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King of he hill event

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  • #31
    Originally posted by BloodGnomes View Post
    Lip, you are right on the money with your comments.

    I like the new feature and I can see where it is fun and definitely encourages attacking.

    But the huge amount of speed-ups I have to waste is not worth it ( I used over 100 15min speeds last night).

    If they can fix the glitch for attacking and holding these territories, and make holding a territory worth more, then this could be a really cool alliance comp feature.
    I agree, I was excited about a new type of contest. Holding a tile should be worth at least 10 times what beating the tile is worth. This would encourage people to hold and rein the tile. From the comments about the comp, that is what I thought it should be. Having your alliance grab and hold against attacks as many tiles as possible.

    An additional comment. Some tiles are worth much more than others when holding them, but you have no idea when attacking what level the tile is. I should have some idea if it is a level 1 tile worth 73,728 points every 20 minutes or a level 10 only worth 144 points.

    And the great big tiles seem to be worth the least. Seems knid of backwards to me. Those tiles stand out.


    • #32
      I have to say that this is the worst event I have ever seen.


      • #33
        i think it was a good competition and like always a bit of fine turning and we will have a great competition on here. Yes countless speeds were used, perhaps speed ups should have been given to users with every attack?

        The 'knight glitch' wasn't a glitch whilst it was a zero knight it was still your knight there with their attributes. But as you attacked with your attack knight you would defend with your attack knight therefore pretty much useless defending. And why ratio weren't great for defending for some.

        I held onto a tile with my Marshall for ages but didn't seem to register kills as well and there was no benefit to holding the tile for so long but attacking against people storing t6 in their tiles with attack knight defending it was easy killing.

        I do have the feeling of regret at wasting a lot of speeds and an iron skin for 10 renown and a level 6 hammer, with no TKs to show for it but at least I got all my troops back and some rein imps that someone lost at my tile!

        Nice try, could do better


        • #34
          Ya they have some things to fix before they run it again I think, othet then that it was a good thought when they run it again and have it all fixed up I think it will be good


          • #35
            Any word on the speed ups as well ?


            • #36
              Originally posted by Noob_5W7TSTV View Post
              Any word on the speed ups as well ?
              Don't hold your breath.