Announcement

Collapse

Forum Rules [Updated 12/21/2016]

MAIN RULES OF THE FORUMS

Please respect your community. Respect each other as you all enjoy the same thing ? The Game.

We encourage open and friendly discussion of the game and the Community. Moderators and Staff have final decisions on all matters, and are here to make sure that the Community remains a friendly, fun place appropriate for players of all backgrounds, ages and groups.

It is the forum member's responsibility to stay up to date on forum rules and to honor the behavior outlined.

PURPOSE OF THE FORUMS

These forums provide an area for constructive player discussions of the game. It also allows players to
help each other identify bugs and issues, and help each other reproduce and resolve them.

These forums are not the most direct way to contact support. If you?re having an issue with your game and you need direct assistance, please tap on the FAQ/Support tab within the game.

CHANGES OR IMPROVEMENT

Please make sure to stay updated on these rules by reviewing this page from time to time.

SET RULES

This is a private board. As such, decisions made are final.
We reserve the right to remove any message board content without notice for any reason.


Rule 1: Responses to rule violations
Violating these rules will result in warnings, either formal or informal, suspensions, banning, or other sanctions.

Rule 2: Respect other users on the forums
- Do not make attacks or insult other users, either in the forums or through private messages. Disagreements and debates are fine, but don?t make it personal.
- Do not attack groups. This includes professions, races, religions, sexual orientations, genders, incomes, or even vague groups like ?you people.?
- Do not use ill terms which are offensive to groups, do not ?flame?, ?troll.? or ?haze?.

Rule 3: Respect the forum purpose and structure
- Make your posts in the appropriate forum.
- Please use the Search function. If a relevant thread already exists, please post there instead of creating a new thread about the same topic. Duplicate threads will be closed to keep the forums orderly and easy to navigate.
- Keep off-topic posts in the off-topic forum.
- Don?t start discussions about games that are not ours.
- Do not cross-link to other message boards or websites unless approved by a moderator.

Rule 4: Respect the law
- Do not post anything illegal under U.S. law, or encourage other users to break the laws of the U.S. or their country of residence.
- Do not encourage users to break terms of service. This includes giving information about how to find scripts, exploits, or cheats, as well as arranging to buy or sell accounts or virtual goods.

Rule 5: Respect the audience
Think about who you're talking to. Users may be as young as 13 on these message boards, and may be male or female, and from countries across the globe.
- Keep your language civil. Profanity is frowned on.
- Do not post Adult Material, inappropriate graphic sexual content in any format, or links to sexually explicit sites.
- Do not post graphic images or explicit descriptions of violent acts.
- Do not use an avatar or signature that could offend other users. They have to look at it a lot.

Rule 6: Respect privacy
- Do not post any private emails or private messages unless you have the explicit permission of each person involved in the exchange.
- Do not post private communication between customer support, members, moderators, or administrators on these forums, or anywhere else. (This include support ticket responses)
- Do not post any information covered by a non-disclosure agreement or beta testing agreement. Even if you somehow have inside information about our competitors, for legal reasons we don?t want to hear it.
- Do not post Facebook information about other forum users.
- Do not post any private information about other users.
- Do not post in-game information in an attempt to have other players attack your target. Be careful to not cross the line into bullying.

Rule 7: Do not spam
- Do not post repeatedly about the same topic.
- Do not spam users on the forums or through private messages.
- Do not start a thread without actual purpose.
- Do not start a thread about a news story or article unless you make it clear what the story is about, and offer your own opinion to start a discussion.

Rule 8: Respect your account
- Do not share your account information with other individuals. You will be held responsible for any rules violations that occur under your account.
- Do not create new accounts or use other tricks to avoid suspensions or bans.
- Do not create ?sock puppet? accounts ? multiple accounts created just so that you can agree with yourself and make it seem like your ideas have more support than they do.
- Never include your e-mail address or any other personal information in posts.

Rule 9: Respect the Moderators
- Do not post using the color red. This color is reserved for moderators.
- Do not impersonate moderators. Do not claim to speak for the moderators.

Rule 10: Respect the decisions of the moderators
- The moderation teams reserves the right to warn, suspend, or permanently ban users judged to be acting against the spirit of the rules, even if the user is following the letter of the rules.
- Do not argue with moderators about moderator decisions. You can disagree with a moderator?s opinions, just like any other poster, but when they post moderator actions in red text, it is considered final.
- Moderators have no access to your game account. If you have an issue you must contact customer service.

Generally, BE NICE. There is nothing wrong with being nice to each other.
See more
See less

Tier 1 vs Tier 2 Troops

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Tier 1 vs Tier 2 Troops

    is there any advantage of training Tier 2 troops compared to Tier 1.

    E.g. Resources for 1 swordman is same as that required by 2 Militia. Upkeep for 1 Sword is 8, for 2 militia is 8. So why would I waste resources on researching swordsman if I can just keep making militia? Any thoughts?
    Only if Sword has more attributes that two militia combined, I will be tempted to train sword. Same goes for Horse and artilary units.

