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Purgatory Pros and Cons

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  • RelatyneV7
    replied
    What they should do, instead of banning us constantly, for once maybe make the game fair.
    To start, before the pay out they should remove all players from purgatory rewards that have more then 1 account in there.
    Wow what an idea! If only kabam could came up with that!

    Leave a comment:


  • Henry_G18
    replied
    Originally posted by Cicero_Ector123 View Post
    Read again.... I am not talking about the extra 90K seals, we received at last.
    EVERY user received a start box, containing some seals (I really thought it was 25K), arthurs and gear. Every new account received 85 gems after they created a login. With gems you could buy seals.

    And again, I am not complaining about players who did it this way. Kabam made it possible, it wasn't illegal to do. But it should be prevented.

    Let me say something: I think the negative tone of some tells me how people are playing the game.... Without alts its a lot harder to compete.
    Well that's not my point bro. My point was in the next line where I mentioned that you have to be in the server at the moment they give freebies. I did receive free Arthur's as well as shadow gear but definitely not the 25k seals.

    Leave a comment:


  • _Gr8_
    replied
    Originally posted by Cicero_Ector123 View Post
    I tried it once with an old bank account. It didn't feel right
    But I am not angry about it, Kabam made it possible, so why should I say anything about it afterwards? But with my suggestions we could make it a bit more difficult next time. Do you have a problem playing without alts?
    I don't have a problem playing with or without alts. If you have the time and devices to do what you said people where doing then good for you. Too many people worry about what others are doing in this game instead of worrying about themselves

    Leave a comment:


  • Cicero_Ector123
    replied
    Originally posted by Henry_G18 View Post
    I don't think there's as many valors as you claimed. I tried to create an alt (solely for educational purpose of course) few days before purgatory was ending and right after they gave the free 90k seals. My alt did not receive the 90k seals. I could be wrong though but what I believe is that you have to be already playing in the server before they give away freebies or else you would not get it. I think this itself is one of the ways that Kabam tried to prevent abuse.
    Read again.... I am not talking about the extra 90K seals, we received at last.
    EVERY user received a start box, containing some seals (I really thought it was 25K), arthurs and gear. Every new account received 85 gems after they created a login. With gems you could buy seals.

    And again, I am not complaining about players who did it this way. Kabam made it possible, it wasn't illegal to do. But it should be prevented.

    Let me say something: I think the negative tone of some tells me how people are playing the game.... Without alts its a lot harder to compete.

    Leave a comment:


  • Henry_G18
    replied
    Originally posted by Cicero_Ector123 View Post
    I do agree to tempicek (mostly)

    I want to add the following things.
    The biggest problem was the lack of resources in one hand, and the creativity of users in other. These players had the same problem as I had: they needed more resources. What did they do: They created an alt-account.
    They received 85 gems: they bought valors with it. They received a starters kit with 25000 valors. And they could open the first day of the calender (7500 valors). With these valors they bought the resources chest of 999 gems.
    That are a lot of resources. They opened all boxes and then attacked the alt with their own account.
    Afterwards the alt-account was dumped and they started again. For many times each day.

    In Dutch we have a nice saying: "To tie the cat to the bacon"
    In English something like : "give the devil an inch and he will make a mile" (Yes I used google :P)
    And that was what people were doing for 3 weeks.

    It is almost impossible to stop this completely, but with some extra rules it would be less fruitful next time.

    I would suggest the following rules/changes:

    * Only accounts created before the event is communicated are welcome in the new world. This would have as result that players only can use their old alt-accounts (like bank-accounts), mostly they already used their free given gems.

    * Don't give valors automatically when starting (start chest) -> give valors for reaching lvl 10 - 15 - 25 - 50. This won't stop alt creation, but the work would be a bit harder!

    * First day of calender: give the start chest, instead of valors. If someone wants to create one or two alts: be my guest. But they would only get valors as of day two.
    I don't think there's as many valors as you claimed. I tried to create an alt (solely for educational purpose of course) few days before purgatory was ending and right after they gave the free 90k seals. My alt did not receive the 90k seals. I could be wrong though but what I believe is that you have to be already playing in the server before they give away freebies or else you would not get it. I think this itself is one of the ways that Kabam tried to prevent abuse.

