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Add New Features Such As Card Shop or Card Trading.

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  • Add New Features Such As Card Shop or Card Trading.

    Gems in Heroes of Camelot are already expensive enough. 30$ for 10 virtual cards (mostly 3* because it is at random is way too expensive.) We would like to invest in something that is worth our money, not some random unwanted cards we waste our time and money on. Here are a couple of suggestions:

    1. Add a card shop, for example, every week you can have a selection of cards from 3 to 6 stars on sale. For 50 to 500 gems each. This way, when we find cards we like or need we dont have to waste our money on some random packs that always return bad cards pike 3* or rarely 4* cards. We would put our money, or our rewards into something we actually want.

    2. Add a trade center. How many cards we have, that we already have and dont need? I would add a trade center. Want to make money off of it? Fine then charge 1$ to put a card up for trade. Once the card up for trade you can choose what card you seek in return. For example I put a guardian angel, I ask for the horsemen death. Once the trade done, it cannot be undone.

    3. You seriously need to fix 3 things in arenas. 1. The rewards are awesome but it is always the same people that win those amazing rewards and to them those rewards are like nothing while less fortunate players have no chance of acquiring such awards. I have a hard time getting 5000 points in arena while other people are at 35000. Always the same people, of course they have very strong teams. You should really make arenas with the same rewards but with restrictions like lv 90 or less, lv 80 or less. To give a chance to all those other players to play competively. 2. Fix the preview in arenas, how many times have I lost a high streak because it said 43647 attack and the battle ends up to be against a 563892 attack guy? Its miss leading at times and that makes it unfair because you lose your streak and you can do norhing about it. 3. Why do you put Easy Normal Hard in arena when easy I often get people with 6 times the power of my team. Is that suppose to be considered easy? Fix it please. Thank you.

  • #2
    A card shop or card trade would kick out f2p from the game. Please not...
    The arena issues are OK, but player level is meaningless, better restricting by strength (A, S, up to SS) as in the "Equality" arena.
    The Easy/Medium/Hard seems to be completely random, maybe it needs a fix to search the opponents by strength in the nearby ranks.

    Comment


    • #3
      what are you talking about, it wouldn't affect free 2 play at all.

      What are you talking about, f2p has absolutely no link with card shops at all.
      Originally posted by Mix Thorngall View Post
      A card shop or card trade would kick out f2p from the game. Please not...
      The arena issues are OK, but player level is meaningless, better restricting by strength (A, S, up to SS) as in the "Equality" arena.
      The Easy/Medium/Hard seems to be completely random, maybe it needs a fix to search the opponents by strength in the nearby ranks.

      Comment


      • #4
        And it has everything to do with pevels cause a lv 100 can put on a ss team instead of his sss team and that wouldn't change the fact that he will have more tickets/points/advantage over those who have way less. Levels cannot be changed and it would allow people that are lower level to level up with prizes that would help them.

        Comment


        • #5
          I think best bet would be using daily log in to take advantage of trading:

          Example:

          On the last day instead of merlins put a single trading ticket there good until the day before you get your next, and make it only valuable towards stuff in inventory and vault and not your deck as people will get strong way to fast..
          And I don't mean that in a harsh way by saying that just meaning a lot of us have multiples of 5-6* cards we can't even use and I would personally like to see something like this happen.

          Comment


          • #6
            Trading will hands down destroy this game. Mass exodus of players, since card trading is equivalent to straight up cheating in HoC.

            Comment


            • #7
              Getting better cards does not make you stronger in this game.

              Getting better cards than your opponents makes you stronger.

              With a trade system many players will get decks that are similar or to a few percent stat difference. This will result in an arena system where the first to enter is the winner due to arena guardians and all other will be stuck in a soup of losing 50% of all fights due to you fight yourself.

              Trading is not valid because this is not your deck against the game world. It's about arena advancement.


              If Arenas was less important and world pve content was increased - then I would support trade. But I would also be playing a very different game.

              Comment


              • #8
                creo que la idea del comercio de tarjetas es muy buena, seamos realistas que kabam solo se interesa en llenar sus arcas mientras que los jugadores que no pueden comprar gemas tienen que conformarse con un maso que d ataque no llega a los 100k y en arena debe jugar con otro que en una sola cuadrilla llega a los 200k de ataque. yo soy de argentina, aqui el dolar vale 12 pesos(moneda local) de esa forma es imposible ponerle dinero al juego porque para tener un buen maso debes gastar minimo 3 sueldos.

                Comment


                • #9
                  Originally posted by XxXx_Death_xXxX View Post
                  3. You seriously need to fix 3 things in arenas. 1. The rewards are awesome but it is always the same people that win those amazing rewards and to them those rewards are like nothing while less fortunate players have no chance of acquiring such awards. I have a hard time getting 5000 points in arena while other people are at 35000. Always the same people, of course they have very strong teams. You should really make arenas with the same rewards but with restrictions like lv 90 or less, lv 80 or less. To give a chance to all those other players to play competively. 2. Fix the preview in arenas, how many times have I lost a high streak because it said 43647 attack and the battle ends up to be against a 563892 attack guy? Its miss leading at times and that makes it unfair because you lose your streak and you can do norhing about it. 3. Why do you put Easy Normal Hard in arena when easy I often get people with 6 times the power of my team. Is that suppose to be considered easy? Fix it please. Thank you.
                  This could be sorted if it would show whole deck like in fight mode before the fight, just not indicating separate hp+atk stats... It`s your knowledge of possible combo combinations that would prevent you from getting into huge massacre of your team.

                  There is a huge need for a lot more deep deck strength indication variety as SSS could be anything from 270k hp to 1kk hp. It could be split in two indicating HP and ATK separately. Proper help table with guidance would be useful lets say S 80k-140k. that would help a lot.

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