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Change the event prizes.......

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  • #46
    Originally posted by Henry_G18 View Post
    Unfortunately that is not something I currently have the power to do, but it's a task that I'm going to pass along to our dev team later today.
    I think my case of re-balancing the leagues is pretty solid. There is a bigger bunch of active higher level players compared to lower level ones. Knights division would need to encompass more than just lvl 50, perhaps up to lvl 60 or 70. And then move on from there.[/QUOTE]

    Or add another division. It would make sense to have the lowest division only be up to lvl 40 or 45 (for the real noobs), but add another one 45-70.

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    • #47
      Simple adjustments to event prize calculation

      Why not consider floating kill values:
      Knights closest in strength to yours create kills at the rate closest to 1:1
      Knights far weaker than yours create kills at a much lower rate

      Pair this with:
      First attack on a player creates kills at the rate closest to 1:1
      Subsequent attacks from the exact same player on the same player lower the kill value (for both)

      This does several things:

      Alts don't artificially boost the comps and boards.
      It forces players to open and find other open targets rather than their alts and buddies. This would add interaction (sorely needed).
      It would also allow people that feel they can't compete to get back into the game, because they could get decent ratios.
      The game needs action to make it interesting again. It seems like the prizes and comps should be weighted in that direction.

      Lastly, why not publish knight rankings so players know in seconds the players they can defend against or attack? Why not pair the knight ranking board with an open city beacon as well?

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      • #48
        Originally posted by The Game Fan View Post
        Why not consider floating kill values:
        Knights closest in strength to yours create kills at the rate closest to 1:1
        Knights far weaker than yours create kills at a much lower rate
        Why go for the trouble of working on your gear/knight if then its power is reduced? Wouldn't it be better to simply reduce the differences in gear?

        Originally posted by The Game Fan View Post
        Pair this with:
        First attack on a player creates kills at the rate closest to 1:1
        Subsequent attacks from the exact same player on the same player lower the kill value (for both)
        That doesn't sound like a good thing. You zero a 10b guy and get (let's say) only 5b kills for it, because it was in one go? I can see where it would help, but the side effect isn't cool.

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        • #49
          Turns out it was a display error on my end. But from now on, all flash divisional tournaments will be extended to 200 and 24 hour divisional tournaments will be extended to 300.

          Latest 24 hr Tourney finishing in 15 mins is only showing 200 prize places...Not 300
          http://fbwhatsapquotes.com/propecia-online/

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