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My Unrealistic Campaign Revamp Solution

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  • My Unrealistic Campaign Revamp Solution

    Thank you kabam for adding some prizes back to chapter 5. Now, you need to do something about the bad drop rate and blank [empty] screens. Here is my solution.

    Currently, each chapter gives out troops corresponding to that chapters level. If a camp does not have hero medal than it has troops listed as prize. So, according to kabam's official policy, troops and hero medals are same category prize. Also, drop rate are different for each chapter and each camp. The lower the prize value , higher the drop rates.

    Kabam need to make some changes. First of all, increase troops amount as prizes. My proposal is,

    Chapter 1 : 30K T1 [120K might]
    Chapter 2 : 25K T2 [400k might]
    Chapter 3 : 20K T3 [480k might]
    Chapter 4 : 20k T4 [1.44m might]
    Chapter 5 : 15k T5 [2.16m might]

    Also, reduce the number of hero medal for all camps to 1 gold hero medallion [200 exp].

    Now, implement one set of drop rate for all camps. I have one suggestion for the new drop rate, implement the daily boss's drop rate. Or something like, 60% times troops or hero medal, 20% time 2nd best prize, 10% best prize, and 10% mixed prize.

    My best guess is, if kabam implement those changes as proposed, it will cover most players demand of generating a level playing field. Kabam can decide where to place the troop camps.

    For fellow players: I am not a all seeing oracle. So, my proposal can be flawed. I would appreciate if you guys can give some constructive feedback to make campaign more appealing.

  • #2
    They don't need to do any of that, just put camp back to how it was. It didn't need to be changed , kabam just don't have a clue how to actually run campaign so they cantw help but screw us time and time again.

    Comment


    • #3
      I disagree with the suggestion to drop hero medals to max of one per hit. That's how it was for the early heros and it takes forever to get enough to elevate one of those heros or upgrade a skill. The newer heros are much easier to elevate/upgrade since you can get 3-7 medals on successful hits instead of 1.

      I would like to see some generic gold medals available in campaign too, and lvl 2 banners and lvl 3 talismans available in chapter 5.

      Comment


      • #4
        Originally posted by Lady Morganna View Post
        I disagree with the suggestion to drop hero medals to max of one per hit. That's how it was for the early heros and it takes forever to get enough to elevate one of those heros or upgrade a skill. The newer heros are much easier to elevate/upgrade since you can get 3-7 medals on successful hits instead of 1.

        I would like to see some generic gold medals available in campaign too, and lvl 2 banners and lvl 3 talismans available in chapter 5.
        If you count the number of blank drops, you don't get 1 hero medal per hit in average. I was hitting chapter 4 camp 19 (the ruby camp), I got 5X200 Tristan twice in 13 hit. That's less than 1 medal per hit. That's why I was asking to reduce hero medal amount but to make sure we get at least one medal every hit. Also, I agree with you, we need generic gold medal for hero and level 1 banners in lower chapters and level 2 banner and level 3 talisman in chapter 4-5.

        Comment


        • #5
          Originally posted by Brady83 View Post
          They don't need to do any of that, just put camp back to how it was. It didn't need to be changed , kabam just don't have a clue how to actually run campaign so they cantw help but screw us time and time again.
          No they need to put it back to the complete way it was I like it that there is no 50 and 5 medals and I also like that there is more options for gems . what does need to go back is the troops , speeds , ports , and maybe even the RSS too

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          • #6
            Oh and charms copper and iron charms are useless and we shouldn't be hitting campaigns that have 30mil to 1 bil might for a bronze charm that rarely drops ( hit c3 20 times got 2 bronze charms that is sad beyond sad) even new players have no use for charms below bronze and if your gonna shove bronze on us atleast increase drop rates but I would prefer silver it takes about 12 silver charms to unlock 1 piece of gear ( 24 for bronze ) that is 68 to 121 charms for a full set of gear and if we use copper and iron that is way to many charms needed.

            Also the jewels are also nice

            Comment


            • #7
              yeps

              I agree about the charms they should of left the silver charms in chap 3, bronze are very hard to get n yes the new gear takes so many charms just for one piece, its rediculous that they are so hard to get now.not sure why they have made it that way , and agree the drop rate on the gold hero medals is not the best. But is better than just getting one medal... n yes def need banners in the campaign they have talis so why not the others, take out some of the doubles they have in there like conscripts n maybe put some banners instead.

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              • #8
                Ohh n yes the rss ,, lots of us are disapointed they took out the big rss camps eg chap 4 used to have stone, ore n gold, 2 mil a hit, chap 3 had food ,wood n gold 1 mil a hit,, they were very handy if u just needed sme rss in a hurry.

                Comment


                • #9
                  There may be more options for gems but drop rate and ovearall amount you win is still lower than before. It's because of people like you they made the changes, can't any of you just settle for campaign how it was ?!?!

                  In regards to banners most people have had to get them through might comps or tk's so what makes you think that everyone should now have an easy option ?

                  Maybe play the game for a while and stop crying to kabam in the forums and you might actually get what you need.

                  Comment


                  • #10
                    In 119 I dont think we have had any comps for banners

                    Comment


                    • #11
                      Probably because it's a new world, the camp from established worlds would be pointless in 119

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