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Mage... You finally killed the game

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  • KingBaratheon
    replied
    Originally posted by Henry_G18 View Post
    Agreed fully. Kabam really does not conduct any proper survey and research on this game. How are normal players who does not spend much suppose to compete right now? With the new gears coming out that contains debuff ability as well as crazy attacking bonus and now this mages that is exactly the opposite of Imps.
    I've been saying this for 6 months now. Kabam has shifted this game to only deep pocket spenders...successfully getting rid of the average daily player, making servers dead, making the game downright boring and not very fun.

    But - this is the exact road that they want to go down - directly from their CEO - who thinks it's the best option to only focus their games on deep pocket spenders. He's completely leaving out at least 90% of the gamers that would play the game. But - that's why Kabam doesn't have any of their games in the top 50 all time grossing ITunes app, and two of their competitors are in the top 5. Their games appeal to all players......

    Just look at all the reviews on Camelot. Everyone of them players are disgusted with the direction of this game. I certainly hope this company goes public, that way shareholders can hopefully fire the CEO and his misguided vision! LOL!

    I'm sure Kanoona will remove this post.

    Leave a comment:


  • Henry_G18
    replied
    Agreed fully. Kabam really does not conduct any proper survey and research on this game. How are normal players who does not spend much suppose to compete right now? With the new gears coming out that contains debuff ability as well as crazy attacking bonus and now this mages that is exactly the opposite of Imps.

    Leave a comment:


  • Canadiank
    replied
    It's not comming in English worlds kabam said that a whole ago English worlds not getting knight increases but I killed 1.4m t1 with 109k mages and her knight was 80% life then my attack

    Leave a comment:


  • Havent_a_clue
    replied
    Originally posted by NewHere View Post
    Havent_a_clue - don't you mean 255 knights? The newest big knight is now a 255, not a 250. Showed up as a top TOM reward in our world this weekend, so if it's not in your world already, it will be soon!
    Hasn't arrived in Merlin 12 .......YET. Hope it doesn't.

    So much for the announcement that 250 would be the final level unless it's another one of the many typing errors in tournment descriptions. Maybe I could get gems for proof reading all the announcements and tournament descriptions?

    If the knight level is increased again then a lot of non-gemmers will leave (and a few gemmers as well no doubt).

    Leave a comment:


  • NewHere
    replied
    Havent_a_clue - don't you mean 255 knights? The newest big knight is now a 255, not a 250. Showed up as a top TOM reward in our world this weekend, so if it's not in your world already, it will be soon!

    Leave a comment:


  • Havent_a_clue
    replied
    Originally posted by Governor12 View Post
    Kabam, I just want to say congratulations... You have finally killed the game! Many complained with imps, and yes giving such a disproportionate defence troop had an effect, meaning that there are some cities you just will not hit, giving players a massive advantage, but frankly it makes no real odds because you have a choice of who to hit! So if someone has lots of imps it means they can stay open, but less likely to get incoming...

    The Mage IMO is much worse, and will result in people closing... I am talking as someone who remains open with relatively low might, and, and without imps... After being hit by a full wave of Mage I will seriously have to consider just closing... And if everyone closed, where is the fun in this game... Game over! Losing 11 mil might to 500k, when you have the defence bonus and a decent knight is just a joke.... Worse thing is this was with lots of t3... The next hit would easily have wiped 30-40 mil might if I did not close!

    Anyone else have stories of these troops... Yes great if you see the attack, but realistically it won't be long until everyone just closes....

    Governor merlin 12
    Another thing to add to the long list - fury, 250 knights, gear. Back to opening to players who are your equal by mutual consent - hardly a war strategy game but needs must.

    The gap between players closes a bit but only briefly before the next feature is introduced to top up the kaban coffers.

    It's a shame the leprechaun hunt got messed up so badly - one of the best tournaments to date. Open to all weather you buy gems or not.

    Leave a comment:


  • 1175298
    Guest started a topic Mage... You finally killed the game

    Mage... You finally killed the game

    Kabam, I just want to say congratulations... You have finally killed the game! Many complained with imps, and yes giving such a disproportionate defence troop had an effect, meaning that there are some cities you just will not hit, giving players a massive advantage, but frankly it makes no real odds because you have a choice of who to hit! So if someone has lots of imps it means they can stay open, but less likely to get incoming...

    The Mage IMO is much worse, and will result in people closing... I am talking as someone who remains open with relatively low might, and, and without imps... After being hit by a full wave of Mage I will seriously have to consider just closing... And if everyone closed, where is the fun in this game... Game over! Losing 11 mil might to 500k, when you have the defence bonus and a decent knight is just a joke.... Worse thing is this was with lots of t3... The next hit would easily have wiped 30-40 mil might if I did not close!

    Anyone else have stories of these troops... Yes great if you see the attack, but realistically it won't be long until everyone just closes....

    Governor merlin 12
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