I am not sure how often and to what extent the Developers monitor Global Chat, but there is a phenomenae that I feel needs to be brought to the attention of the game designers.
On a realm of which I am a member, there has appeared a Individual who has set the top 50 Alliances to hostile, and basically steals their wilds. This character then attempts to extort as many resources from that Alliance as possible in order to stop taking their wilds. This character also offers to sell wilds back at 10million resources.
That individual has since gone further and recruited 12 followers who spend all their time hunting wilds, attacking them, and then releasing them. That is all they do, apart from bragging in Global Chat how much they enjoy their exploits, and trying to claim DaneGeld in order for their attacks to cease.
Now, before people start messaging saying "This is a WAR GAME, and wild stealing is just part of that" - let me say "I AGREE".
I think "Wild Stealing" is a fundamental part of the game and should be allowed.
What is affecting game balance here is that people who steal wilds can then "hide" their troops. That is where the problem lies.
From every angle I can think of - whether you are a realist (you like the game to be like a real mediaeval simulation), you are a gamer (you just want to fight other people), a social player - which ever of these camps you come from, ideologically, being able to assault your opponent - and then hiding those troops is a game-breaking ability. I can think of no other game which compares to this - and I think from a financial perspective - Kabam will lose players (and revenue) from those who might already be on the edge of boredom or frustration.
I think it is easy to highlight problems without offering solutions, so let me do so :
I propose that any troop that is used in any kind of aggression should be given a cooling off period (12 hours, 24 hours, 48 hours - a matter for further debate) during which that troop cannot hide.
Another solution which I like less, is to set the refresh rate of "released" wilds to 24 hours, so that any wild that is stolen and then released can be claimed back without such huge losses.
I must say that this "hide ability" was already becoming a problem and making the game become stale - with the vast majority of "top alliances" basically building loads of troops and then hiding them except for when they smash up each others walls in order to try to hit one anothers might.
I would go a futher step and say that any troop that is hidden should not count towards might - or maybe only counts half (or two-thirds or some fraction) might. This would give an incentive to unhide some or all troops. Think about it - Might is Power. Power is the ability to influence or destroy which itself comes from troops. How does hiding those troops under a metaphorical rock fit in with the idea of Might and Power ?
On a realm of which I am a member, there has appeared a Individual who has set the top 50 Alliances to hostile, and basically steals their wilds. This character then attempts to extort as many resources from that Alliance as possible in order to stop taking their wilds. This character also offers to sell wilds back at 10million resources.
That individual has since gone further and recruited 12 followers who spend all their time hunting wilds, attacking them, and then releasing them. That is all they do, apart from bragging in Global Chat how much they enjoy their exploits, and trying to claim DaneGeld in order for their attacks to cease.
Now, before people start messaging saying "This is a WAR GAME, and wild stealing is just part of that" - let me say "I AGREE".
I think "Wild Stealing" is a fundamental part of the game and should be allowed.
What is affecting game balance here is that people who steal wilds can then "hide" their troops. That is where the problem lies.
From every angle I can think of - whether you are a realist (you like the game to be like a real mediaeval simulation), you are a gamer (you just want to fight other people), a social player - which ever of these camps you come from, ideologically, being able to assault your opponent - and then hiding those troops is a game-breaking ability. I can think of no other game which compares to this - and I think from a financial perspective - Kabam will lose players (and revenue) from those who might already be on the edge of boredom or frustration.
I think it is easy to highlight problems without offering solutions, so let me do so :
I propose that any troop that is used in any kind of aggression should be given a cooling off period (12 hours, 24 hours, 48 hours - a matter for further debate) during which that troop cannot hide.
Another solution which I like less, is to set the refresh rate of "released" wilds to 24 hours, so that any wild that is stolen and then released can be claimed back without such huge losses.
I must say that this "hide ability" was already becoming a problem and making the game become stale - with the vast majority of "top alliances" basically building loads of troops and then hiding them except for when they smash up each others walls in order to try to hit one anothers might.
I would go a futher step and say that any troop that is hidden should not count towards might - or maybe only counts half (or two-thirds or some fraction) might. This would give an incentive to unhide some or all troops. Think about it - Might is Power. Power is the ability to influence or destroy which itself comes from troops. How does hiding those troops under a metaphorical rock fit in with the idea of Might and Power ?
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