    Leave a comment:


  • tempicek
    replied
    Originally posted by Tiffyy View Post
    i think its just a matter of how you spend your valor in Purgatory since lots of thing can be bought for free there.
    I absolutely agree. And what I'm saying is you shouldn't need to worry about spending your resources (be it time or game currency) on building your city. Shouldn't be farmvill. Go in and fight.

    Leave a comment:


  • Tiffyy
    replied
    Originally posted by tempicek View Post
    Correct, but you don't have accelerators without gems, you also don't have lvl 215 knight anywhere but your main city without gems, and you don't get the lvl 10 research without gems before city 3 (I still don't have the lvl 10 research). So yes, your mileage may vary, but as long as the build isn't instantaneous, it's not right, IMO.

    i didn't spend any gem on knight, research and acceleration. I managed to play freely on purgatory. i spent all my valor on merlin token at the beginning which gave me enough unlimited speedup, city/field acceleration, Arthur training, Divines and lots of other useful items. In fact merlin token was the only thing i bought in the first week. After i got everything i need from merlin, i only bought Grand rss chest for the crystals and unlimited speed up.

    i think its just a matter of how you spend your valor in Purgatory since lots of thing can be bought for free there.

    Leave a comment:


  • Cicero_Ector123
    replied
    Originally posted by _Gr8_ View Post
    Why didn't you just do the same thing then ?
    I tried it once with an old bank account. It didn't feel right
    But I am not angry about it, Kabam made it possible, so why should I say anything about it afterwards? But with my suggestions we could make it a bit more difficult next time. Do you have a problem playing without alts?

    Leave a comment:


  • Taberius
    replied
    I agree...scouting was terrible. You could almost count on it taking 2-3 times scouting the same city before you got a report. Great early warning for the defender.

    Leave a comment:


  • _Gr8_
    replied
    Originally posted by Cicero_Ector123 View Post
    I do agree to tempicek (mostly)

    I want to add the following things.
    The biggest problem was the lack of resources in one hand, and the creativity of users in other. These players had the same problem as I had: they needed more resources. What did they do: They created an alt-account.
    They received 85 gems: they bought valors with it. They received a starters kit with 25000 valors. And they could open the first day of the calender (7500 valors). With these valors they bought the resources chest of 999 gems.
    That are a lot of resources. They opened all boxes and then attacked the alt with their own account.
    Afterwards the alt-account was dumped and they started again. For many times each day.

    In Dutch we have a nice saying: "To tie the cat to the bacon"
    In English something like : "give the devil an inch and he will make a mile" (Yes I used google :P)
    And that was what people were doing for 3 weeks.

    It is almost impossible to stop this completely, but with some extra rules it would be less fruitful next time.

    I would suggest the following rules/changes:

    * Only accounts created before the event is communicated are welcome in the new world. This would have as result that players only can use their old alt-accounts (like bank-accounts), mostly they already used their free given gems.

    * Don't give valors automatically when starting (start chest) -> give valors for reaching lvl 10 - 15 - 25 - 50. This won't stop alt creation, but the work would be a bit harder!

    * First day of calender: give the start chest, instead of valors. If someone wants to create one or two alts: be my guest. But they would only get valors as of day two.
    Why didn't you just do the same thing then ?

    Leave a comment:


  • Cicero_Ector123
    replied
    I do agree to tempicek (mostly)

    I want to add the following things.
    The biggest problem was the lack of resources in one hand, and the creativity of users in other. These players had the same problem as I had: they needed more resources. What did they do: They created an alt-account.
    They received 85 gems: they bought valors with it. They received a starters kit with 25000 valors. And they could open the first day of the calender (7500 valors). With these valors they bought the resources chest of 999 gems.
    That are a lot of resources. They opened all boxes and then attacked the alt with their own account.
    Afterwards the alt-account was dumped and they started again. For many times each day.

    In Dutch we have a nice saying: "To tie the cat to the bacon"
    In English something like : "give the devil an inch and he will make a mile" (Yes I used google :P)
    And that was what people were doing for 3 weeks.

