Is there anyway that the current set up of grail wars can be changed prize wise? I have taken part in every grail wars so far they have ranged from poor, one alliance in particular we have faced 3 times now and only send a few players to great a fierce battle with lots of team work. There are a few things that need to change to maximise this event and keep it live for players and alliances alike.
1). Change the day and put the time back please please please try a Sunday at the original later time.
2). The matchmaking system seems very floored here are two ways this could be changed. Match against might deployed or number of players deploying. Another option is introduce a minimum player/might cap so there is atleast some sort of battle.
3). The individual prizes are better but I really feel that for a battle system that promotes team work the points system counter acts this. Why not have an alliance prize based on the total alliance score, hen all players gain and this also promotes team work that but more. This would encourage smaller players in alliances to take part as everyone will be rewarded for their contribution to the teams score.
4). Kills decide which it's going to be, either kills should count to your all time tk or troops should be given back not placed into a hospital. If players have a hospital that they can go back to.
I'm sure there are other things that people would like to change or have input into, these are just my initial suggestions. Grail wars when it's competitive is a great addition to the game and promotes alliance/team work, when its bad players get fed up having anticipated a battle only to get nothing and its all over inside 60 seconds. This is when people stop wanti g to take part.
1). Change the day and put the time back please please please try a Sunday at the original later time.
2). The matchmaking system seems very floored here are two ways this could be changed. Match against might deployed or number of players deploying. Another option is introduce a minimum player/might cap so there is atleast some sort of battle.
3). The individual prizes are better but I really feel that for a battle system that promotes team work the points system counter acts this. Why not have an alliance prize based on the total alliance score, hen all players gain and this also promotes team work that but more. This would encourage smaller players in alliances to take part as everyone will be rewarded for their contribution to the teams score.
4). Kills decide which it's going to be, either kills should count to your all time tk or troops should be given back not placed into a hospital. If players have a hospital that they can go back to.
I'm sure there are other things that people would like to change or have input into, these are just my initial suggestions. Grail wars when it's competitive is a great addition to the game and promotes alliance/team work, when its bad players get fed up having anticipated a battle only to get nothing and its all over inside 60 seconds. This is when people stop wanti g to take part.
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