Announcement

Collapse

Forum Rules [Updated 12/21/2016]

MAIN RULES OF THE FORUMS

Please respect your community. Respect each other as you all enjoy the same thing ? The Game.

We encourage open and friendly discussion of the game and the Community. Moderators and Staff have final decisions on all matters, and are here to make sure that the Community remains a friendly, fun place appropriate for players of all backgrounds, ages and groups.

It is the forum member's responsibility to stay up to date on forum rules and to honor the behavior outlined.

PURPOSE OF THE FORUMS

These forums provide an area for constructive player discussions of the game. It also allows players to
help each other identify bugs and issues, and help each other reproduce and resolve them.

These forums are not the most direct way to contact support. If you?re having an issue with your game and you need direct assistance, please tap on the FAQ/Support tab within the game.

CHANGES OR IMPROVEMENT

Please make sure to stay updated on these rules by reviewing this page from time to time.

SET RULES

This is a private board. As such, decisions made are final.
We reserve the right to remove any message board content without notice for any reason.


Rule 1: Responses to rule violations
Violating these rules will result in warnings, either formal or informal, suspensions, banning, or other sanctions.

Rule 2: Respect other users on the forums
- Do not make attacks or insult other users, either in the forums or through private messages. Disagreements and debates are fine, but don?t make it personal.
- Do not attack groups. This includes professions, races, religions, sexual orientations, genders, incomes, or even vague groups like ?you people.?
- Do not use ill terms which are offensive to groups, do not ?flame?, ?troll.? or ?haze?.

Rule 3: Respect the forum purpose and structure
- Make your posts in the appropriate forum.
- Please use the Search function. If a relevant thread already exists, please post there instead of creating a new thread about the same topic. Duplicate threads will be closed to keep the forums orderly and easy to navigate.
- Keep off-topic posts in the off-topic forum.
- Don?t start discussions about games that are not ours.
- Do not cross-link to other message boards or websites unless approved by a moderator.

Rule 4: Respect the law
- Do not post anything illegal under U.S. law, or encourage other users to break the laws of the U.S. or their country of residence.
- Do not encourage users to break terms of service. This includes giving information about how to find scripts, exploits, or cheats, as well as arranging to buy or sell accounts or virtual goods.

Rule 5: Respect the audience
Think about who you're talking to. Users may be as young as 13 on these message boards, and may be male or female, and from countries across the globe.
- Keep your language civil. Profanity is frowned on.
- Do not post Adult Material, inappropriate graphic sexual content in any format, or links to sexually explicit sites.
- Do not post graphic images or explicit descriptions of violent acts.
- Do not use an avatar or signature that could offend other users. They have to look at it a lot.

Rule 6: Respect privacy
- Do not post any private emails or private messages unless you have the explicit permission of each person involved in the exchange.
- Do not post private communication between customer support, members, moderators, or administrators on these forums, or anywhere else. (This include support ticket responses)
- Do not post any information covered by a non-disclosure agreement or beta testing agreement. Even if you somehow have inside information about our competitors, for legal reasons we don?t want to hear it.
- Do not post Facebook information about other forum users.
- Do not post any private information about other users.
- Do not post in-game information in an attempt to have other players attack your target. Be careful to not cross the line into bullying.

Rule 7: Do not spam
- Do not post repeatedly about the same topic.
- Do not spam users on the forums or through private messages.
- Do not start a thread without actual purpose.
- Do not start a thread about a news story or article unless you make it clear what the story is about, and offer your own opinion to start a discussion.

Rule 8: Respect your account
- Do not share your account information with other individuals. You will be held responsible for any rules violations that occur under your account.
- Do not create new accounts or use other tricks to avoid suspensions or bans.
- Do not create ?sock puppet? accounts ? multiple accounts created just so that you can agree with yourself and make it seem like your ideas have more support than they do.
- Never include your e-mail address or any other personal information in posts.

Rule 9: Respect the Moderators
- Do not post using the color red. This color is reserved for moderators.
- Do not impersonate moderators. Do not claim to speak for the moderators.

Rule 10: Respect the decisions of the moderators
- The moderation teams reserves the right to warn, suspend, or permanently ban users judged to be acting against the spirit of the rules, even if the user is following the letter of the rules.
- Do not argue with moderators about moderator decisions. You can disagree with a moderator?s opinions, just like any other poster, but when they post moderator actions in red text, it is considered final.
- Moderators have no access to your game account. If you have an issue you must contact customer service.

Generally, BE NICE. There is nothing wrong with being nice to each other.
See more
See less

Mage... You finally killed the game

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by Canadiank View Post
    Ya but to many mages will make people close idc about destroying peeps I want them to stay open is my only goal here I agree syke there are ways for non gemmers to eventully play my alli has a few non spenders with great knights and millions of might the issue I don't want to see is everyone closing once they lose millions of might with no tks I think they should just give guards and mages 180 might each then everyone will play with them and open and fight
    That's kinda ridiculous. I don't see much to complain about with Imps and Mages. At most, I've been hit with maybe 4-5 full mage waves, and at most, I'd say I've lost maybe 14 million might. If your knight is good like you say, it shouldn't bother you much either. And if people start closing? Resort to some grimy tactics to get them to open, and do whatever the hell you have to in order to wipe someone out. Get out and find a target.

    Comment


    • #32
      Originally posted by RaylanV36 View Post
      The non-spenders have to ride the backs of the spenders in their alliance. But, I'm training all supply wagons now because Jesse says it's a good defense.
      I agree there to but that what makes it possible for none spenders to compete in the end if peeps stay open idc what they bring in

      Comment


      • #33
        Originally posted by RaylanV36 View Post
        The non-spenders have to ride the backs of the spenders in their alliance. But, I'm training all supply wagons now because Jesse says it's a good defense.
        Make every world have the same chest and gem glitches that sounds fair to me.

