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Infinite Speeds and Campaign

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  • Beezz
    Meanwhile, back at the ranch.....

    ....nearly four months in and still no response to this issue.

    Just thought I'd mention it again seeing as it's still having a major impact on the game. We can see what you were trying to achieve, basically to monetise the speeds and stamina to force players to spend (or spend more) in order to compete, i put it to you Gaea that this move had the opposite impact on spending, activity and most certainly on overall competitiveness.

    Please just give us back a small hope in hell again.


    Leave a comment:

  • Beezz
    Further to infinite speed up drop rates being throttled to the point of hopeless it now appears that the 7 day speed up drop rate in campaign has gone the same way. Could we please address these drop rates ASAP as it is crippling the game for many.

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  • BellyUpMeDown

    Fix the drop rates

    Leave a comment:

  • Beezz
    New thread started - why?

    What happened to the rule of not starting a new thread when one already existed?

    "- Please use the Search function. If a relevant thread already exists, please post there instead of creating a new thread about the same topic. Duplicate threads will be closed to keep the forums orderly and easy to navigate."

    Everything that was said in this thread is being repeated here

    I think this just proves that where a thread is initiated by an actual paying customer rather than a Gaea representative it is neither acted upon or even addressed by those who are supposedly in place to act on the customers behalf and address their concerns.

    Yet more evidence of a complete disregard for the players concerns.

    Leave a comment:

  • Garbster
    Campaign speeds

    Come on Gaea it's crippling the game .. return the drop rates back to previous levels


    Leave a comment:

  • TangerineOne
    Calle sauf

    Over 2 months now since this thread was started asking for high level speed drop rates in campaign to be increased. The lack of these speeds is really undermining the game. Having to use 8 hr speeds in 2,3,4+ Day queues is pretty ridiculous...the inability to heal troops killed in tks will result in reduced activity as will the inability to compete in tats.
    As I said in the very first post I would respectfully ask Gaea to reinstate drops of high level speeds in campaign...or at the very least give a reasonable explanation as to why they have been removed.


    Leave a comment:

  • Shrammy
    Needs speeds!!

    I can't even enter trainathons! Help!

    Leave a comment:

  • Unknownusr
    Why on earth have you reduced the drop rates?

    Campaign used to be worth hitting, why did you ruin it?

    Leave a comment:

  • TangerineOne
    It's a shame that our community manager has failed to make any input on this thread...but really not surprising.

    What is surprising is that non of vol mods have responded on this thread either. Given this thread has had well over a thousand views, you would expect some form of input from them. At least an acknowledgment of the concerns raised and an undertaking to get some form of feedback from Gaea.

    If the vol mods are not communicating these concerns to Gaea and not providing any feedback from Gaea...then I fail see there value to the playing community.

    Leave a comment:

  • Edge116


    Leave a comment:

  • Toshiya
    Originally posted by TangerineOne View Post
    Around 6-8 weeks ago drops for 24hr, 3 day, 7 day and Infinite speeds were reduced to almost zero and in the last week you've reduced the drop for 15hr speeds to almost zero in elite camp 5.

    Over the same period you've introduced these speeds into Merlins Madness and Lunettes wheel, however these two routes to attain speeds provide nowhere the quantity that campaign did...and nowhere near the quantity needed for players to be competitive in TaT's during tourneys like Halloween.

    Perhaps more importantly these 24hr to Infinite speeds are needed to train and replenish T2 troops in open cities. Since the bonus's were awarded during single player TK's the amount of players opening cities for battle has increased...and the easiest troops to produce in quantity are T2 (But require the "heavy duty" speeds to make training viable). If players can't easily replace lost troops...those open cities will start to close. Very counter productive to what was a forward thinking initiative in the battle to make the game fun again.

    I'm not sure why the speeds drops from camp were reduced but at the moment that decision is undermining the forward steps you've been trying to take with improving gameplay.... so.....with that in mind I'd respectfully ask you to reconsider your decision in reducing speed drops, and put speed drops back to the way they were.

    I agree. This campaign does not give more hourglasses from 15h up. The others, fortunately, still can be found.

    Leave a comment:

  • TangerineOne
    It's pretty clear from the posts above that most players would love to have the speed drops in campaign returned to the way they were.

    There withdrawal is seriously and adversely affecting the game on a number of levels.

    After the 6 days this thread has been running some feedback from our community manager would be much appreciated. We look forward to a thoughtful and informative response.

    As a final word, it's great to see so many players letting their voices and opinions be heard, many thanks to all for some great contributions. We do still care about our game.


    Leave a comment:

  • Desolationangel
    Originally posted by WhichWitch View Post

    From a brief search, there seem to be very few threads on this forum that Desolationangel has felt the need to not contribute, rarely do the contributions appear to be constructive. Minor observation.
    Actually there is a ton I haven't posted in ( may not seem so since I do post a lot) you may feel that I don't contribute ( this coming from someone who rarely contribute to anything at all 13 posts since started ) but I feel I do my feelings are close to what many of what the others that post are ( even though in some cases I do have some different views which everyone has and is allowed to have ) now this is the only response you will get since we should stay on topic so go troll some where else

    Leave a comment:

  • WhichWitch
    Improve drop rates for infinite speeds in campaign


    From a brief search, there seem to be very few threads on this forum that Desolationangel has felt the need to not contribute, rarely do the contributions appear to be constructive. Minor observation.

    Leave a comment:

  • Desolationangel
    Originally posted by Tat1ana View Post
    Whats your point Angel in this thread ? I have not seen you expressing any opinion here yet, quite the opposite, only picking up extracts to contradict.

    For once in a while, since we seem having all a common goal, couldn't we just stick to the topic - being "Infinite speeds and campaign : please bring them back at a better drop rate " - instead of usual polemics of the hierarchy of what is more important for who. Thank you in advance,
    First of all if you read my posts you would see i am for both increasing drops in campaign of not only speeds but other items that have just as bad drops and not only increases to campaign drops but also a campaign update ( that ends the actual purpose of this thread)

    You and a few others have went off topic of this forum and brought up speeds in mini games now with that I agree we should not be spending 2 merlin tokens or 3 wheel tokens on speeds it is stupid but it isn't so bad if they lowered them to 1 token Merlin or 2 token wheels this would also help change things around which is what alot players want something different from same stale tournaments , same wheel , same madness, same everything.

    If you don't want to get off topic don't mention off topic subjects in your post simple

    Leave a comment: