Dear Esteemed Kabam Staff
I'm going to start this post by congratulating poor Mike for suffering through last night. He was abused, beaten, disrespected, threatened, sworn at and yelled at. Truly us gamers have shamed ourselves in your eyes. Mike, you did an excellent job of trying to keep everything in order, even though that really seemed impossible. I'm not sure who monitored the Kay2 riot, but I'm sure you performed the same. You both deserve some apologies and time off!
Now at the start, I was a little chaffed at V4 as well. But unlike most of my compatriots, I started to look behind the initial might setbacks and truly see the improvements you've made. Fear not and read on, I'm on your side this time.
This time
///Wall Defence Slots\\\
Hell yeah! Finally it won't take 20 people to kill Napeda and his walls. This is a GOOD thing, before there was way too many slots. There still is, but I'm happy about the serious cutbacks. Please! Do NOT destroy your hard work and attempts by giving into the complaints. Keep the slots as they are. It's for the best in the long run, otherwise this game will turn into FarmVille.
///Wall Defense Might\\\
Again, this is good. The major decrease evens out wall defense to army might levels. People should have to build army to get might. I don't see how being a defender is MIGHTY. Once again, do NOT give into the masses. They will grow up in time and realize that they can't have everything their way. If you lose a few players over this, so what? You'll get more just as good players in the future who accept the changes. Don't let a few gem buyers push you around with their selfish agenda.
You certainly don't let me
lol.
///New Unit Structure\\\
Although I'm more then a little choked about my Battering Rams being relocked on me, I understand that since they are a tier 3 unit, they need to be hard to get. I enjoy the advantage tier 3 now holds over its lessers too. The unit descriptions were a nice frustration soother too haha. One thing I'm curious about is the unit speeds. You have Supply Wagons set at 1300, but no other unit can match that pace. If we aren't able to just send out wagons to farm, why have them go faster when everything else cancels it out anyway? Why not just make the unit speeds universal for the tiers, such as T1: 400, T2: 800, T3: 1000/1200. That would make things more manageable.
///Chat Options\\\
Yay Ignore! Finally. Hope to see more flexibility with it though, and an end to the 24hr limit. Also like whispering transferring from global to ac! Not much to really say lol.
Oh and I saw you have that system message now. I'm wondering if that's from my suggestion or if you already had it. I hope it helped in any case! Red really is an eye catcher.
///Alliance Pages/Promotions\\\
You made searching the alliances lots easier! The "go-to-page-__" option is nice and increasing page view from 10 to 20 helps. Not sure what purpose the Grand/Vice Marshall ranks serve, other then to add slightly to the heirarchy, but I hope you find them roles to play in the future. Perhaps they could have access to everyone's city information, sorted out like a scout report. Showing army, research and building lvls. City layout, co-ordinates and resources. This could help them better determine who is capable of what in a combat situation, when preparing for wars.
Once again, I'm glad for this update. It seriously is for the better Kabam! And don't let a bunch of disgruntled players say otherwise. You worked hard on this, and for you to just abandon 25% of the update is ludicrous! Keep it. People will adjust or die.
Another thank you and apology to the two Kabam members primarily responsible for dealing with the riots in both worlds. If there's more involved that I'm not aware of, then I share the above with you also.
Don't be discouraged now!
ChrumeKK
I'm going to start this post by congratulating poor Mike for suffering through last night. He was abused, beaten, disrespected, threatened, sworn at and yelled at. Truly us gamers have shamed ourselves in your eyes. Mike, you did an excellent job of trying to keep everything in order, even though that really seemed impossible. I'm not sure who monitored the Kay2 riot, but I'm sure you performed the same. You both deserve some apologies and time off!
Now at the start, I was a little chaffed at V4 as well. But unlike most of my compatriots, I started to look behind the initial might setbacks and truly see the improvements you've made. Fear not and read on, I'm on your side this time.
This time

///Wall Defence Slots\\\
Hell yeah! Finally it won't take 20 people to kill Napeda and his walls. This is a GOOD thing, before there was way too many slots. There still is, but I'm happy about the serious cutbacks. Please! Do NOT destroy your hard work and attempts by giving into the complaints. Keep the slots as they are. It's for the best in the long run, otherwise this game will turn into FarmVille.
///Wall Defense Might\\\
Again, this is good. The major decrease evens out wall defense to army might levels. People should have to build army to get might. I don't see how being a defender is MIGHTY. Once again, do NOT give into the masses. They will grow up in time and realize that they can't have everything their way. If you lose a few players over this, so what? You'll get more just as good players in the future who accept the changes. Don't let a few gem buyers push you around with their selfish agenda.
You certainly don't let me

///New Unit Structure\\\
Although I'm more then a little choked about my Battering Rams being relocked on me, I understand that since they are a tier 3 unit, they need to be hard to get. I enjoy the advantage tier 3 now holds over its lessers too. The unit descriptions were a nice frustration soother too haha. One thing I'm curious about is the unit speeds. You have Supply Wagons set at 1300, but no other unit can match that pace. If we aren't able to just send out wagons to farm, why have them go faster when everything else cancels it out anyway? Why not just make the unit speeds universal for the tiers, such as T1: 400, T2: 800, T3: 1000/1200. That would make things more manageable.
///Chat Options\\\
Yay Ignore! Finally. Hope to see more flexibility with it though, and an end to the 24hr limit. Also like whispering transferring from global to ac! Not much to really say lol.
Oh and I saw you have that system message now. I'm wondering if that's from my suggestion or if you already had it. I hope it helped in any case! Red really is an eye catcher.
///Alliance Pages/Promotions\\\
You made searching the alliances lots easier! The "go-to-page-__" option is nice and increasing page view from 10 to 20 helps. Not sure what purpose the Grand/Vice Marshall ranks serve, other then to add slightly to the heirarchy, but I hope you find them roles to play in the future. Perhaps they could have access to everyone's city information, sorted out like a scout report. Showing army, research and building lvls. City layout, co-ordinates and resources. This could help them better determine who is capable of what in a combat situation, when preparing for wars.
Once again, I'm glad for this update. It seriously is for the better Kabam! And don't let a bunch of disgruntled players say otherwise. You worked hard on this, and for you to just abandon 25% of the update is ludicrous! Keep it. People will adjust or die.
Another thank you and apology to the two Kabam members primarily responsible for dealing with the riots in both worlds. If there's more involved that I'm not aware of, then I share the above with you also.
Don't be discouraged now!
ChrumeKK
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