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Mage... You finally killed the game

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  • Henry_G18
    replied
    Originally posted by _syke_ View Post
    Don't even play that card, haha. I've got a player in my alliance, never spent a dime, and is ranked fairly well in tks and has a great knight. It's up to people to play the best they can to get where they need to. Nowadays, Kabam does offer more opportunities for non-spenders to get much needed items, and offers Gem rewards every once in a while. There are definitely ways for non-spenders to do well.
    Good that you point out that you have A player in your alliance that doesn't spend and does well. Seems like the other 90 plus members is non existent ehy? I don't disagree that Kabam does give good rewards once in a while. However, I greatly doubt that your member has a great knight without spending. It's virtually impossible to get say 400%+ stats on a knight without spending a single dollar. I could blow 100 over enchanted or rare dust without managing a single success and I'm sure I'm not the only one.

    The point here is mages gives more benefit to gemmers whereas imperial guardians gives more benefit to non-gemmers. Don't say this makes it even cause gemmers already have a big advantage through having the best fully forged gears.

    Leave a comment:


  • Governor12
    replied
    Originally posted by Jesse Kabam View Post
    Do you feel these troops are having the same effect as when too many blood furies were in the game? Are there tactics that you can use to cripple the Crimson Mage, like supply wagons and lower end troops like Archers and Militiamen?
    Come on Jesse this is disappointing... Supply wagons as defence... Are you seriously having a laugh...

    As my peers above have mentioned, perhaps the launch of mages has not killed the game, but the number will have an impact! I usually stay open all the time... I have a decent knight but I lost over 11 mil to a Mage wave... I had plenty of lower tier troops, if I took this same hit on t4/5 troops I am sure the result would have been devastating...

    What you need to do is evaluate the troops you already have... The worse thing you did was change the might value of 4-5... Their might in no way corresponds with their proportionate value in strength... The imps and Mage are so undervalued, hitting them or being hit by them will easily cost you 20 mil might to gain a little over 100k kills...

    Gov

    Leave a comment:


  • Lothorian
    replied
    Originally posted by Jesse Kabam View Post
    Do you feel these troops are having the same effect as when too many blood furies were in the game? Are there tactics that you can use to cripple the Crimson Mage, like supply wagons and lower end troops like Archers and Militiamen?
    hahahaha! No wonder this game is doomed when the very employees dont know whats goin on!

    Leave a comment:


  • _syke_
    replied
    Originally posted by RaylanV36 View Post
    The non-spenders have to ride the backs of the spenders in their alliance. But, I'm training all supply wagons now because Jesse says it's a good defense.
    lmao! Jesse knows best

    Leave a comment:


  • Lord_Business
    replied
    Originally posted by RaylanV36 View Post
    The non-spenders have to ride the backs of the spenders in their alliance. But, I'm training all supply wagons now because Jesse says it's a good defense.
    Make every world have the same chest and gem glitches that sounds fair to me.

    Leave a comment:


  • Canadiank
    replied
    Originally posted by RaylanV36 View Post
    The non-spenders have to ride the backs of the spenders in their alliance. But, I'm training all supply wagons now because Jesse says it's a good defense.
    I agree there to but that what makes it possible for none spenders to compete in the end if peeps stay open idc what they bring in

    Leave a comment:


  • _syke_
    replied
    Originally posted by Canadiank View Post
    Ya but to many mages will make people close idc about destroying peeps I want them to stay open is my only goal here I agree syke there are ways for non gemmers to eventully play my alli has a few non spenders with great knights and millions of might the issue I don't want to see is everyone closing once they lose millions of might with no tks I think they should just give guards and mages 180 might each then everyone will play with them and open and fight
    That's kinda ridiculous. I don't see much to complain about with Imps and Mages. At most, I've been hit with maybe 4-5 full mage waves, and at most, I'd say I've lost maybe 14 million might. If your knight is good like you say, it shouldn't bother you much either. And if people start closing? Resort to some grimy tactics to get them to open, and do whatever the hell you have to in order to wipe someone out. Get out and find a target.

