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What I miss about Madness

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  • What I miss about Madness

    More than any other game function, you could go into Madness and win something that would catch you up, maybe even give you a slight edge.

    This began with the token satchel. Certainly a lot of them paid low, but every once in a while, you could hit for 1000. This was a lot of fun. It's gone.

    You could then win chests like Millionaire Jackpot or repeating chests, or chests that were interesting to open. Even when you got chests from other worlds, they offered game benefits. I just spent 200 tokens, and there wasn't a single chest I won that was worth taking the time to hunt it down in inventory to open. Literally I didn't open one of them. You win something called, "The Magnificent" and it looks premium, but it's still just troops. People have billions of troops stockpiled.

    I was playing for jewels, and I did hit - appreciate that. However, I don't know how often you need to hear, players are somewhat saturated with diamonds and emeralds. They have become the new Mass Hypnosis, highly valued by Kabam, not as valuable to active players.

    The new series of Madness chests pay out troops, so why even open them? If you win 50k or 100k of something, does it really make a difference?

    I think true grails that raise heroes to current levels, or heal all grails could be an addition. What about something that automatically fills your training queues? Chests of speeds (but not a single hour speed). The chance to win tokens is great, but to simply win what you spent doesn't make it worth the time to hunt through inventory to find and open. You need a legitimate chance to win 50 or 100. Hero elevation chests (not a single banner) might be an option.

    Pay stamina so people can get what they want. Pay grail fragments for the same reason. Artifacts that boost train times or march times? How about a loot multiplier that pays 10X what you get when you farm?

    Maybe it's just that the payouts need variety, but there's not the same excitement where we announce in Line to our team that "Madness is up at ____ tokens".

  • #2
    While I agree that a bigger variety in madness is needed I like the excess troops it is the only real way to replace troops since they changed campaign . they have the exact thing you are looking for in hobbit I have no clue why they never did it on Camelot . hobbit has various chests in madness and you can get everything from speeds to furies to items used for donating to troops to there version of charms and even gear and everything in-between .

    As for items that increase RSS form farming I don't think so I think it might be hard to multiple RSS stolen from another player maybe RSS from campaign or Picts but they could also just increase the RSS with out making a new item the last lv in c3 used to give millions of RSS like smaug on hobbit but kabam changed it.