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Funny Gear behavior when attacking in campaign mode.

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  • Funny Gear behavior when attacking in campaign mode.

    I've been testing hits with various gears to find what works best in campaign mode. Some very funny stuff going on. Keep in mind all my tests are done on the same mission and using the exact same type and number of troops and results are always consistent as long as I don't change anything.

    The first thing that I found odd was that my new kick butt's shield forged to 11 under preformed my divine shield forged to 10. Kick Butt's shield is a far better shield for attack normally. I thought maybe its because the mission knights have no gear to debuff so I tried a setup without any debuff gear but had great attack bonus. Still did not do good. I then received some Lord Volds Pants and forged it up to 8. I swapped my lvl 11 celestial pants for the LV pants lvl 8 and they both did equal losing 8k t5's with each hit. I'm thinking that's pretty good then, I'll use my master hammers 8,9,10 and get these pants to 11 and they should do much better then my celestial pants. I tested an other hit and lost 17k t5's!!! The only thing that changed is I leveled up the LV pants from 8 to 11. Nothing else changed. All the other gear stayed the same, the mission I hit was same, the troops used were exact same type and number of each type.

    I used my last lvl 8,9,10 master hammers because I knew I would improve yet it got worse!! Has anyone else tested with gear vs missions and if so are you finding things that work better?

    Can someone from kabam please PM me?

  • #2
    No I have not but I will forsure keep a eye out and ket you know.

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    • #3
      For some reason campaign mode prefers defense heavy gear, So get the life as high as possible and the attack debuff as high as possible. i lose a lot less troops this way. It's almost like kabam set the campaigns up to where they are attacking you rather than the other way around. lol. the gea i use that loses the least amount of troops is wisdom sword,celestial shield,sacred helmet,celestial armor,wisdom pants. all lvl 10. i dont have sacred armor yet but im confident that would further help reduce troop loss because it is so defense heavy. hope that helps?

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      • #4
        Originally posted by Sledgehammer44 View Post
        For some reason campaign mode prefers defense heavy gear, So get the life as high as possible and the attack debuff as high as possible. i lose a lot less troops this way. It's almost like kabam set the campaigns up to where they are attacking you rather than the other way around. lol. the gea i use that loses the least amount of troops is wisdom sword,celestial shield,sacred helmet,celestial armor,wisdom pants. all lvl 10. i dont have sacred armor yet but im confident that would further help reduce troop loss because it is so defense heavy. hope that helps?
        That's intresting I'm going to try that

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        • #5
          Originally posted by Sledgehammer44 View Post
          For some reason campaign mode prefers defense heavy gear, So get the life as high as possible and the attack debuff as high as possible. i lose a lot less troops this way. It's almost like kabam set the campaigns up to where they are attacking you rather than the other way around. lol. the gea i use that loses the least amount of troops is wisdom sword,celestial shield,sacred helmet,celestial armor,wisdom pants. all lvl 10. i dont have sacred armor yet but im confident that would further help reduce troop loss because it is so defense heavy. hope that helps?
          That makes sense...well it doesn't but it does. That would explain why I got better ratio when I added all the jewels vs just having the jewels for attacking/life debuff. I'll just take my best defensive knight and attack with him and see what happens.

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          • #6
            Did it work for you all too? Also if you use the 20% life bark or stone skin it will help you lose less troops. the blood frenzy does nothing and a fury helps a little. lol. I havent tried iron skin because they are a lot harder to get but i would imagine it would help also

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            • #7
              Originally posted by Sledgehammer44 View Post
              For some reason campaign mode prefers defense heavy gear, So get the life as high as possible and the attack debuff as high as possible. i lose a lot less troops this way. It's almost like kabam set the campaigns up to where they are attacking you rather than the other way around. lol. the gea i use that loses the least amount of troops is wisdom sword,celestial shield,sacred helmet,celestial armor,wisdom pants. all lvl 10. i dont have sacred armor yet but im confident that would further help reduce troop loss because it is so defense heavy. hope that helps?
              Of course! What did you guys expect? It's just like hitting wilds. You are gonna beat the camp anyway, so your attack gear doesn't change the result much (only allows you to send less troops), only better defense can save you troops.

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              • #8
                Originally posted by Alien8 View Post
                That makes sense...well it doesn't but it does. That would explain why I got better ratio when I added all the jewels vs just having the jewels for attacking/life debuff. I'll just take my best defensive knight and attack with him and see what happens.
                What world do you play in that the crafting does something? I have surveyed a lot in G9 and it all seems to be for nothing.
                Resin Bound Driveways Eastbourne

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                • #9
                  Originally posted by tempicek View Post
                  Of course! What did you guys expect? It's just like hitting wilds. You are gonna beat the camp anyway, so your attack gear doesn't change the result much (only allows you to send less troops), only better defense can save you troops.
                  Defence has no effect on attacking. Same reason why the guards suck on attack they have super high defence and super low attack so they kill next to nothing.

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                  • #10
                    Originally posted by tempicek View Post
                    Of course! What did you guys expect? It's just like hitting wilds. You are gonna beat the camp anyway, so your attack gear doesn't change the result much (only allows you to send less troops), only better defense can save you troops.
                    I agree with this. I think there is a difference if you know you are going to fully beat the opposing force.

                    This is why Kabam tried to tell us that Imps offer a small shield for attackers. Only if you know your attacking force is going to win anyway!

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                    • #11
                      Originally posted by Lance1_top20killer View Post
                      Defence has no effect on attacking. Same reason why the guards suck on attack they have super high defence and super low attack so they kill next to nothing.
                      That's not quite right. It actually doesn't matter if you attack or defend, what does matter is who has the bigger/mightier army. Whoever is bigger gets to win and receives defensive bonus for it. The loser loses all, and the losses on the winning side are determined from the winner's defense (whether he was attacking or defending). In most cases we attack cities which are full of troops, which is why your defense doesn't matter in those attacks, unless going for the final hit. Attacking pict camps is just like those final hits.

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