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Tier 1 vs Tier 2 Troops

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  • Tier 1 vs Tier 2 Troops

    is there any advantage of training Tier 2 troops compared to Tier 1.

    E.g. Resources for 1 swordman is same as that required by 2 Militia. Upkeep for 1 Sword is 8, for 2 militia is 8. So why would I waste resources on researching swordsman if I can just keep making militia? Any thoughts?
    Only if Sword has more attributes that two militia combined, I will be tempted to train sword. Same goes for Horse and artilary units.

    If anyone has exact attributes for all the units - will be much appreciated. Cheers

  • #2
    Originally posted by Noob_5888XV7 View Post
    is there any advantage of training Tier 2 troops compared to Tier 1.

    E.g. Resources for 1 swordman is same as that required by 2 Militia. Upkeep for 1 Sword is 8, for 2 militia is 8. So why would I waste resources on researching swordsman if I can just keep making militia? Any thoughts?
    Only if Sword has more attributes that two militia combined, I will be tempted to train sword. Same goes for Horse and artilary units.

    If anyone has exact attributes for all the units - will be much appreciated. Cheers
    All my testing shows that tier 2 and tier 3 troops are a waste of time and resources. Tier 1 troops are cheaper and faster to train. As of right now tier 2 and tier 3 troops are pointless.

    Comment


    • #3
      Originally posted by runey71 View Post
      All my testing shows that tier 2 and tier 3 troops are a waste of time and resources. Tier 1 troops are cheaper and faster to train. As of right now tier 2 and tier 3 troops are pointless.
      Hi Runey - I suspected so. Can yu please post more about the experiment/testing you did. I am myself planning to do one. I will raid a lvl 1 pict camp with x number of swordsmen and then 2X number of militia. We will then see how is the resource loss in both cases.

      Cheers
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      Comment


      • #4
        Ok Folks did a small experiment:
        lvl 2 Pict Camp: 200 Light Cavalry
        Scenario 2: Attacked with 500 Swordsmen, 459 survived. Loss of 41 swordys==41k Resources
        Scenario 1: Attacked with 1000 Militiamen, 908 survived. Loss of 92 mmen==46k Resources

        Looks like Tier 2 has slight advantage over Tier 1. Will try against archers to see how the armor holds up later. Feel free to add your own thoughts peeps.
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        Comment


        • #5
          I have run the same tests when knocking down player wall defenses. Obviously the results vary depending on the research of each player. I found tier 2 troops to do slightly less than double the damage. So in that instance they were at a disadvantage.

          Training a tier 2 troop takes 5 times longer than training a tier 1 troop. They give 4 times the might over a tier 1 troop. They are double the upkeep and double the resources. So in the same time it take to train 1 tier 2 troop you can train at least 5 tier 1 troops. Example with 533 militiamen versus 100 swordsmen with different goals.

          533 militiamen and 100 swordsmen both take me 39m41s to make.
          Might per hour: Militiamen gain 2132 might whilst Swordsmen gain 1600 might. So tier 1 troops win when the goal is to grow might as quickly as possible.
          Attack/Life: Militiamen gain 533 stars of attack whilst Swordsmen gain 200 stars. So again tier 1 troops are a better army in the same time frame.
          Resources: Militiamen use 266500 resources whilst Swordsmen use 100000 resources. So tier 2 troops are cheaper to make in the same time frame.
          Upkeep: Militiamen are 2132 upkeep whilst Swordsmen are 800 upkeep. So tier 2 troops eat less.

          SUMMARY
          1. For rapid might increase then tier 1 troops are the thing to build
          2. Assuming time is a factor then again tier 1 troops are thing to build when you need to amass an effective army
          3. Might for might tier 2 troops take less resources to make and have a lower upkeep. It will however take longer to make them.

          Comment


          • #6
            I would love for to test these theorys correctly

            Why dont you try a real test

            If you are all correct and they are the same Why not set 100 Ballista against 1000 Millitiaman

            I am guessing the ballsta will chew them up and spit them out

            anyways let me know what your result is if you try this

            From

            TIER 3 TROOPS

            Comment


            • #7
              Originally posted by Unregistered View Post
              Why dont you try a real test

              If you are all correct and they are the same Why not set 100 Ballista against 1000 Millitiaman

              I am guessing the ballsta will chew them up and spit them out

              anyways let me know what your result is if you try this

              From

              TIER 3 TROOPS
              This discussion isnt about tier 3 troops.

              Comment


              • #8
                Runey read yr 1st post

                Originally posted by runey71 View Post
                This discussion isnt about tier 3 troops.
                Your 1st posts state tier2 & 3 troops are useless.

                You were the 1st bring tier 3 troops into the works .

                And another thought .

                Try pitting tier 1 against tier 2 dirrectly from player to player

                That is the true test of how effective they are

                Comment


                • #9
                  Originally posted by Unregistered View Post
                  Your 1st posts state tier2 & 3 troops are useless.

                  You were the 1st bring tier 3 troops into the works .

                  And another thought .

