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Infinite Speeds and Campaign

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  • Infinite Speeds and Campaign

    Around 6-8 weeks ago drops for 24hr, 3 day, 7 day and Infinite speeds were reduced to almost zero and in the last week you've reduced the drop for 15hr speeds to almost zero in elite camp 5.

    Over the same period you've introduced these speeds into Merlins Madness and Lunettes wheel, however these two routes to attain speeds provide nowhere the quantity that campaign did...and nowhere near the quantity needed for players to be competitive in TaT's during tourneys like Halloween.

    Perhaps more importantly these 24hr to Infinite speeds are needed to train and replenish T2 troops in open cities. Since the bonus's were awarded during single player TK's the amount of players opening cities for battle has increased...and the easiest troops to produce in quantity are T2 (But require the "heavy duty" speeds to make training viable). If players can't easily replace lost troops...those open cities will start to close. Very counter productive to what was a forward thinking initiative in the battle to make the game fun again.

    I'm not sure why the speeds drops from camp were reduced but at the moment that decision is undermining the forward steps you've been trying to take with improving gameplay.... so.....with that in mind I'd respectfully ask you to reconsider your decision in reducing speed drops, and put speed drops back to the way they were.

    Cheers.

  • #2
    Agreed..

    Campaign drop rate for speeds sucks. Not long ago I was getting 1 drop per pot for infinite speeds and now 12 pots and not 1.... Sort it out

    Comment


    • #3
      Originally posted by TangerineOne View Post
      Around 6-8 weeks ago drops for 24hr, 3 day, 7 day and Infinite speeds were reduced to almost zero and in the last week you've reduced the drop for 15hr speeds to almost zero in elite camp 5.

      Over the same period you've introduced these speeds into Merlins Madness and Lunettes wheel, however these two routes to attain speeds provide nowhere the quantity that campaign did...and nowhere near the quantity needed for players to be competitive in TaT's during tourneys like Halloween.

      Perhaps more importantly these 24hr to Infinite speeds are needed to train and replenish T2 troops in open cities. Since the bonus's were awarded during single player TK's the amount of players opening cities for battle has increased...and the easiest troops to produce in quantity are T2 (But require the "heavy duty" speeds to make training viable). If players can't easily replace lost troops...those open cities will start to close. Very counter productive to what was a forward thinking initiative in the battle to make the game fun again.

      I'm not sure why the speeds drops from camp were reduced but at the moment that decision is undermining the forward steps you've been trying to take with improving gameplay.... so.....with that in mind I'd respectfully ask you to reconsider your decision in reducing speed drops, and put speed drops back to the way they were.

      Cheers.
      Most of campaigns drops are worse not just speeds

      Also just a Clarification t1 is the easiest to produce quantity wise t2 is not the easiest to train or able to train quantity wise but it is the best way to gain might fast as far as non wall troops go ( t1 wall is by far the best might gain)

      Better drops would be nice on all worlds but also it is past due for changes in campaign as well there is a ton of items that are just lacking ( like wigglesworth medals, Lynette medals , brangaine medals , 255 grails , banners lv 1 ) ( and still other items are useless like copper charms, iron charms, 5 and 50 hero medals)

      Comment


      • #4
        Agreed

        Originally posted by Desolationangel View Post
        Most of campaigns drops are worse not just speeds

        Also just a Clarification t1 is the easiest to produce quantity wise t2 is not the easiest to train or able to train quantity wise but it is the best way to gain might fast as far as non wall troops go ( t1 wall is by far the best might gain)

        Better drops would be nice on all worlds but also it is past due for changes in campaign as well there is a ton of items that are just lacking ( like wigglesworth medals, Lynette medals , brangaine medals , 255 grails , banners lv 1 ) ( and still other items are useless like copper charms, iron charms, 5 and 50 hero medals)
        I agree generally in need of sorting out

        Comment


        • #5
          Please adjust the win chance. Without speedups this game isn't a game anymore. I know people who have hundreds or thousands of these speedups. The other players can't compete. It's not only needed for train events, but it also plays a big role in kill and might events. During kill events people try to limit their losses by healing their troops in hospitals. For that reason the big speedups are important too!

          Personally I don't play at the moment. The lack of speedups is one of the reasons I stopped.

          Comment


          • #6
            Originally posted by Desolationangel View Post
            Most of campaigns drops are worse not just speeds

            Also just a Clarification t1 is the easiest to produce quantity wise t2 is not the easiest to train or able to train quantity wise but it is the best way to gain might fast as far as non wall troops go ( t1 wall is by far the best might gain)

            Better drops would be nice on all worlds but also it is past due for changes in campaign as well there is a ton of items that are just lacking ( like wigglesworth medals, Lynette medals , brangaine medals , 255 grails , banners lv 1 ) ( and still other items are useless like copper charms, iron charms, 5 and 50 hero medals)
            Des ang, Quite right...I was cooking dinner and typing inbetween...:-))

            Cicero, I hadn't thought of the "need for speeds" in relation to the hospital...but yes anyone losing large quantities of troops will stop or reduce playing if they can't heal quickly.