        Comment


        • #34
          Originally posted by RaylanV36 View Post
          The non-spenders have to ride the backs of the spenders in their alliance. But, I'm training all supply wagons now because Jesse says it's a good defense.
          lmao! Jesse knows best

          Comment


          • #35
            Originally posted by Jesse Kabam View Post
            Do you feel these troops are having the same effect as when too many blood furies were in the game? Are there tactics that you can use to cripple the Crimson Mage, like supply wagons and lower end troops like Archers and Militiamen?
            hahahaha! No wonder this game is doomed when the very employees dont know whats goin on!

            Comment


            • #36
              Originally posted by Jesse Kabam View Post
              Do you feel these troops are having the same effect as when too many blood furies were in the game? Are there tactics that you can use to cripple the Crimson Mage, like supply wagons and lower end troops like Archers and Militiamen?
              Come on Jesse this is disappointing... Supply wagons as defence... Are you seriously having a laugh...

              As my peers above have mentioned, perhaps the launch of mages has not killed the game, but the number will have an impact! I usually stay open all the time... I have a decent knight but I lost over 11 mil to a Mage wave... I had plenty of lower tier troops, if I took this same hit on t4/5 troops I am sure the result would have been devastating...

              What you need to do is evaluate the troops you already have... The worse thing you did was change the might value of 4-5... Their might in no way corresponds with their proportionate value in strength... The imps and Mage are so undervalued, hitting them or being hit by them will easily cost you 20 mil might to gain a little over 100k kills...

              Gov

              Comment


              • #37
                Originally posted by _syke_ View Post
                Don't even play that card, haha. I've got a player in my alliance, never spent a dime, and is ranked fairly well in tks and has a great knight. It's up to people to play the best they can to get where they need to. Nowadays, Kabam does offer more opportunities for non-spenders to get much needed items, and offers Gem rewards every once in a while. There are definitely ways for non-spenders to do well.
                Good that you point out that you have A player in your alliance that doesn't spend and does well. Seems like the other 90 plus members is non existent ehy? I don't disagree that Kabam does give good rewards once in a while. However, I greatly doubt that your member has a great knight without spending. It's virtually impossible to get say 400%+ stats on a knight without spending a single dollar. I could blow 100 over enchanted or rare dust without managing a single success and I'm sure I'm not the only one.

                The point here is mages gives more benefit to gemmers whereas imperial guardians gives more benefit to non-gemmers. Don't say this makes it even cause gemmers already have a big advantage through having the best fully forged gears.

                Comment


                • #38
                  Yes change might values for t4,5 and mages and imps and it is fixed in my eyes

                  Comment


                  • #39
                    Originally posted by Henry_G18 View Post
                    Good that you point out that you have A player in your alliance that doesn't spend and does well. Seems like the other 90 plus members is non existent ehy? I don't disagree that Kabam does give good rewards once in a while. However, I greatly doubt that your member has a great knight without spending. It's virtually impossible to get say 400%+ stats on a knight without spending a single dollar. I could blow 100 over enchanted or rare dust without managing a single success and I'm sure I'm not the only one.

                    The point here is mages gives more benefit to gemmers whereas imperial guardians gives more benefit to non-gemmers. Don't say this makes it even cause gemmers already have a big advantage through having the best fully forged gears.
                    In fairness my knight is over that and I don't spend... Number of years claiming prizes and using them to gain more... I have spent lots of gems,mbut ones I have worked to win! Gov

                    Comment


                    • #40
                      Mages are good for the game if they are not attianed but he millions just like fury was good for the game but then it was got by the hundreds if the numbers are limited nothing wrong with mages

                      Comment


                      • #41
                        Originally posted by Canadiank View Post
                        Yes change might values for t4,5 and mages and imps and it is fixed in my eyes
                        Don't change the might value just buff them. They are like wall defenses

                        Comment


                        • #42
                          Originally posted by Noob_58L5L97 View Post
                          Don't change the might value just buff them. They are like wall defenses
                          That would work to t4,5 just get smoked if they buffed them up mages wouldn't be such a issue in mass number but a full make wave on t4-5 is really bad lol

                          Comment


                          • #43
                            Originally posted by Governor12 View Post
                            In fairness my knight is over that and I don't spend... Number of years claiming prizes and using them to gain more... I have spent lots of gems,mbut ones I have worked to win! Gov
                            Originally posted by Henry_G18 View Post
                            Good that you point out that you have A player in your alliance that doesn't spend and does well. Seems like the other 90 plus members is non existent ehy? I don't disagree that Kabam does give good rewards once in a while. However, I greatly doubt that your member has a great knight without spending. It's virtually impossible to get say 400%+ stats on a knight without spending a single dollar. I could blow 100 over enchanted or rare dust without managing a single success and I'm sure I'm not the only one.

                            The point here is mages gives more benefit to gemmers whereas imperial guardians gives more benefit to non-gemmers. Don't say this makes it even cause gemmers already have a big advantage through having the best fully forged gears.
                            take note there haha, I have about 50 members in my alli, and they each do what they need to in order to get what they need, even if it includes riding the coattails of the few gemmers. I don't see them here complaining about fairness.

                            Comment


                            • #44
                              Originally posted by Canadiank View Post
                              We don't embed in my world my knight is maxed you can get almost unless you spend 10 grand forging the celestial.. 483% and 407% attack is almost the best max life possible is only 499%
                              Max life with out embedding is 511%
                              canadian pharmacy no prescription cialis generic best price

                              Comment


                              • #45
                                Scratch that 506% non debuff
                                canadian pharmacy no prescription cialis generic best price

                                Comment

                                Working...
                                X