Arthur is searching for the bravest alliance to rescue the Queen! Grow your Might and win King Arthur's favor and great prizes for you and your Alliance! To win the Save the Queen Tournament of Might, your Alliance must have the greatest positive increase in Might during the Tournament Period. We determine this based on the difference between your Might at the start of the Tournament and your Might at the end of the Tournament.

Top 10 Alliances in each World will win prizes & Spheres of Vitality! Redeem Spheres of Vitality in the Round Tower for the following:

Guinevere’s Savior Chest -- Contains a Shield Mastery or a 220 Knight
Guinevere’s Defender Chest - Contains a Sword Mastery or a 220 Knight

1st Place: 2x Mystic Trainings (Lv220) & 250 Spheres of Vitality for the Alliance
2nd Place: 1x Mystic Training (Lv220) & 125 Spheres of Vitality for the whole Alliance
3rd Place: 1x Train with Arthur & 100 Spheres of Vitality for the whole Alliance
4th Place: 2x Train with Galahads & 50 Spheres of Vitality for the whole Alliance
5th Place: 1x Arthur’s Hourglass & 25 Spheres of Vitality for the whole Alliance
6th to 10th Place: 1x Morgana’s Hourglass & 20 Spheres of Vitality for the whole Alliance

The Tournament begins Friday, September 20th 12PM US Pacific Time (19:00 Camelot Time) to Sunday, September 22nd 12PM US Pacific Time (19:00 Camelot Time).

Go to the Event Center after the end times to claim your prizes! You will have until September 24th to claim your prize!

Good luck, mighty Knights!