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Round tower ( grail frags)

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  • #16
    Originally posted by Lord Lohki View Post
    Thanks for the quick reply Chosen,

    I want to tell you that we are aware that Grail Fragments protection is the main blocker here. We are actively working on way to improve your experience. I have deactivated the Steal logic for this test week and will monitor the Community's feedback.
    This is a start however takes away from part of the concept, it's a welcome change until a better fix. THe other issue is the ludicrous exchange values, 14.7 million means 70 plus first places to have an exchange so realistically you are spending 4 weeks plus ( as you won't take first place but there are other comps) to win a prize, effectively making this prize the equivalent of a season prize in terms of time and effort, however in terms of game value it is considerably worse than a season prize. Part of the problem here is the value that is placed on these prizes by the developers as opposed to the value placed by the players, there is an extremely vast gulf between the two.

    To make the fragments system work there needs to be an over haul of the proposed exchange values or as others have asked an increase in the amount of fragments on offer. Plus the ability to defend the fragments of you wish to.

    I actually like he concept however I'm not sure that you will provide the flexibility compared to the current events. Previously players could save for one comp now you are asking the to effectively invest regularly hoping hat what they want will be on offer either a) at some point or b) when they finally have enough fragments.

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    • #17
      Originally posted by CHOSEN_YETI View Post
      This is a start however takes away from part of the concept, it's a welcome change until a better fix. THe other issue is the ludicrous exchange values, 14.7 million means 70 plus first places to have an exchange so realistically you are spending 4 weeks plus ( as you won't take first place but there are other comps) to win a prize, effectively making this prize the equivalent of a season prize in terms of time and effort, however in terms of game value it is considerably worse than a season prize. Part of the problem here is the value that is placed on these prizes by the developers as opposed to the value placed by the players, there is an extremely vast gulf between the two.

      To make the fragments system work there needs to be an over haul of the proposed exchange values or as others have asked an increase in the amount of fragments on offer. Plus the ability to defend the fragments of you wish to.

      I actually like he concept however I'm not sure that you will provide the flexibility compared to the current events. Previously players could save for one comp now you are asking the to effectively invest regularly hoping hat what they want will be on offer either a) at some point or b) when they finally have enough fragments.
      The "concept" will only ever be of any interest to small players if they are under storehouse protection. There is no way you could convince me to stay open around the clock with the massive disadvantage I have in gear, heroes, and the lack of being able to 24x7x365 be running at least iron skin, if not stacked skins.

      Like I said earlier, and you said here, there is much LESS flexibility with this. We have to acquire large quantities of an item that can be stolen and HOPE that something we want comes up. Every player is different and thus has different wants and needs. We could not have troop chests or troops sitting in our inventory stolen.

      None of these comments are really new though. They've been brought up over and over. It's like we object, and we are told, "We are going to do this our way, but please give us your feedback. It will be noted, but ultimately we will still do this our way."

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