                  Try pitting tier 1 against tier 2 dirrectly from player to player

                  That is the true test of how effective they are
                  I am currently running extensive testing with all level tiered troops. It still stands that if might (not troops effectiveness) is your goal then the fastest way is to train tier 1 troops. If reducing food and resource usage is the priority then tier 2 (or tier 3 if you can make them) is the best. Against wall defenses the cheapest method is tier 1 troops. tier 2 do not destroy twice as much and tier 3 do not destroy 4 times as much as tier 1 troops. I still have more test to go with troops against troops on an even playing field before I post any opinion on that.

                  Comment


                  • #10
                    I'm beginning to think people have a hard time understanding tiers ::

                    Tier 1 :: Minutemen, Archers, Light Cavalry
                    Tier 2 :: Swordsmen, Ballistae, Cavalry
                    Tier 3 :: Battering Rams, Catapults, Heavy Cavalry

                    Thus far, I'm believing that Tier 2 (despite taking longer to train) is worthwhile for the lower upkeep and a slight advantage in combat, personally.

                    --Akkim

                    Comment


                    • #11
                      Just as anecdotal evidence, I recently attacked a wild with 150 militia and 50 swordsmen, and I lost half the militiamen and no swordsmen. This makes me wonder if mixing tier 1 and 2 troops is better than training only one or the other.

                      I'm pretty new at this, but I'm also trying to evaluate the numbers a little. I'll experiment more and if I can figure out any trends I'll come post again. Runey71, are you considering mixed groups in your evaluation?

                      Comment


                      • #12
                        Originally posted by Unregistered View Post
                        Just as anecdotal evidence, I recently attacked a wild with 150 militia and 50 swordsmen, and I lost half the militiamen and no swordsmen. This makes me wonder if mixing tier 1 and 2 troops is better than training only one or the other.

                        I'm pretty new at this, but I'm also trying to evaluate the numbers a little. I'll experiment more and if I can figure out any trends I'll come post again. Runey71, are you considering mixed groups in your evaluation?
                        I run tests with single troop type, mixed tier 1 and mixed all tiers. When mixed the higher tier troops never die until there are no more tier 1 troops left.

                        Comment


                        • #13
                          Originally posted by Akkim View Post
                          I'm beginning to think people have a hard time understanding tiers ::

                          Tier 1 :: Minutemen, Archers, Light Cavalry
                          Tier 2 :: Swordsmen, Ballistae, Cavalry
                          Tier 3 :: Battering Rams, Catapults, Heavy Cavalry

                          Thus far, I'm believing that Tier 2 (despite taking longer to train) is worthwhile for the lower upkeep and a slight advantage in combat, personally.

                          --Akkim
                          I haven't seen any advantage in combat yet. At least not enough to warrant the increased training time. As I've stated previously if upkeep is a concern then tier 2 or tier 3 troops are the way to go. For the same upkeep you will end up with a significantly stronger army. The offset is the increased time to train them. If upkeep is not a concern then it is faster to train tier 1 troops. In the same time you can create a tier 1 army that is twice as strong as a tier 2 army.

                          Comment


                          • #14
                            More factors than all of you are considering...

                            There ar many factors here that all of you ar failing to take into account. First off, is the number qnd level of yur barracks, as more and higher level barracks decrease training time, althugh i am not certain of e exact amount.

                            Secondly you have to consider the level of ancillary buildings required for troop creation, a level 9 stable will produce mounted troops faster etc.

                            Thirdly one must consider the level of the knight leding the troops, as this can also greatly effect the life and usefullness of troops.

                            Fourth-ly, each troop in its respective tier is strong and weak against something, so unless you are attacking only one type of troop, a varied selection of troops will often fare better than a single type.

                            Lastly, and i am no game programmer but prior to pentiums, iDevices and baller console systems, complex wqr games like this were played with something called DICE, these mythical objects were once tossed accross basement tables and old ping-pong tables to determine the fate of heroes and troops alike. All the buffs, levels and magical items are nothing in the face of a truly bad dice roll. This being the general heritage of games like this, there is probably some level of chance, and if not, if this game is more based on a card style game like Magic, then disregard this last paragraph....

                            Doug out!

                            Comment


                            • #15
                              Let's compare T1 T2 and T3 according attack points, those most important in combat.
                              So... 3000 attack points is
                              T1 = 3000 Units = 12,000 Upkeep = 12,000 Might = 75 Hours of Base Time (90s per unit)
                              T2 = 1500 Units = 12,000 Upkeep = 24,000 Might = 200 Hour of Base Time (480s per unit)
                              T3 = 750 Units = 12,000 Upkeep = 18,000 Might = 250 Hour of Base Time (1200s per unit)

                              Now... according production time, because sometimes it's more important then attack points.
                              So in 24H you can make (according the Base Time: T1=90s, T2=480s, T3=1200s)
                              T1 = 960 Units = 960 attack points = 3,840 Upkeep = 3,840 Might
                              T2 = 180 Units = 360 attack points = 1,440 Upkeep = 2,880 Might
                              T3 = 72 Units = 288 attack points = 1,152 Upkeep = 1,728 Might

                              And last one according "Upkeeping Cost"
                              Based on using 400,000 food/hour
                              T1 = 100,000 Units = 100,000 Attack Points = 400,000 Might
                              T2 = 50,000 Units = 100,000 Attack Points = 800,000 Might
                              T3 = 25,000 Units = 100,000 Attack Points = 600,000 Might

                              Comment

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