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3rd city

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  • 3rd city

    whats the best way to set all my citys now that i have my third

  • #2
    I like my oldest city with 12 each sawmills, mines and quarries plus 1 farm for the relief station. Troop storage city, highest knights. I use this for most attacks and farming. 6 cottages and 14 barracks. This also has the round tower, lab and embassy. My research is complete but if they introduce more research I would have to start over if I delete the lab.

    And my second all farms. Each city with 6 cottages, 17 barracks. no lab, embassy or round tower. Also for training troops and attacks. This mix produces too much food but allows me to have lots of troops on hand. My second highest knights are here.

    My third city set up the same as far a resources are concerned. 6 cottages and 17 barracks. No lab, embassy or round tower. Used for training troops.

    If you play often 5 or 6 cottages is good, if you always play 5 is better and it allows more barrack to speed training, if real life gets in the way then more cottages to train a large batch but at a slower pace.
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    • #3
      I like ur idea.. Bt frm wt i've read online and i used this whn thr were jst 2 cities.. Divided the 4 resources between 2 cities.. Tht way i got max bonus frm my wilds.. But Nw tht the 3rd city is here.. M confused..

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      • #4
        The build of your city depends on if you want to build t2 and t3 or only t1, which is what I do. Also, DO NOT build any resource fields because they will take away from your population to train.

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        • #5
          What has worked for me so far is to have all buildings with 7 cottages and the rest barracks. I have split my first city to produce wood and ore, my second city to produce food and my third city to produce stone. When the fourth city is available for my world I will change my first city to produce ore and fourth to produce wood. Because of the 7 cottages I am still able to have all my fields at level 9 and have 24 hours worth of troops in que. I produce 1 million food and stone per hour and 500k of wood and ore. I have found this easier because you are more self sufficient and dont need to rely on farming people as much. However, your knight's level is the most important and the reason why I can produce so much (150 lvl) at the moment. Because no resources, no troops, no might. Everyone plays differently though. The less cottages you have the more troops you have and faster to build them but the more frequently you have to update it.

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          • #6
            a full city of stone. way too much stone. many in my alliance farm for and produce resources. we always have millions of stone left over. I have twice as many archers because most people produce too much stone. i've start taking down my quarries.
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            • #7
              If you truely want to get advanced get rid of the resource fields knock a couple of those cotties out and build some more barracks as the resource fields are using your precious idle population. then get rid of your embasy storehouse stables workshop and releif station in your 2 non troop cities and filling these with barracks the mass barracks allow you to train more troops faster also you only need to keep blacksmith around in the 2 non troop cities turning them into essentially tier 1 only cities the blachsmith is not needed to train tier 1 but effects the training times of ALL tier 1 not just militamen like some people bleive. the amount of cotties in your cites depends largely on how active you are have enough so that ques dont always run dry but dont have to many so that training goes down to much. In your troop city again get rid of the storehouse the rest can stay as you will need the stables and workshop to train tier 3 and you will farm out of this city so the releif station does hold some ground although it can go too if your cities are close enough or you need to wait. put your round tower here if you built one. your lab can go anywere really but i put it in my troop city as i wanted as many barracks as possible in my tier 1 cities. also in your non troop cities dont build a watch tower since you dont have troops there and you dont have a safehouse no need to know if anyone is coming although if you already built one your out of luck you cant destroy it. This strategy is however extremly dependant on farming but not storing resources which is a trick to a lot of people so it is not for everyone but will get you the best overall troop numbers.

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              • #8
                I Agree with most of what Feltman says but:

                The round tower is where it is. Can't be moved.
                The watchtower can be destroyed.

                Farming is the way to go. I have a network of players who gave up the game (I checked the ranks for tk and might changes) This is good to know since I can farm in peace without being concerned about a counter attack. 36 players and 12 million of food, wood, stone and 8 million ore when I'm done visiting them. Once my cities are finished I'll be knocking down all my fields. I may keep some mines to even out the imbalance.

                For my tks I know of some who like to fight but not many. Usually it's a mutual agreement as we bother want tks. More like a "thanks for the hit buddy" instead of trash talk.

                I have mostly T1 troops for fighting and T3 for farming. I send T3 with the wagons to breach the walls to bring home everything above protection limit.
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                • #9
                  Originally posted by chaos188 View Post
                  I like ur idea.. Bt frm wt i've read online and i used this whn thr were jst 2 cities.. Divided the 4 resources between 2 cities.. Tht way i got max bonus frm my wilds.. But Nw tht the 3rd city is here.. M confused..
                  I tried the 2 and 2 method and found I was always short of food. I gave up wilds a while ago since they were getting flipped. At the time any wild reinforcement caused the "march list" to be open whenever I switched cities. I'd always have to close it to do anything in my cities.

                  I was using bluestacks to have a second account for production but they screwed up the latest update.

                  So now I'm farming inactive players and now my problem is I have too much resources to use.

                  Farming is so much better than wilds. I look forward to the day my third city is finished so I can knock down my fields. Think of the freedom of waking up in the morning and not having to deal with the resources right away before someone takes them.
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                  • #10
                    Originally posted by LordMalcome View Post
                    I Agree with most of what Feltman says but:

                    The round tower is where it is. Can't be moved.
                    The watchtower can be destroyed.
                    .
                    the watchtower used to be able to be destroyed but somewhere along the way one of the updates changed that its now a fixed building.

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                    • #11
                      Thanks. And that just sucks.
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