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Attack/Defend Debuff explained

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  • #16
    Originally posted by tempicek View Post
    The best setup isn't a combination of "best pieces", rather, the best pieces are those that form the best setup. I simply know the formulas used, so I don't need to test it to be able to tell (although various previous best setups were tested and verified by people who don't need to count their hammers)
    A few post ago u said u didnt know and now ur saying you know the formula

    So why dont u just tell what ever it is u think u know about the games mechanics

    And now ur saying that the set ups are not tested any more

    Also ever noticed kabam lists the gear in order from worst to best gear ?

    Comment


    • #17
      Originally posted by septa_one View Post
      A few post ago u said u didnt know and now ur saying you know the formula
      If you're talking about my initial answer to Rathgar, I said there Kabam won't tell him how it works. I didn't say I didn't know.

      Originally posted by septa_one View Post
      And now ur saying that the set ups are not tested any more
      They are not tested by me. However, there are plenty people who use the website and confirm the validity.

      Comment


      • #18
        I'm not going to argue with you but your wrong and your test is flawed
        Because you failed to account for fury and skins which everyone has in abundance.

        A knight with more attack and less Debuff has better ratio when furied versus the exact
        Same knight who has more Debuff than attack.

        The other side holds true with life and life Debuff and skins.

        The reason you cannot compute which format is better is because you don't know
        What your enemy is defending with.

        So there really is no true best method unless you have multiple fully forged
        Gear pieces and change gear once you see what the defender has and act accordingly.

        Now enjoy and keep killing

        Comment


        • #19
          To help further explain I will add an example.

          Player A had def knight 1000 life 1000 Debuff
          Player B has atk knight 1000 atk 1200 Debuff

          Who wins ?
          Answer it's a tie , why because you can't have negative life
          So 200 points of Debuff is wasted

          Same scenario now Atack knight reversed
          1200 Atack 1000 Debuff

          Who wins ?

          The attack knight cause he has 200 left over defense is 0


          If that helps make you understand why atk , life and Debuff
          Is all based on what your opponent has.

          You never want Debuff exceeding the stat your debuffing cause
          Any overage is wasted , multiple pieces and changing on the fly
          Increase your kill ratio

          Comment


          • #20
            For the following post I assume a standard city siege (with millions of troops on one side, and a single wave on the other), so not campaign or GW:

            Originally posted by BigSexyChill View Post
            I'm not going to argue with you but your wrong and your test is flawed
            Because you failed to account for fury and skins which everyone has in abundance.

            A knight with more attack and less Debuff has better ratio when furied versus the exact
            Same knight who has more Debuff than attack.
            Not correct. The effect of buffs doesn't depend on gear, and the effect of gear doesn't depend on buffs.

            Originally posted by BigSexyChill View Post
            Player A had def knight 1000 life 1000 Debuff
            Player B has atk knight 1000 atk 1200 Debuff

            Who wins ?
            Answer it's a tie , why because you can't have negative life
            So 200 points of Debuff is wasted

            Same scenario now Atack knight reversed
            1200 Atack 1000 Debuff

            Who wins ?

            The attack knight cause he has 200 left over defense is 0


            If that helps make you understand why atk , life and Debuff
            Is all based on what your opponent has.

            You never want Debuff exceeding the stat your debuffing cause
            Any overage is wasted , multiple pieces and changing on the fly
            Increase your kill ratio
            Here I simply bold-faced all the false statements.

            Comment


            • #21
              Bits and pieces

              First you shouldn't be testing with furies, irons etc. Should be one initial baseline test. Player is correct you can't debuff 1200% life when a player only had 1000%, common sense. To the other point of course a knight assuming 1000 attack and 1200 life debuff using and a fury would not and should not see a boost in life as much as attack simply because fury only boost attack, not defence as well. If your gonna test, should be either with all buffs or none!

              Comment


              • #22
                Originally posted by Noob_5LNCFRV View Post
                First you shouldn't be testing with furies, irons etc.
                Thank you for the advice, but I can test with various buffs and account for them properly. You ALWAYS have some buff, even if it's just research.

                Originally posted by Noob_5LNCFRV View Post
                Player is correct you can't debuff 1200% life when a player only had 1000%, common sense.
                Using common sense is a good rule of thumb, but I prefer to actually TEST things, rather than just making claims based on assumptions.

                Originally posted by Noob_5LNCFRV View Post
                If your gonna test, should be either with all buffs or none!
                I don't see any reason why you'd need to do that. Divide at impera. You learn what buffs do first, then you can test with them however you want.

                Comment


                • #23
                  2 points

                  I never said guess and never test, logic or no. Second, buffs boost the baseline numbers. Test your baseline number and then all the buffs just boost that number. When I say test without buffs, I mean the buffs you CAN control. Obviously you don't have to go as far as removing research because it is set at lvl 10 and won't change again unless they change ability to elevate Lab. To the players that assumed I meant no test, don't assume. As far as not knowing what your opponent has in testing...this is why you use an opponent you know, make sure the test is not bias.

                  Comment


                  • #24
                    Originally posted by Noob_5LNCFRV View Post
                    I never said guess and never test, logic or no.
                    Correct, you didn't say that. But you made a claim and only supported it by "common sense." A claim which you would have disproved by a single test hit.

                    Comment


                    • #25
                      I think chill is righy when u use fury it only boost attack not your debuff

                      Comment

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