            It's a shame your not playing anymore :-(

            Comment


            • #7
              fix it 😃pls

              It will be great 2 drops 4 speed per 1 refill( 12hits).. ty

              Comment


              • #8
                Agreed

                Just fix it.....

                Comment


                • #9
                  Speedups where removed by players advicing Gaea. Giving them more chance in s8 because they already have many speedsups. On their suggestion infinite speed ups where put in events. With foresight they went full apeed in those events while the rest was not aware of this. These players have wrecked more by this then GAEA ever could. You know who you are! Kind of sad of you think of it.

                  My advice to GAEA get some new moderators.

                  Comment


                  • #10
                    opens Not

                    Originally posted by TangerineOne View Post
                    Around 6-8 weeks ago drops for 24hr, 3 day, 7 day and Infinite speeds were reduced to almost zero and in the last week you've reduced the drop for 15hr speeds to almost zero in elite camp 5.

                    Over the same period you've introduced these speeds into Merlins Madness and Lunettes wheel, however these two routes to attain speeds provide nowhere the quantity that campaign did...and nowhere near the quantity needed for players to be competitive in TaT's during tourneys like Halloween.

                    Perhaps more importantly these 24hr to Infinite speeds are needed to train and replenish T2 troops in open cities. Since the bonus's were awarded during single player TK's the amount of players opening cities for battle has increased...and the easiest troops to produce in quantity are T2 (But require the "heavy duty" speeds to make training viable). If players can't easily replace lost troops...those open cities will start to close. Very counter productive to what was a forward thinking initiative in the battle to make the game fun again.

                    I'm not sure why the speeds drops from camp were reduced but at the moment that decision is undermining the forward steps you've been trying to take with improving gameplay.... so.....with that in mind I'd respectfully ask you to reconsider your decision in reducing speed drops, and put speed drops back to the way they were.

                    Cheers.

                    During s8 saw more hitters but opens not as many pretty much same amount. Now for Halloween event the 24/7 opens has decreased to maybe 3. Few will open from time to time but not many. Alot don't like the tk bonus a few do but ones that do never open.

                    As far as speeds go no one has told players build a city filled with cottages haven ques that take a week if not longer. Build cities as they use to be build 6-10 cottages won't have the speed issue. Won't need as many resources to do full que, and can do a full re-que faster without having to use a cyclone.

                    It's a players CHOICE if they decide use cities all cottages, Now several players are being penalized for the few out of speeds just because the few are the louder mouths crying about.

                    All of these speeds in many games is pushing more players away, NO one wants win speeds in mini games. Much less gem for them.

                    Enuff with all these stupid speeds and readjust your city as to how they was and you don't need to cry about lack of speeds. This ls what always worked and yes you can win the trainathons still as you can fill que more often less resources, smaller speeds and more ques.

                    So Gaea take those dumb speeds out of wheel,madness,arthurs,climb tower they are not top items in game. Instead add some T3 troop chest which many have run low on. And try switching the attack bonus too a defense bonus from time to time. Maybe others will open. And hitting several players that are in one alliance doesn't mean many are open, just means that alliance is open, for them I'm sure they lack opens
                    Last edited by huhwhythat; 11-06-2016, 12:09 PM.

                    Comment


                    • #11
                      As i see iT ? F.i. Wheel of fortune , GAeA puts the premium prizes where they belong .
                      Within the chest .al you have to do is " win that chest "
                      The problem is to keep the wheel turning .
                      Why is iT so hard put troops in there ?
                      why is iT so hard To add items to keep the war going ?
                      There is a huge difference between how Gaea thinks ,how the players think and how the mods think
                      This game has to Be played.
                      How can iT Be that such a difference occurs while Gaea states that they are listening to the players .
                      How can iT Be that the midiocre gemmers stop gemming ?
                      The fact is that there always Be winners and losers thats how the game Rolls
                      But the midiocre gemmers and non gemmers don,t stand a chance against the voilence of the huge gemmers .
                      And all because there is a difference in thinking .
                      they ( gaea that is ) try to force the players into agressive gemming .but appearently they don,t realise there is not more to spent then you can or Will creating a huge gap .between players .
                      Players feel Robbed and mokked.
                      The ones that has the least to complAin or even try to fully defense Gaea ? Are the ones that have the most to Hide .after all its stupid to bite the hand that " feeds " you .
                      Of course we can complAin about fixing the tours ,alt killing ,killing dates ect ect .but when gaea gives us the tools ? We can bullies our zelfs and deal with iT within the game play .sadly that isn,t the case
                      Greetz VreemdeEend Ector 123

                      Comment


                      • #12
                        Originally posted by huhwhythat View Post
                        During s8 saw more hitters but opens not as many pretty much same amount. Now for Halloween event the 24/7 opens has decreased to maybe 3. Few will open from time to time but not many. Alot don't like the tk bonus a few do but ones that do never open.

                        As far as speeds go no one has told players build a city filled with cottages haven ques that take a week if not longer. Build cities as they use to be build 6-10 cottages won't have the speed issue. Won't need as many resources to do full que, and can do a full re-que faster without having to use a cyclone.

