A weird thing is happening with me in both my cities. Same number of Battering Rams, Catapults and Heavy Cavalry are taking different time in production. This was not happening earlier and this bug is not going away either. I have asked friends in my alliance and NONE of them are experiencing the same thing. Please sort this out as I am loosing a lot of extra time on production of units which could have been produced faster. Thanks.
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Same number of units are taking different time in production
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Originally posted by abhaykhanna View PostA weird thing is happening with me in both my cities. Same number of Battering Rams, Catapults and Heavy Cavalry are taking different time in production. This was not happening earlier and this bug is not going away either. I have asked friends in my alliance and NONE of them are experiencing the same thing. Please sort this out as I am loosing a lot of extra time on production of units which could have been produced faster. Thanks.
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They are all level 9. In my first city, I removed the workshop and in the second city, I removed the blacksmith. But that shouldn't make any difference in the production time. My other friends have done the same and they haven't experienced any issues.
450 units of Heavy Cavalry takes 1 hour 33 mins, while 450 units of battering rams are taking 2 hours 18 mins.
Originally posted by runey71 View PostCan you please tell me what level you Blacksmith, Workshop and Stable are. Also give an example of what the time difference are,
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Originally posted by abhaykhanna View PostThey are all level 9. In my first city, I removed the workshop and in the second city, I removed the blacksmith. But that shouldn't make any difference in the production time. My other friends have done the same and they haven't experienced any issues.
450 units of Heavy Cavalry takes 1 hour 33 mins, while 450 units of battering rams are taking 2 hours 18 mins.
No blacksmith and workshop most certainly effects certain troops. No workshop slows down, battering rams, and no stable slows down swordsman. No blacksmith slows down production as well not sure which troops. But yep that's your issue. I have one city no stable and one without workshop. Takes creative troop building to not make everything all loop sided. Because I have one city that's makes only Heavy Calvery, Calvery and Swordsmesn (I don't make rams because of speed penalty) the other city I only make Balistae, Rams, and cats (don't make Swordsmesn because of time penalty). My way around this is making t2 in one city and t3 in the other. My queues go someone like this c1 makes 1 Calvery and 1 Swordsmesn queue, c2 makes 1 ram and 1 cat queue, then back to c1 makes 1 heavy Calvery queue and c2 one Balistae queue, then start over. That gets one of each type made, before repeating pattern. Also I set all my queues weather they are t2 or t3 to exactly 8 hours time. Incase I want to speed, also helps with balancing. Good luck..
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Same number of T1 and T2 take same time in production. I know a few guys who have done the same and they are not experiencing any issues. Must be something else.
Originally posted by Unregistered View PostThe city you describe is missing its workshop, and that's why rams are slower. Workshop should also be level 10 for max speed.
No blacksmith and workshop most certainly effects certain troops. No workshop slows down, battering rams, and no stable slows down swordsman. No blacksmith slows down production as well not sure which troops. But yep that's your issue. I have one city no stable and one without workshop. Takes creative troop building to not make everything all loop sided. Because I have one city that's makes only Heavy Calvery, Calvery and Swordsmesn (I don't make rams because of speed penalty) the other city I only make Balistae, Rams, and cats (don't make Swordsmesn because of time penalty). My way around this is making t2 in one city and t3 in the other. My queues go someone like this c1 makes 1 Calvery and 1 Swordsmesn queue, c2 makes 1 ram and 1 cat queue, then back to c1 makes 1 heavy Calvery queue and c2 one Balistae queue, then start over. That gets one of each type made, before repeating pattern. Also I set all my queues weather they are t2 or t3 to exactly 8 hours time. Incase I want to speed, also helps with balancing. Good luck..
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Originally posted by abhaykhanna View PostSame number of T1 and T2 take same time in production. I know a few guys who have done the same and they are not experiencing any issues. Must be something else.
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