Announcement

Collapse

Forum Rules [Updated 12/21/2016]

MAIN RULES OF THE FORUMS

Please respect your community. Respect each other as you all enjoy the same thing ? The Game.

We encourage open and friendly discussion of the game and the Community. Moderators and Staff have final decisions on all matters, and are here to make sure that the Community remains a friendly, fun place appropriate for players of all backgrounds, ages and groups.

It is the forum member's responsibility to stay up to date on forum rules and to honor the behavior outlined.

PURPOSE OF THE FORUMS

These forums provide an area for constructive player discussions of the game. It also allows players to
help each other identify bugs and issues, and help each other reproduce and resolve them.

These forums are not the most direct way to contact support. If you?re having an issue with your game and you need direct assistance, please tap on the FAQ/Support tab within the game.

CHANGES OR IMPROVEMENT

Please make sure to stay updated on these rules by reviewing this page from time to time.

SET RULES

This is a private board. As such, decisions made are final.
We reserve the right to remove any message board content without notice for any reason.


Rule 1: Responses to rule violations
Violating these rules will result in warnings, either formal or informal, suspensions, banning, or other sanctions.

Rule 2: Respect other users on the forums
- Do not make attacks or insult other users, either in the forums or through private messages. Disagreements and debates are fine, but don?t make it personal.
- Do not attack groups. This includes professions, races, religions, sexual orientations, genders, incomes, or even vague groups like ?you people.?
- Do not use ill terms which are offensive to groups, do not ?flame?, ?troll.? or ?haze?.

Rule 3: Respect the forum purpose and structure
- Make your posts in the appropriate forum.
- Please use the Search function. If a relevant thread already exists, please post there instead of creating a new thread about the same topic. Duplicate threads will be closed to keep the forums orderly and easy to navigate.
- Keep off-topic posts in the off-topic forum.
- Don?t start discussions about games that are not ours.
- Do not cross-link to other message boards or websites unless approved by a moderator.

Rule 4: Respect the law
- Do not post anything illegal under U.S. law, or encourage other users to break the laws of the U.S. or their country of residence.
- Do not encourage users to break terms of service. This includes giving information about how to find scripts, exploits, or cheats, as well as arranging to buy or sell accounts or virtual goods.

Rule 5: Respect the audience
Think about who you're talking to. Users may be as young as 13 on these message boards, and may be male or female, and from countries across the globe.
- Keep your language civil. Profanity is frowned on.
- Do not post Adult Material, inappropriate graphic sexual content in any format, or links to sexually explicit sites.
- Do not post graphic images or explicit descriptions of violent acts.
- Do not use an avatar or signature that could offend other users. They have to look at it a lot.

Rule 6: Respect privacy
- Do not post any private emails or private messages unless you have the explicit permission of each person involved in the exchange.
- Do not post private communication between customer support, members, moderators, or administrators on these forums, or anywhere else. (This include support ticket responses)
- Do not post any information covered by a non-disclosure agreement or beta testing agreement. Even if you somehow have inside information about our competitors, for legal reasons we don?t want to hear it.
- Do not post Facebook information about other forum users.
- Do not post any private information about other users.
- Do not post in-game information in an attempt to have other players attack your target. Be careful to not cross the line into bullying.

Rule 7: Do not spam
- Do not post repeatedly about the same topic.
- Do not spam users on the forums or through private messages.
- Do not start a thread without actual purpose.
- Do not start a thread about a news story or article unless you make it clear what the story is about, and offer your own opinion to start a discussion.

Rule 8: Respect your account
- Do not share your account information with other individuals. You will be held responsible for any rules violations that occur under your account.
- Do not create new accounts or use other tricks to avoid suspensions or bans.
- Do not create ?sock puppet? accounts ? multiple accounts created just so that you can agree with yourself and make it seem like your ideas have more support than they do.
- Never include your e-mail address or any other personal information in posts.

Rule 9: Respect the Moderators
- Do not post using the color red. This color is reserved for moderators.
- Do not impersonate moderators. Do not claim to speak for the moderators.

Rule 10: Respect the decisions of the moderators
- The moderation teams reserves the right to warn, suspend, or permanently ban users judged to be acting against the spirit of the rules, even if the user is following the letter of the rules.
- Do not argue with moderators about moderator decisions. You can disagree with a moderator?s opinions, just like any other poster, but when they post moderator actions in red text, it is considered final.
- Moderators have no access to your game account. If you have an issue you must contact customer service.

Generally, BE NICE. There is nothing wrong with being nice to each other.
See more
See less

Wrong battle result

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts
    dviaa200
    Junior Member

  • CaptainAngry
    replied
    Originally posted by Blaze6210 View Post
    The lifesaving bonus he refers to is often called winners advantage, better known as 'defenders advantage', as defenders usually recieve it more often. Since his force was so much larger than yours, his troops suffered fewer losses than it should have because of the amount it overpowered you, giving it a buff.
    Thanks! Now I see why. Your explanation is sooooooo much better than that of shaedes

    Leave a comment:

  • Guest
    Guest

  • Blaze6210
    replied
    The lifesaving bonus he refers to is often called winners advantage, better known as 'defenders advantage', as defenders usually recieve it more often. Since his force was so much larger than yours, his troops suffered fewer losses than it should have because of the amount it overpowered you, giving it a buff.

    Leave a comment:

  • Guest
    Guest

  • Shaedes
    replied
    Originally posted by CaptainAngry View Post
    My defending troops had 3 types tier 1s each numbered around 20k and a ram numbering 3k. The attacking troops had rams numbered 3k and each type of tier 2s around 28k. If what you said was true, then how do you explain this?
    Look dude. Ive explained it twice. The guy's force was stronger than yours by a fair margin and he got a lifesaving bonus as a result, resulting in less of your opponents troops killed and less of your opponents might lost. I dont know how I can make it any clearer.