    It is almost impossible to stop this completely, but with some extra rules it would be less fruitful next time.

    I would suggest the following rules/changes:

    * Only accounts created before the event is communicated are welcome in the new world. This would have as result that players only can use their old alt-accounts (like bank-accounts), mostly they already used their free given gems.

    * Don't give valors automatically when starting (start chest) -> give valors for reaching lvl 10 - 15 - 25 - 50. This won't stop alt creation, but the work would be a bit harder!

    * First day of calender: give the start chest, instead of valors. If someone wants to create one or two alts: be my guest. But they would only get valors as of day two.

    Leave a comment:


  • TangerineOne
    replied
    Originally posted by tempicek View Post
    Ok, let me state one thing first - the event was a BLAST! I hadn't played KoC for a long long time, came back to try this, and enjoyed it thoroughly. Big thanks to all the players who played nice and contributed to this fun. Big props to Wallstreet, you guys had it going!

    Here's my feedback, good and bad:

    GOOD
    1. The overall setup for the server was good. The changes from the standard that you have made were all good IMO (so I won't be stating them one by one), unless I point them out in the BAD section below.
    2. The gear chosen was good, and served in good pace. There was some room for strategizing whether to go for attack or life, or even troop count (speed not so much) on one's setup. I have always wanted some balancing to be present in that, there is none in the nornaml servers. You should take from that and find a way how gear could be more strategic generally, rather than "max your attack" or "max your life".
    3. The initial hero selection was good. Having Erec gave the extra little edge to attack.
    4. It was good to have 6hour events for trohpies, not the usual 3hour ones.
    5. Making the difference between normal TaT and trophy TaT obvious in the name was a good choice. The leaderboards had a real time update and the categories were clear and visual. Good job.
    6. Stealing people's valor was nice, and a good balance on the caps (5000 to steal, 3500 to lose was it?)
    7. I liked that the general gap between a gemmer and a non-gemmer was way lower. With the abundance of ports I could farm and kill around without being zeroed, and even compete for the highest spots for the most part. The odd wheel and the girl heroes (see below) were the only things that threw it off I think.
    8. I really liked the use of the valor as currency, so that you could buy anything in the Round Tower. Great system. The only thing that was really annoying was that there were so many items, that scrolling was just pain. Split it somehow next time, or bump the new and most used stuff to the top.
    9. The prizes. For once the prizes were worth competing for (but see below).

    BAD
    1. The server glitches were awful. Farming for hours and then losing all your rss in a batch that never shows up is so frustrating. And having your knight and army locked up in timespace during the only time of day when you can actually play is no fun either. My guess is a problem with server load, but whatever it is, you have to work that out before doing another event. I'm serious, this drove many people crazy to the point of nearly giving up.
    2. Details have to be super clear before the event and should not change. If they do, people should get informed. In particular, there should have been a very clear message on which gear will be available and WHEN. The WHEN is super important for nongemmers. People were super upset to see the Celtic gear in the wheel, brought a lot of unnecessary emotions. If everyone knew what was coming, noone would say a thing.
    3. There shouldn't have been any trophies in the alli events. First off, you originally stated there wouldn't. Secondly, you didn't differentiate between the events, so people might not even notice. We wouldn't need to send alliwide mails for it. Finally, it doesn't seem right. People in the top alliances have a good advantage already by getting more trophies. That should be their reward for being there, and should help them get higher using their skills. Rewarding trophies for it is wrong. How many was it? 10-15 events like that? So some fine player in #30 alli might have lost 200-300 trophies to his competitors? Also, you rewarded alli toms, but not TKs???
    4. Build times. You lowered it to 10s, that's not enough. Building up our cities took an awful amount of time. Over 70 buildings * 9 levels * 10 seconds * 5 cities ~= 10 hours. Is that what you wanted people to spend on it? It should have been instantenious, period. Let people build and rebuild as they see fit.
    5. Adding the girl heroes at the end was a bit of a stretch. I understand you wanted some extra income from the last 3 days, but I'm sure something less powerful could be found (big spender has both the renown and speedups to make sure he incurs very little loss, if any, on the small targets).
    6. Prizes. Omg, you did it again? Higher rank (gem, platinum) gives you a worse prize (kinda) than gold? This has been said so many times on previous seasons - all tiers should get all the prizes of the lower ones, and then some. Don't just assume what a player might find of a better value, simply give him everything the guys below him have, and add more. That simple. (sorry for the negative tone here, but how many times does it have to be said?)
    7. The event was too long. It was great fun, but too hard to do for 3 weeks. Near anyone that I talked to was fine to call it a quit after two weeks. Maybe think about a system which wouldn't require people to compete all the time. Maybe three 8 hours events every day (both TaTs and TKs overlap so everything counts) and you get rewarded only for the 2 best scores out of the 3? Would be difficult to comprehend for many I guess, but try find something. We have things in our lives - family, work etc. - that we need to keep rolling, and then not sleeping is the only solution to compete. Not good. Nooooot gooooood.
    8. At the beginning, it felt like many old things that never got reviewed in the modern form of the game, started to make sense - rss rewards in lvl up chests, quests etc. But it stopped making sense on like day #2. You really need to go back to the drawing board and rethink a lot of the stuff that's been in the game since the beginning and completely lost purpose. No RSS reward in the game is currently appropriate.
    9. Prize claiming. Next time you should make the trophies be added to your account automatically, not based on claiming rewards from comps. That way everyone would always know where they are standing, and would not lose trophies because they were unable to get on.

