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New TK scoring system

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  • New TK scoring system

    A lot of people seem confused about the new scoring system (and for a good reason too). So I thought I'd share some of the info that has been gathered by you folks:

    If you hit someone for the first time in an individual TK event, the score you earn is 4 times the amount of might you killed. The second time you hit the same target you earn 3.25 times the killed might. From there the bonus decreases to 2.5 and 1.75 on your third and fourth hit respectively. On your fifth hit on the same target, you gain points as usual (for the remaining time during that comp). This looks like an attempt at making people work harder to earn their kills, and promote activity. All the players who are normally unable to gain decent kills from hitting someone heavily defended should be able to get good ratio on a few hits on each open player. Hit few opens and you can score good amount of points. Be online throughout the TK competition, and you can hit a good number of players who are not always open. If it does have a positive effect on promoting hits, it should not make people worry about being open, as they will see a number of players hit them. So while they will score much fewer points from each of those hits, than the respective attackers will, in total they might still come ahead of them all because of the hits they receive from multiple players. (Getting hit by 3 players, 4 times each, at even ratios, gives the defender more points than each of the 3 attackers would earn.)

    On top of this, there seems to be a system that limits the amount of points you score from heavily uneven battles (battles in which the kill ratio is heavily skewed to one of the players, be it the attacker or the defender). This seems to be a countermeasure to some form of alt hitting, as you might get only a tenth (or less) of your killed might in score, if you hit a badly defended player. It remains to be seen how effective this is going to be, but it has already been observed to limit the score of some notorious alt hitters.

    Because your kill score may get multiplied by some rational factors, it may end up not being a whole number at the end. It looks like the comp leaderboards don't round the displayed score (as the score has historically always been a whole number and didn't need rounding), so you may see some scores with decimal parts on the comp leaderboards. This seems like a little oversight that might get fixed soon, but shouldn't get anyone nervous about their points.

    Now, the tricky part is that this new scoring system is not always in place, and there is no distinction made visible on the TK comp itself. Also, it's never used for alliance TK comps, probably be cause that would put alliances with many open players into too big a disadvantage. Finally, all this--if and when applied--only applies to your competition score, not to your kill leaderboards. Those are still counted as before.

    Hope this helps to clear some of the confusion that settled in. I recommend sharing with your alliances. A feedback thread is run by the moderators here: http://community.gaeamobile.com/show...K-Events/page3
    Last edited by tempicek; 09-16-2016, 03:53 AM.

  • #2
    Really good article

    Thanks Temp

    Comment


    • #3
      Thanks tempi. Though I've seen it active on alli tk comps.

      Comment


      • #4
        Gaea Scam

        Many thanks Temp ! Though telling players have to work new rules out for themselves ! GAEA could have just emailed us.

        Comment


        • #5
          Originally posted by Lord_Lancelot View Post
          Thanks tempi. Though I've seen it active on alli tk comps.
          That's rather scary. Really not good for those. Perhaps they are just testing it out and looking for results & feedback.

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          • #6
            profigirator

            Very stupid system. People who stand in defense should be stimulated, not the attackers. With this new system game will loose the last people who fight in defence.

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