    Leave a comment:


  • RaylanV36
    replied
    Originally posted by _syke_ View Post
    Don't even play that card, haha. I've got a player in my alliance, never spent a dime, and is ranked fairly well in tks and has a great knight. It's up to people to play the best they can to get where they need to. Nowadays, Kabam does offer more opportunities for non-spenders to get much needed items, and offers Gem rewards every once in a while. There are definitely ways for non-spenders to do well.
    The non-spenders have to ride the backs of the spenders in their alliance. But, I'm training all supply wagons now because Jesse says it's a good defense.

    Leave a comment:


  • Canadiank
    replied
    Originally posted by Noob_58L5L97 View Post
    It doesn't matter whether your attacking or defendng you have a shît knight
    We don't embed in my world my knight is maxed you can get almost unless you spend 10 grand forging the celestial.. 483% and 407% attack is almost the best max life possible is only 499%

    Leave a comment:


  • Lord_Business
    replied
    Originally posted by Canadiank View Post
    If you read reports I am attacking.. Not defending I want these troops to be harder to get no one is goijg to open if they have another wheel like last one where everyone got 300k plus of them btw 406% attack and 483% life is my 2 knights have you took a full wave of mages yet?
    It doesn't matter whether your attacking or defendng you have a shît knight

    Leave a comment:


  • Canadiank
    replied
    Ya but to many mages will make people close idc about destroying peeps I want them to stay open is my only goal here I agree syke there are ways for non gemmers to eventully play my alli has a few non spenders with great knights and millions of might the issue I don't want to see is everyone closing once they lose millions of might with no tks I think they should just give guards and mages 180 might each then everyone will play with them and open and fight

    Leave a comment:


  • _syke_
    replied
    Originally posted by Henry_G18 View Post
    You are under the impression that everyone who plays this game spends tons of gems in forging their knights. Evenly matched fight with imps and mages only occurs when 2 big spenders attack each other. What about situations where a gemmer attacks a non-gemmer? Non-gemmers used to be able to gain something previously through having some imps on their side and it made more people open up. Now other than the top 20 or 30 spenders, who would actually open up for an attack with a fully forged knight sending mages? They'll just get slaughtered.
    Don't even play that card, haha. I've got a player in my alliance, never spent a dime, and is ranked fairly well in tks and has a great knight. It's up to people to play the best they can to get where they need to. Nowadays, Kabam does offer more opportunities for non-spenders to get much needed items, and offers Gem rewards every once in a while. There are definitely ways for non-spenders to do well.

    Leave a comment:


  • KingBaratheon
    replied
    Originally posted by Henry_G18 View Post
    You are under the impression that everyone who plays this game spends tons of gems in forging their knights. Evenly matched fight with imps and mages only occurs when 2 big spenders attack each other. What about situations where a gemmer attacks a non-gemmer? Non-gemmers used to be able to gain something previously through having some imps on their side and it made more people open up. Now other than the top 20 or 30 spenders, who would actually open up for an attack with a fully forged knight sending mages? They'll just get slaughtered.
    Exactly. That's why the game is dying. It's been punted away to only deep pocket gemmers. Everyone else can go take a hike. It would be stupid for a non-gemming troop training player to open for billion might players. The game is getting boring. It's the same 10 or 20 gemmers fighting each other.

    Leave a comment:


  • Henry_G18
    replied
    Originally posted by _syke_ View Post
    In an evenly matched fight, I've found that 100k mages will usually kill 70k imperial guardians. I'd say that's pretty decent odds, and it's pretty fair if both troops become easy to come by. Whoever you fought must've had a garbage knight.
    You are under the impression that everyone who plays this game spends tons of gems in forging their knights. Evenly matched fight with imps and mages only occurs when 2 big spenders attack each other. What about situations where a gemmer attacks a non-gemmer? Non-gemmers used to be able to gain something previously through having some imps on their side and it made more people open up. Now other than the top 20 or 30 spenders, who would actually open up for an attack with a fully forged knight sending mages? They'll just get slaughtered.

    Leave a comment:


  • _syke_
    replied
    Originally posted by Canadiank View Post
    Mate I did damage way more then I should have that's why I want them to be achieved less numbers cause my god they are to strong to be attained so easy
    In an evenly matched fight, I've found that 100k mages will usually kill 70k imperial guardians. I'd say that's pretty decent odds, and it's pretty fair if both troops become easy to come by. Whoever you fought must've had a garbage knight.

    Leave a comment:

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