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Broken Battle Mechanics

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  • Lysander_
    replied
    The Help window in Barracks, under "Unit Types and Modifiers", says "Higher tier troops will defeat lower tier troops even if they are weak against the opposing troop type". As mentioned earlier, all tier 2 troops have a speed of 600 and tier 3 troops have a faster speed of 900 according to the Barracks 'Train Troops' screens. I cannot understand how the information Kabam gives us can possibly fit with the results of your loss. They seem to be using mechanics based on another version of this game that uses different troops specifics than those given in Kingdoms of Camelot Battle for the North.
    I am sorry you had such a awful result. This game has many good aspects but the battle mechanics is not one of them.
    I hope Kabam either changes the mechanics or changes the information they give us.

    Leave a comment:


  • GOB_Father
    replied
    Originally posted by Sirbigballz View Post
    Gob a homo but that is a bug report.
    Lol. You are to kind.

    And yes, the report is crazy but the customer support at Kabam feels it was correct and left the issue alone. Lesson learned I guess. Never send 1 type of unit or crap happens.

    Leave a comment:


  • Sirbigballz
    replied
    Kabam fails

    Gob a homo but that is a bug report.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    The kabam engineer who replied probably didn't even look at the battle report

    Leave a comment:


  • KingAK
    replied
    Kabam.... get some guys who can actually do programming.... the reply you gave to this problem does not make any sense

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Kabam sucks

    Kabam does not have even one good engineer

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Kabam your customer support blows

    Leave a comment:


  • Guest's Avatar
    Guest replied
    That response from Kabam was garbage, can't believe they justified that battle report...

    Leave a comment:


  • Guest's Avatar
    Guest replied
    RAM must have got stuck at the door while one is trying to bust it down, whilst the ballistic wall and troops shoot all the rest?? Cant have it overcrowded at the castle gates or you go boom... hahah

    Leave a comment:


  • CaptainZ
    replied
    Wow, must say I've never seen a report like that. If Kabam are claiming it's because rams are slow then why do they move across the map at the same speed as other troops? What really gets me is that your 80k t3 only killed 4000 t2, no idea what happened there.

    Leave a comment:


  • Jobelo
    replied
    This not an acceptable result.
    An not an acceptable response from kabam.

    I feel sorry for you.

    Leave a comment:


  • Outcast_hitman
    replied
    So I guess our guy's problem (the defender in this shot) is that he didn't have any of those speedy bali's to thwart the lumbering rams. Guess the 50k archers were overmatched and even slower. The defender in this case had a knight north of 180, and bark activated, plus troops unhid. Still lost hugely disporportionate amounts to the attacker. We are convinced whatever mods were made to the battle engine to introduce the new wall defense troops has resulted in some completely whacked results that simply cannot be explained away "as intended".

    Leave a comment:


  • Rambo24
    replied
    Same thing happened to me. 50k rams died on some wall and ballistae. Level 10 research and a 212 knight. I cussed out customer support and they gave me some hourglasses... BS. They said "the wall took life points and the ballistae finished them off. Battering rams are one of the slowest units and are very weak against ballistae." battering rams are one of the fastest units besides supply carts so u guys are idiots. And the wall was like 3k units and walls blow. He had 7.5k T1 wall, T1 troops, and T2 troops. Added up to 7.5k units total that died. I lost 50k rams and my wagons. ****in pathetic. Kabam sucks. I don't care how realistic you "tried" to make it, that's not realistic you idiots!

    Leave a comment:


  • GOB_Father
    replied
    So I recieved a response again from Kabam. Enjoy folks. This is what you have to look forward to. I think my favorite part in this is how "ballistae are VERY effective against slow moving battering rams." Well Kabam, maybe put the battery rams speed below ballistae and stop contradicting yourself. IDC how effective ballistae are, in no battle are you going to lose exact amounts of troop types and nothing more. EXACTLY 4,000 troops lost with no marshal. You guys are smoking way to much crack from all the money players are spending on gems. How about you put a little of that money to customer support and programming. Maybe then you wont constantly embarrass yourself around the world when you release updates or even try to send e-mails to players. Your response is a joke, your customer support is a joke, and the players are sick of being at the end of that joke.

    "Greetings,

    Thank you for taking the time to write in GOB_Father. I have reviewed the results of battle 8158681 and I assure you that the results are correct and the battle system is working as intended. While they are still Tier 2 units, ballistae are VERY effective against slow moving battering rams. I have seen battle reports of 15k ballistae taking out 90k battering rams MANY times. In your case you had a small number of ballistae guarded by some T3 units and others which still resulted in a victory. Massing one type of unit may work sometimes, but is not always the answer, the best way to go about it is to send a balanced army after scouting. Never assume that you can power through a battle with sheer numbers of higher tier units, as this is not always the case.

    Please let me know if you have any other questions in regards to this issue, and thank you for contacting KoC: Battle for the North Player Experience!

    Trevor C.
    KoC: Battle for the North
    Player Experience"

    Leave a comment:


  • Guest's Avatar
    Guest replied
    It seems that ridiculous attacking rams gets combat bugs when attacking making them loose all units in the way, so my advice is not attacking with rams, since we won't get a solution...

    Won't we Kabam ?

    I'll post more ridiculous combat logs later

    Leave a comment:

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