                        It's a players CHOICE if they decide use cities all cottages, Now several players are being penalized for the few out of speeds just because the few are the louder mouths crying about.

                        All of these speeds in many games is pushing more players away, NO one wants win speeds in mini games. Much less gem for them.

                        Enuff with all these stupid speeds and readjust your city as to how they was and you don't need to cry about lack of speeds. This ls what always worked and yes you can win the trainathons still as you can fill que more often less resources, smaller speeds and more ques.

                        So Gaea take those dumb speeds out of wheel,madness,arthurs,climb tower they are not top items in game. Instead add some T3 troop chest which many have run low on. And try switching the attack bonus too a defense bonus from time to time. Maybe others will open. And hitting several players that are in one alliance doesn't mean many are open, just means that alliance is open, for them I'm sure they lack opens
                        Fair points HWT,

                        In terms of attacking and opens I can only speak from what I've seen in 129. The TK bonus has brought about a lot more activity and a greater number of players taking part in TK's during events like S8 and Halloween. I've also noticed that during TK events more players are opening a defence city to get a higher TK position. Players attacking and defending will (usually) attain a higher position than a player that just attacks or just defends.

                        I have mixed feelings and concerns about the TK bonus (some of which you mention above), but it's the first in game initiative I've seen from Gaea and one that needs to be developed. Now this initiative has been running for several weeks and during events, perhaps it would be a good time to revisit this thread http://community.gaeamobile.com/show...-for-TK-Events and see if we can't help to develop that initiative further.

                        Whatever our thoughts are with the TK initiative, attackers need to train troops and defenders need to heal troops and the removal of speeds from campaign has made that very difficult.

                        City setup....Yes it is a players choice as to how they setup their cities...but......

                        Train a Thon's are the one tourney where non and moderate gemmers can achieve a good rank through endeavour and preparation...and for these players its not economical to have many queues of troops. The more queues you have the more cyclones and conscripts you need...yes these items are readily available in campaign, but the more you use, the more stamina you need to get them. Even with less troops in the queues 1 day thru to infinite speeds are still a necessity and needed for the game to flow. The point of this thread is that those speeds have been removed from campaign and so one of the main ingredients to a TaT is missing. More importantly the one tourney that lets moderate and non gemmers compete will soon be lost to them.

                        Madness and Lunette... I agree with you, the inclusion of speeds in these mini games has seriously undermined the value and appeal of Lunette and Madness...It's another one of the reasons I've asked for speeds to be reinstated in camp. Back to back Madness and Lunette without any cohesion on content has also undermined their appeal....but that's another story.

                        Looking at the comments above, drops and content in campaign generally is a major issue (It certainly is for me). I get the feeling that a new Campaign level is not far away....It would be a good idea for someone to start a thread asking for input on new Campaign content...Do we want a troop camp? If so what troops, Banner 3's etc...I think it would be positive and proactive if we could give Gaea some input before any new campaign goes live.

                        Comment


                        • #13
                          Originally posted by huhwhythat View Post

                          As far as speeds go no one has told players build a city filled with cottages haven ques that take a week if not longer. Build cities as they use to be build 6-10 cottages won't have the speed issue. Won't need as many resources to do full que, and can do a full re-que faster without having to use a cyclone.

                          It's a players CHOICE if they decide use cities all cottages, Now several players are being penalized for the few out of speeds just because the few are the louder mouths crying about.
                          This isn't really true I have only 8 cotts and still depending on what I am training it still takes 5 to 15 hours for 1 training que still requiring speeds to compete in a tat since if you were to try to let them run you may only finish 1 or 2 ques before the tournament end as for ferts you can get by without them taxes to zero or hypnosis that more then likely sit in bulk in everyones invos ect.

                          It is a players choice how they build there city and it does effect game play later on but your changes don't change the fact speeds are needed it only changes the type speed needed instead of infinites you only 8 h or 15 h

                          I will grant that speeds in madness, wheel and other mini games are horrible since these games should be for premium items and speeds aren't premium. They also shouldn't be in tournaments either unless they are in bulk like 15 or so and these types of tournaments shouldn't go on all the time .

                          Finally this thread is more about fixing the drop rates in campaign and as such if these speeds and all items in general would drop better in campaign there would be much less need for them to be any where else.

                          Comment


                          • #14
                            Please fix

                            Please make these items more obtainable. So many tasked can't be done without them.

                            Comment


                            • #15
                              I am somewhere in between of all was said here. Speedups are not, for me, top priority items to be obtained in tourney, wheel or madness... we all run after lots of other items. Still, i had organized my TaT"s cities with infinite speeds up in mind, which were reasonably available.

                              The problem here again is that you at Gaea monitor very closely the usage we make of free possibilities... and since one is used more and more, you unilaterally change the drop rate/ outcome without any warning nor acknowledgement of what you did. And this is unfair !

                              So far away from discussion of who's fault is it, who asked and who cried.. we have had a certain campaign with certain drop rates, please put it back as it was. Spending hours alone therein to prepare for Seasons, or whatever other contest, is everyone's choice and it is not abuse. You have had no reason to modify it.
                              What goes around comes back around

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