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Broken Battle Mechanics

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  • GOB_Father
    replied
    Here is some photo evidence. Coords were removed to protect myself and the strongest T2 army and knight in the entire game.

    Battle Report:




    Scout Report (sent right before the attack)




    Leave a comment:


  • GOB_Father
    replied
    That was me. ^^ For some reason, it showed me logged in but only on the main site and not in the forums. So I have to log out on the main site and login again at the forums. Awesome.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    My response from Kabam. Sorry, still unacceptable. Submitting another ticket.

    "We have received a number of questions about our combat system. We realize some battle results might not seem correct at first glance, or based on previous results of similar battles. The Engineering Team has double checked current battles for many players who question them. They state the battle mechanics are working as they should.

    The varying capabilities and talents of each type of Troop is often undervalued or not adequately considered. Those differences matter in attack strategy.

    Also, because we do not want our Battles to be predictable solely on numbers and capabilities of Troops, there will always be other slight variables. This means that you will see some variation from battle to battle, even if you use the same number of troops each time. We do that so the results will be more real and less robotic in nature.

    In general, we realize that combat can seem confusing at times. Like the other aspects of the game, we are always working on enhancements to our system. Implementing changes that will make combat more fun and make assaulting Fortresses a more balanced affair is and has been one of our main goals. So if you have any feedback, please let us know! However, please remember that whenever we release any kind of changes, they always have a tremendous impact on the game as a whole, which means we must be incredibly cautious as we develop and finalize any modifications we make.

    Thank you for contacting KoC: Battle for the North Player Experience!"

    Leave a comment:


  • GOB_Father
    replied
    Kabam, I want answers. Don't tell me some generic garbage. I want specific answers about what you are going to do to remedy my situation. Giving me 82,000 rams and fixing this glitch will suffice. I will keep checking back each day and posting on here until I get a response.

    Leave a comment:


  • Guest's Avatar
    Guest started a topic Broken Battle Mechanics

    Broken Battle Mechanics

    I launched an attack today (Pendragon16) against a low level neighbor this evening. My attack comprised of a level 174 knight leading 82,621 rams and 1,905 wagons. I was stunned to see the report that followed. I lost ALL of my troops while he lost EXACTLY 2000 swordsmen and 2000 cavalry. I am level 10 on all of my research (poison and potions). The guy I attacked had a level 2 knight hall which means if he even had a marshal, it was garbage. I believe his total might was around 715,000. I lost over 2 million might in my attack. Kabam, what is going on!!!?!??!! How can errors like this possibly exist.

    Anyways, my battle report # is 8158681. My scout that I launched right before the attack is report #8158543. I also submited a support ticket on this. 82,000 rams takes quite a while to build and also requires a LOT of resources. I am very unhappy with this result and expect Kabam to not only fix this problem, but make up for this massive loss. Based on my current production times, it would take me 230 hours to rebuild those losses and more resources than I possibly have, not to mention if I continue to take losses like this against other members in the process. I look forward to your response.
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