    Giving out goodies in the mail to everyone was nice. I liked the fact that for Divine/Wisdom, the first gear set was cheaper, but if gemmers wanted another one, they had to pay more. Maybe make it even more accessible next time (so give away a half or 2/3 of the items needed to get the gear). However, the valor in mail wasn't the best move, as it produced a lot of alt harvesting. Next time give out only stuff that can't be abused from another account.

    There is a major issue with the map, but that's not unique to the Purgatory - it's not, clear, and it's SUPER slow. In fact, the whole game is way slower than I remember it. On my phone it sometimes takes seconds to just switch from one screen to another. Sending out marches slows it down to almost a halt. For no good reason, the map is awful! Bad for any world, devastating in Purgatory. Oh, and the scouts! How is it possible the scouts haven't been fixed yet? So frustrating to only receive half of the scout reports. Or to waste a speedup on it and not get a report (report that comes 2 hours after the fight isn't very useful).

    Overall, great event. The one real bad thing that was killing it were the glitches. And not just those most mentioned ones, but also the items randomly appearing in people's inventories (troops, jewels..), or a disappearance of the daily cap on people's valor gain from attacking players.

    Thanks to all contributing. It was fun!

    tempicek
    So in summary, all the good points relate to a different game on a different server and all the bad points could have been written before Purgatory started as they were exactly what you would have expected from the Dev team.

    Whilst it's good that some players enjoyed Purgatory, it's a great shame that more effort wasn't put into the existing game IMO.

    Leave a comment:


  • tempicek
    replied
    Originally posted by Tiffyy View Post
    build time was actually fine, with lv215 knight it become 5s instead of 10s, plus if u have research to lv10, it goes to 3s.
    so u only need 3s per building for lv1, then use acceleration to go all the way to lv9. Its pretty simple and fast, at least this is what i did with all my cities.
    Correct, but you don't have accelerators without gems, you also don't have lvl 215 knight anywhere but your main city without gems, and you don't get the lvl 10 research without gems before city 3 (I still don't have the lvl 10 research). So yes, your mileage may vary, but as long as the build isn't instantaneous, it's not right, IMO.

    Leave a comment:


  • Henry_G18
    replied
    Originally posted by Tiffyy View Post
    i didnt log on purgatory after i claim all my trophies, im on world 140 now you are welcome to visit haha
    Well there were trophies for the final TK but you just ignored my whisper I'll be a genuine NewUser over there in 140 so nahh :P

    Leave a comment:


  • Tiffyy
    replied
    Originally posted by Henry_G18 View Post
    Why didn't you reply to your whisper?? we we're planning a zero party on you for the final tk
    i didnt log on purgatory after i claim all my trophies, im on world 140 now you are welcome to visit haha

    Leave a comment:

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