    If anyone has exact attributes for all the units - will be much appreciated. Cheers

  • #2
    Originally posted by Noob_5888XV7 View Post
    is there any advantage of training Tier 2 troops compared to Tier 1.

    E.g. Resources for 1 swordman is same as that required by 2 Militia. Upkeep for 1 Sword is 8, for 2 militia is 8. So why would I waste resources on researching swordsman if I can just keep making militia? Any thoughts?
    Only if Sword has more attributes that two militia combined, I will be tempted to train sword. Same goes for Horse and artilary units.

    If anyone has exact attributes for all the units - will be much appreciated. Cheers
    All my testing shows that tier 2 and tier 3 troops are a waste of time and resources. Tier 1 troops are cheaper and faster to train. As of right now tier 2 and tier 3 troops are pointless.

    Comment


    • #3
      Originally posted by runey71 View Post
      All my testing shows that tier 2 and tier 3 troops are a waste of time and resources. Tier 1 troops are cheaper and faster to train. As of right now tier 2 and tier 3 troops are pointless.
      Hi Runey - I suspected so. Can yu please post more about the experiment/testing you did. I am myself planning to do one. I will raid a lvl 1 pict camp with x number of swordsmen and then 2X number of militia. We will then see how is the resource loss in both cases.

      Cheers
      online live casino singapore

      Comment


      • #4
        Ok Folks did a small experiment:
        lvl 2 Pict Camp: 200 Light Cavalry
        Scenario 2: Attacked with 500 Swordsmen, 459 survived. Loss of 41 swordys==41k Resources
        Scenario 1: Attacked with 1000 Militiamen, 908 survived. Loss of 92 mmen==46k Resources

        Looks like Tier 2 has slight advantage over Tier 1. Will try against archers to see how the armor holds up later. Feel free to add your own thoughts peeps.
        online live casino singapore

        Comment


        • #5
          I have run the same tests when knocking down player wall defenses. Obviously the results vary depending on the research of each player. I found tier 2 troops to do slightly less than double the damage. So in that instance they were at a disadvantage.

          Training a tier 2 troop takes 5 times longer than training a tier 1 troop. They give 4 times the might over a tier 1 troop. They are double the upkeep and double the resources. So in the same time it take to train 1 tier 2 troop you can train at least 5 tier 1 troops. Example with 533 militiamen versus 100 swordsmen with different goals.

          533 militiamen and 100 swordsmen both take me 39m41s to make.
          Might per hour: Militiamen gain 2132 might whilst Swordsmen gain 1600 might. So tier 1 troops win when the goal is to grow might as quickly as possible.
          Attack/Life: Militiamen gain 533 stars of attack whilst Swordsmen gain 200 stars. So again tier 1 troops are a better army in the same time frame.
          Resources: Militiamen use 266500 resources whilst Swordsmen use 100000 resources. So tier 2 troops are cheaper to make in the same time frame.
          Upkeep: Militiamen are 2132 upkeep whilst Swordsmen are 800 upkeep. So tier 2 troops eat less.

          SUMMARY
          1. For rapid might increase then tier 1 troops are the thing to build
          2. Assuming time is a factor then again tier 1 troops are thing to build when you need to amass an effective army
          3. Might for might tier 2 troops take less resources to make and have a lower upkeep. It will however take longer to make them.

          Comment


          • #6
            I would love for to test these theorys correctly

            Why dont you try a real test

            If you are all correct and they are the same Why not set 100 Ballista against 1000 Millitiaman

            I am guessing the ballsta will chew them up and spit them out

            anyways let me know what your result is if you try this

            From

            TIER 3 TROOPS

            Comment


            • #7
              Originally posted by Unregistered View Post
              Why dont you try a real test

              If you are all correct and they are the same Why not set 100 Ballista against 1000 Millitiaman

              I am guessing the ballsta will chew them up and spit them out

              anyways let me know what your result is if you try this

              From

              TIER 3 TROOPS
              This discussion isnt about tier 3 troops.

              Comment


              • #8
                Runey read yr 1st post

                Originally posted by runey71 View Post
                This discussion isnt about tier 3 troops.
                Your 1st posts state tier2 & 3 troops are useless.

                You were the 1st bring tier 3 troops into the works .

                And another thought .

                Try pitting tier 1 against tier 2 dirrectly from player to player

                That is the true test of how effective they are

                Comment


                • #9
                  Originally posted by Unregistered View Post
                  Your 1st posts state tier2 & 3 troops are useless.

                  You were the 1st bring tier 3 troops into the works .

                  And another thought .

                  Try pitting tier 1 against tier 2 dirrectly from player to player

                  That is the true test of how effective they are
                  I am currently running extensive testing with all level tiered troops. It still stands that if might (not troops effectiveness) is your goal then the fastest way is to train tier 1 troops. If reducing food and resource usage is the priority then tier 2 (or tier 3 if you can make them) is the best. Against wall defenses the cheapest method is tier 1 troops. tier 2 do not destroy twice as much and tier 3 do not destroy 4 times as much as tier 1 troops. I still have more test to go with troops against troops on an even playing field before I post any opinion on that.

