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Fix for Drop rates for city events

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  • Fix for Drop rates for city events

    I would suggest adding a counter to each players individual kill count and having a mandatory drop of boss card after every 50 kills. If that player gets a drop sooner than the 50 kills, it resets the counter back to zero. This method will still allow players to "get lucky", but also reduces the frustration for players that go 100+ kills without a boss drop and then has to listen to others in chat brag about getting 8 boss cards in 100 kills. Gaea likes to preach about fair play, yet the RNG system is completely random and allows for very unfair drop rates to occur.

    I have been on both sides of this, great luck and getting 8 boss cards in less than 150 kills. I have also been on the bad side where I have currently 200 boss kills and only 1 boss drop.

    It should be relatively each to implement, add code that creates a counter on each player during events. That counter tracks boss kills and increments by one upon each kill. Within that section of code, add an second piece of code that reads that incremental number and says "if 50, drop boss card, else use random loot drop". Final piece of code says "if boss drop, reduce counter to 0, else ignore"

    I think this would keep more players interested, rather than getting frustrated and stop playing. They would know, at the very least...50 kills max to a boss drop and would encourage them to keep going.

  • #2
    Originally posted by TheMightyThor View Post
    I would suggest adding a counter to each players individual kill count and having a mandatory drop of boss card after every 50 kills. If that player gets a drop sooner than the 50 kills, it resets the counter back to zero. This method will still allow players to "get lucky", but also reduces the frustration for players that go 100+ kills without a boss drop and then has to listen to others in chat brag about getting 8 boss cards in 100 kills. Gaea likes to preach about fair play, yet the RNG system is completely random and allows for very unfair drop rates to occur.

    I have been on both sides of this, great luck and getting 8 boss cards in less than 150 kills. I have also been on the bad side where I have currently 200 boss kills and only 1 boss drop.

    It should be relatively each to implement, add code that creates a counter on each player during events. That counter tracks boss kills and increments by one upon each kill. Within that section of code, add an second piece of code that reads that incremental number and says "if 50, drop boss card, else use random loot drop". Final piece of code says "if boss drop, reduce counter to 0, else ignore"

    I think this would keep more players interested, rather than getting frustrated and stop playing. They would know, at the very least...50 kills max to a boss drop and would encourage them to keep going.
    IMO GAEA wants that you play in rush mode only (so you lose a lot of pots) or that you pay for the BOT (torg). The rule for players that are playing manually is that must be frustrated and stop playing. I can agree also for a boss every 100 kills (personally in every nightmare events I have found 1 boss every 100/200 kills.

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