Some suggestions about some uselless aspects of the game that could be changed to make the game better, or at least, make it usefull.
1st, player level
Actually useless, well, only usefull to earn card space on your inventory, but, it doesn't matter if you are level 100 or level 1, so, it would be good to put some kind of bonus to your company. For example:
player level-----> company bonus
1- 10 -----> 1% bonus yo hp and attack
11 - 20 -----> 2% bonus yo hp and attack
21 - 30 -----> 3% bonus yo hp and attack
31 - 40 -----> 4% bonus yo hp and attack
41 - 50 -----> 5% bonus yo hp and attack
51 - 60 -----> 6% bonus yo hp and attack
61 - 70 -----> 7% bonus yo hp and attack
71 - 80 -----> 8% bonus yo hp and attack
81 - 90 -----> 9% bonus yo hp and attack
91 -100 -----> 10% bonus yo hp and attack
2nd, Druid/Camelot bonus
Actually, it doesn't matter if you choose camelot or druid when you start the game, so, my suggestion is that if you are a Druid player, then, you will earn a bonus to your company in your druid cards, I mean, If you are druid, and you have your totem guard with 30000 atack in your company, you will earn a bonus of 5% (for example) on your druid cards, so, your totem guard will have an attack of 31500 of attack, but, your camelot cards will not recieve any bonus. And the same if you are camelot player, your camelot cards will recieve bonus, but your druid cards will not recieve this bonus.
It would be good to change the company bonus too, because if you want to use a pure druid or camelot company, the bonus that you recieve is really low, and it doesn't help you to choose this kind of deck, so, it would be good to raise this bonus to a higher %.
3rd, Castle siege
I think that this event should be changed to something more related with guild pvp. Actually, there are any good reason for a guild to claim and upgrade castles, so, my suggestion is related with this, we should have a guild rewards for guild members, even if we have a good player rewards, we should have a good guild rewards, and guild should recieve bonus for claim castles, upgrades, and defend this castles, I mean a ranking bonus, to force guilds to claim castles and fight against other guilds to make them lose their castles.
By the way, If a guild claims a castle, every member of the guild should go to the army automatically, so, if you want to fight a guild, then you will need to fight each member of the guild, and for thoose guilds with godlike players, once your guild fights this godlike player 5 times, this player is defeated. The main idea is to make this event more related with guild fights, not only with free boss fights.
That's all.
1st, player level
Actually useless, well, only usefull to earn card space on your inventory, but, it doesn't matter if you are level 100 or level 1, so, it would be good to put some kind of bonus to your company. For example:
player level-----> company bonus
1- 10 -----> 1% bonus yo hp and attack
11 - 20 -----> 2% bonus yo hp and attack
21 - 30 -----> 3% bonus yo hp and attack
31 - 40 -----> 4% bonus yo hp and attack
41 - 50 -----> 5% bonus yo hp and attack
51 - 60 -----> 6% bonus yo hp and attack
61 - 70 -----> 7% bonus yo hp and attack
71 - 80 -----> 8% bonus yo hp and attack
81 - 90 -----> 9% bonus yo hp and attack
91 -100 -----> 10% bonus yo hp and attack
2nd, Druid/Camelot bonus
Actually, it doesn't matter if you choose camelot or druid when you start the game, so, my suggestion is that if you are a Druid player, then, you will earn a bonus to your company in your druid cards, I mean, If you are druid, and you have your totem guard with 30000 atack in your company, you will earn a bonus of 5% (for example) on your druid cards, so, your totem guard will have an attack of 31500 of attack, but, your camelot cards will not recieve any bonus. And the same if you are camelot player, your camelot cards will recieve bonus, but your druid cards will not recieve this bonus.
It would be good to change the company bonus too, because if you want to use a pure druid or camelot company, the bonus that you recieve is really low, and it doesn't help you to choose this kind of deck, so, it would be good to raise this bonus to a higher %.
3rd, Castle siege
I think that this event should be changed to something more related with guild pvp. Actually, there are any good reason for a guild to claim and upgrade castles, so, my suggestion is related with this, we should have a guild rewards for guild members, even if we have a good player rewards, we should have a good guild rewards, and guild should recieve bonus for claim castles, upgrades, and defend this castles, I mean a ranking bonus, to force guilds to claim castles and fight against other guilds to make them lose their castles.
By the way, If a guild claims a castle, every member of the guild should go to the army automatically, so, if you want to fight a guild, then you will need to fight each member of the guild, and for thoose guilds with godlike players, once your guild fights this godlike player 5 times, this player is defeated. The main idea is to make this event more related with guild fights, not only with free boss fights.
That's all.