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Event Boss drop rate

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  • Event Boss drop rate

    I just wanted to throw this out there. Currently getting a boss drop is all about luck. Some get it after a few battles others have to grind for more than 4 hrs to get even a single drop and a few players who still havent gotten reflect dnt even attempt it. Even though we eventually 8 card them it really never racking. So to balance it and also make it so that even players without reflect would atleast have a chance of getting a drop, I say it would be really good if could implement the pesudo-chance from dota2. (im not sure if I typed that write.) Basically its that the flat drop rate of the boss card would be the same but with each unsucessful drop after battling the drop chance would increase by a certain amount. After getting the boss card drop then the chance would reset back to its original amount.

    Example: lets say the current boss card hasba drop chance of 0.10% (dnt knw if its right). With each unscessful drop the chance would increase by +0.5%. so the 1st battle would be 0.10% of dropping, 2nd would be 0.15%, 3rd 0.20% and so on. After getting a drop the chance would revert back to 0.10%.

  • #2
    Originally posted by Launcelot de Lac View Post
    I just wanted to throw this out there. Currently getting a boss drop is all about luck. Some get it after a few battles others have to grind for more than 4 hrs to get even a single drop and a few players who still havent gotten reflect dnt even attempt it. Even though we eventually 8 card them it really never racking. So to balance it and also make it so that even players without reflect would atleast have a chance of getting a drop, I say it would be really good if could implement the pesudo-chance from dota2. (im not sure if I typed that write.) Basically its that the flat drop rate of the boss card would be the same but with each unsucessful drop after battling the drop chance would increase by a certain amount. After getting the boss card drop then the chance would reset back to its original amount.

    Example: lets say the current boss card hasba drop chance of 0.10% (dnt knw if its right). With each unscessful drop the chance would increase by +0.5%. so the 1st battle would be 0.10% of dropping, 2nd would be 0.15%, 3rd 0.20% and so on. After getting a drop the chance would revert back to 0.10%.
    What you say - they don't control the 6* card that have player. And this is really very big problem. Because the chance of summon 6* card is one from 100 stones and what I need to say if I have 8 cards of Galzra and 8 cards of war and only one paladin veteran and where I summon 1000 stones I summon another 2 war and 2 Galzra the 9 and the 10 and zero infernus and zero veteran palladin. This is real problem I don. Say a boys 5* cards because I have all of 5* cards not 8 but from 10 to 25. But I don t see problem in this . The big problem is if you have full updated card 6* and you summon this card without limit and you have other 6* card only one . I think first what need to do - to fix this problem . Because if after full update may be only for 6* the players be shure that was be summon other needed card not repeat the game was more interesting and more playable

    Comment


    • #3
      Originally posted by Daria7410 View Post
      What you say - they don't control the 6* card that have player. And this is really very big problem. Because the chance of summon 6* card is one from 100 stones and what I need to say if I have 8 cards of Galzra and 8 cards of war and only one paladin veteran and where I summon 1000 stones I summon another 2 war and 2 Galzra the 9 and the 10 and zero infernus and zero veteran palladin. This is real problem I don. Say a boys 5* cards because I have all of 5* cards not 8 but from 10 to 25. But I don t see problem in this . The big problem is if you have full updated card 6* and you summon this card without limit and you have other 6* card only one . I think first what need to do - to fix this problem . Because if after full update may be only for 6* the players be shure that was be summon other needed card not repeat the game was more interesting and more playable
      I dnt think you understand my post. Im talking abut event boss drops not summons.

      Comment


      • #4
        Awesome idea mate

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