                  Comment


                  • #10
                    I'm beginning to think people have a hard time understanding tiers ::

                    Tier 1 :: Minutemen, Archers, Light Cavalry
                    Tier 2 :: Swordsmen, Ballistae, Cavalry
                    Tier 3 :: Battering Rams, Catapults, Heavy Cavalry

                    Thus far, I'm believing that Tier 2 (despite taking longer to train) is worthwhile for the lower upkeep and a slight advantage in combat, personally.

                    --Akkim

                    Comment


                    • #11
                      Just as anecdotal evidence, I recently attacked a wild with 150 militia and 50 swordsmen, and I lost half the militiamen and no swordsmen. This makes me wonder if mixing tier 1 and 2 troops is better than training only one or the other.

                      I'm pretty new at this, but I'm also trying to evaluate the numbers a little. I'll experiment more and if I can figure out any trends I'll come post again. Runey71, are you considering mixed groups in your evaluation?

                      Comment


                      • #12
                        Originally posted by Unregistered View Post
                        Just as anecdotal evidence, I recently attacked a wild with 150 militia and 50 swordsmen, and I lost half the militiamen and no swordsmen. This makes me wonder if mixing tier 1 and 2 troops is better than training only one or the other.

                        I'm pretty new at this, but I'm also trying to evaluate the numbers a little. I'll experiment more and if I can figure out any trends I'll come post again. Runey71, are you considering mixed groups in your evaluation?
                        I run tests with single troop type, mixed tier 1 and mixed all tiers. When mixed the higher tier troops never die until there are no more tier 1 troops left.

                        Comment


                        • #13
                          Originally posted by Akkim View Post
                          I'm beginning to think people have a hard time understanding tiers ::

                          Tier 1 :: Minutemen, Archers, Light Cavalry
                          Tier 2 :: Swordsmen, Ballistae, Cavalry
                          Tier 3 :: Battering Rams, Catapults, Heavy Cavalry

                          Thus far, I'm believing that Tier 2 (despite taking longer to train) is worthwhile for the lower upkeep and a slight advantage in combat, personally.

                          --Akkim
                          I haven't seen any advantage in combat yet. At least not enough to warrant the increased training time. As I've stated previously if upkeep is a concern then tier 2 or tier 3 troops are the way to go. For the same upkeep you will end up with a significantly stronger army. The offset is the increased time to train them. If upkeep is not a concern then it is faster to train tier 1 troops. In the same time you can create a tier 1 army that is twice as strong as a tier 2 army.

                          Comment


                          • #14
                            More factors than all of you are considering...

                            There ar many factors here that all of you ar failing to take into account. First off, is the number qnd level of yur barracks, as more and higher level barracks decrease training time, althugh i am not certain of e exact amount.

                            Secondly you have to consider the level of ancillary buildings required for troop creation, a level 9 stable will produce mounted troops faster etc.

                            Thirdly one must consider the level of the knight leding the troops, as this can also greatly effect the life and usefullness of troops.

                            Fourth-ly, each troop in its respective tier is strong and weak against something, so unless you are attacking only one type of troop, a varied selection of troops will often fare better than a single type.

                            Lastly, and i am no game programmer but prior to pentiums, iDevices and baller console systems, complex wqr games like this were played with something called DICE, these mythical objects were once tossed accross basement tables and old ping-pong tables to determine the fate of heroes and troops alike. All the buffs, levels and magical items are nothing in the face of a truly bad dice roll. This being the general heritage of games like this, there is probably some level of chance, and if not, if this game is more based on a card style game like Magic, then disregard this last paragraph....

                            Doug out!

                            Comment


                            • #15
                              Let's compare T1 T2 and T3 according attack points, those most important in combat.
                              So... 3000 attack points is
                              T1 = 3000 Units = 12,000 Upkeep = 12,000 Might = 75 Hours of Base Time (90s per unit)
                              T2 = 1500 Units = 12,000 Upkeep = 24,000 Might = 200 Hour of Base Time (480s per unit)
                              T3 = 750 Units = 12,000 Upkeep = 18,000 Might = 250 Hour of Base Time (1200s per unit)

                              Now... according production time, because sometimes it's more important then attack points.
                              So in 24H you can make (according the Base Time: T1=90s, T2=480s, T3=1200s)
                              T1 = 960 Units = 960 attack points = 3,840 Upkeep = 3,840 Might
                              T2 = 180 Units = 360 attack points = 1,440 Upkeep = 2,880 Might
                              T3 = 72 Units = 288 attack points = 1,152 Upkeep = 1,728 Might

                              And last one according "Upkeeping Cost"
                              Based on using 400,000 food/hour
                              T1 = 100,000 Units = 100,000 Attack Points = 400,000 Might
                              T2 = 50,000 Units = 100,000 Attack Points = 800,000 Might
                              T3 = 25,000 Units = 100,000 Attack Points = 600,000 Might

                              Comment

                              Working...
                              X