally Point 10: send 12 marches comprised of 120k units each.
Knights Hall 10: increases knight positions effects (steward 2%, Marshal 1%, alchemist 1%, foreman 1%.) or gives 10 ex to each knight per hour.
Cottages and Fields 10: 10,000 population/ per hour production.
Something to think about instead of the lane hum drum increases we currently recieve.
Also, 5k catapults for 250 gems spent? Another cry for cash. Come on, we can't even use those cats for fighting since everyone hides!
Ive been anti gem buying since I started this game because it has not been worth it. It still isn't. And a lot of people think the same way. Do the game justice and you'll get your gem buyers back.
-Chrumekk
P.s. why the hell doesn't the stable affect cavalry train time. Also alloy horseshoes dont affect cavalry march times. Change the description you guys.
Comment