    Using the numbers given earlier:
    Your Opponents troop strength: 375720
    Your Troop Strength: 258390

    The absolute most you could have killed would have been just shy of 64,000 Tier 2. Since the attacker won by a fair margin he only lost in the neighborhood of 43,750 troops.

    The lifesaving bonus roll was kind to him for sure, but it is not outside the realms of expectations.

    Shaedes

    Leave a comment:

  • dviaa200
    Junior Member

  • CaptainAngry
    replied
    Originally posted by Shaedes View Post
    I did answer your question. He overmatched you by a fair margin (around 50%) so he got a lifesaving bonus when his losses were calculated. The bonus is determined by how much advantage you have over your opponent which includes the troop types/number of the defender and attacker.

    Shaedes
    My defending troops had 3 types tier 1s each numbered around 20k and a ram numbering 3k. The attacking troops had rams numbered 3k and each type of tier 2s around 28k. If what you said was true, then how do you explain this?

    Leave a comment:

  • Guest
    Guest

  • Shaedes
    replied
    Originally posted by CaptainAngry View Post
    Hm... Did not really answer my question. Researches were the same. The only differences were the knight levels, and the troop tiers. And also I had an item buff(barkskin) attacker did not
    I did answer your question. He overmatched you by a fair margin (around 50%) so he got a lifesaving bonus when his losses were calculated. The bonus is determined by how much advantage you have over your opponent which includes the troop types/number of the defender and attacker.

    Shaedes

    Leave a comment:

  • dviaa200
    Junior Member

  • CaptainAngry
    replied
    Originally posted by Shaedes View Post
    You did not mention whether or not you had equal levels of research. IF that is the case, than the attackers troop strength was 375720 while yours was 258390. He got a lifesaving bonus as a result of overmatching you which could account for the lower might loss than you were calculating.

    If your troops had of killed an equal amount of troop strength youd have taken out 63958 T2 for a might killed of just over a million. That is not beyond the realms of expectations. Heck, even if he was at half levels of research you'd only matchup with 71k of his T3.

    Troop types (artillery, foot, and horse) and quantity of each also can play a factor

    Shaedes
    Hm... Did not really answer my question. Researches were the same. The only differences were the knight levels, and the troop tiers. And also I had an item buff(barkskin) attacker did not

    Leave a comment:

  • Guest
    Guest

  • Shaedes
    replied
    You did not mention whether or not you had equal levels of research. IF that is the case, than the attackers troop strength was 375720 while yours was 258390. He got a lifesaving bonus as a result of overmatching you which could account for the lower might loss than you were calculating.

    If your troops had of killed an equal amount of troop strength youd have taken out 63958 T2 for a might killed of just over a million. That is not beyond the realms of expectations. Heck, even if he was at half levels of research you'd only matchup with 71k of his T3.

    Troop types (artillery, foot, and horse) and quantity of each also can play a factor.

    Shaedes

    Leave a comment:

  • dviaa200
    Junior Member

  • CaptainAngry
    replied
    Originally posted by CaptainAngry View Post
    No walls. The attacking troops were 3k tier 3s rams and the rest were tier 2s(total90k) my defending army was composed of 3k rams also but the rest were tier 1s.(also 90k. Yep, I was zeroed in the attack lol) Since tier 1s have 1/4 the might value of those tier 2s but with half the strength(attack and defense) of tier 2 troops(with my Marshall's bonuse), I expected the ratio to be 2:1 in the least. A 3:1 is the actual ratio I expect. Thanks for responding so quickly to my post. You are awesome bob
    Tier1s are 1/4 the might value of tier 2s. And my whole army numbered at 90k with 3k rams, and rest tier 1s. See why I believe the result was wrong? If tier 1s inflict 2x more might losses against tier 2s when knights are equally leveled, they should killed 4x as much might when my knight is 2x level higher and a barkskin was activated

    Leave a comment:

  • dviaa200
    Junior Member

  • CaptainAngry
    replied
    Originally posted by Farmer Bob View Post
    more info needed.

    troops involved on both sides. for ex: since t2 are as powerful as 2 t1's but the might is 4x as much that would change ratio.

    walls involved?

    were poison edge and healing the same on both sides?

    No walls. The attacking troops were 3k tier 3s rams and the rest were tier 2s(total90k) my defending army was composed of 3k rams also but the rest were tier 1s.(also 90k. Yep, I was zeroed in the attack lol) Since tier 1s have 1/4 the might value of those tier 2s but with half the strength(attack and defense) of tier 2 , I expected the ratio to be 2:1 in the least. A 3:1 is the actual ratio I expect. Thanks for responding so quickly to my post. You are awesome bob

    Leave a comment:

  • ocupunikojid
    Banned

  • Farmer Bob
    replied
    more info needed.

    troops involved on both sides. for ex: since t2 are as powerful as 2 t1's but the might is 4x as much that would change ratio.

    walls involved?

    were poison edge and healing the same on both sides?

    Leave a comment:

  • Guest
    Guest

  • 580413
    Guest started a topic Wrong battle result

    Wrong battle result

    I've defended against a 114 knight led attacker while my 212 knight was assigned as Marshall. My barkskin was activated and the attacker has no item buffs. From my calculation, the ratios should be AT LEAST 2:1. However, the result shows I lost 400k might comparing to the attacker's 700k might drop. The might ratio drop for the attacker was less than I expected. Anyone here knows the reason why? Is my calculations wrong or do some knights provide more bonuses than others?
Working...
X