So, I wanted to address the issue with the Arena and throw out some suggestions.
I understand we are far from fully fixing the arena to make everyone happy, so suiciding tickets to hit certain levels of might is required.
But before I make any suggestions let me quickly mention what was attempted before. There was a point in time where you wouldn't really run into top tier decks, and anyone could get streaks going. There was a huge outcry by the top players at the time to reverse it back because there wasn't really a point in having a good deck if anyone could compete. now of course they are right to some extent, there should be reasons to strive for stronger decks for PVP.
BUT the current chasm is very prohibitive, we went from hitting moderately sized streaks during that time, back to 50% winrate due to running into a top deck after winning.
I would like to address the difficulty curve, as it really does not promote people to keep burning themselves out on arenas because they cannot streak. Now what can we do to fix the issue if even a little bit? Without requiring the overdue arena revamp.
I will cover a quicker fix involving taking advantage of rank rewards, in the current iteration of the game rank rewards make zero sense, ESPECIALLY with cheaters being a current issue. Here is an example of a broken arena system.
- Reward to top 5 players of arena get arbitrary new 6* card.
- Players enter arena, only those with large streaks can remain competitive for top rank.
- Players with top decks get top rewards, top decks get new stuff.
- Next arena comes out, same rewards to top 5, same competition among top decks.
The big issue here is ranking is a competition only among a VERY small segment of players. But the heart of the game is supposed to be facing off against other players in the arena. And the current system propagates the same top decks only getting stronger. Now I understand top decks should have an advantage but their advantage should lie under SECURITY in rewards and TIME SPENT, their advantage should not lie in EXCLUSIVITY. I will cover these terms below.
SECURITY,TIME SPENT
- Lets say the top reward is given to the top 50 players, a fairly decent chunk of players. Lets see how this would effect things.
- Top players shoot up into the ranks as normal, have no trouble staying within top 50.
- mid level players compete for pretty much any spots they can, rank 40-50 would require a fight to hold.
- What do we see when the arena is over? Top decks have their easier access to top ranks not required to fight as hard to hold top prize.
- Mid level players get the same powerful reward for fighting each other into the top 50. We now have a handful of non-top players get their hands on new powerful cards.
- This will in turn allow the potential for new competition in top decks. Mid tier decks now have the capability to fight their way into better decks via larger rank space.
- There is now much more incentive to compete for rank, of course you wont hit rank 1-5, BUT you could work your way to becoming a stronger deck.
EXCLUSIVITY
-The above segment showed how rewarding rank 1-50 the same way could positively effect competition by promoting growth. The issue in only rewarding ranks 1-5 with top reward is that top tier decks are now exclusive. To get top tier cards you ALREADY need to be a top tier deck, its almost impossible to outgrind a top tier deck because you simply cant get the same type of streak going.
I feel like there is a lot of missed game play potential in arenas by making rank rewards so tight, rewarding so few does not give out much for the community to work with. and in all honesty tweaking rank rewards is a very easy fix, and personally it would effect my activity in arena dramatically if there was even a sliver of a chance to compete for the 6* available in rank rewards.
The more complex solution requires changing the matchmaking algorithm, to either allow potential streaks in mid tier players, or simply reward might differently. But I doubt this is feasible or even worthwhile until we get an arena revamp.
The aspects of the arena changes I covered above give a lot more incentive to actually play the game for a large group of players, I hope I can get some feedback on this or confirmation of some sort that an admin has read through it, I'm trying to contribute what I can to the game as I enjoy it, but there is a lot of missed play-ability that is quite easy to tweak.
I understand we are far from fully fixing the arena to make everyone happy, so suiciding tickets to hit certain levels of might is required.
But before I make any suggestions let me quickly mention what was attempted before. There was a point in time where you wouldn't really run into top tier decks, and anyone could get streaks going. There was a huge outcry by the top players at the time to reverse it back because there wasn't really a point in having a good deck if anyone could compete. now of course they are right to some extent, there should be reasons to strive for stronger decks for PVP.
BUT the current chasm is very prohibitive, we went from hitting moderately sized streaks during that time, back to 50% winrate due to running into a top deck after winning.
I would like to address the difficulty curve, as it really does not promote people to keep burning themselves out on arenas because they cannot streak. Now what can we do to fix the issue if even a little bit? Without requiring the overdue arena revamp.
I will cover a quicker fix involving taking advantage of rank rewards, in the current iteration of the game rank rewards make zero sense, ESPECIALLY with cheaters being a current issue. Here is an example of a broken arena system.
- Reward to top 5 players of arena get arbitrary new 6* card.
- Players enter arena, only those with large streaks can remain competitive for top rank.
- Players with top decks get top rewards, top decks get new stuff.
- Next arena comes out, same rewards to top 5, same competition among top decks.
The big issue here is ranking is a competition only among a VERY small segment of players. But the heart of the game is supposed to be facing off against other players in the arena. And the current system propagates the same top decks only getting stronger. Now I understand top decks should have an advantage but their advantage should lie under SECURITY in rewards and TIME SPENT, their advantage should not lie in EXCLUSIVITY. I will cover these terms below.
SECURITY,TIME SPENT
- Lets say the top reward is given to the top 50 players, a fairly decent chunk of players. Lets see how this would effect things.
- Top players shoot up into the ranks as normal, have no trouble staying within top 50.
- mid level players compete for pretty much any spots they can, rank 40-50 would require a fight to hold.
- What do we see when the arena is over? Top decks have their easier access to top ranks not required to fight as hard to hold top prize.
- Mid level players get the same powerful reward for fighting each other into the top 50. We now have a handful of non-top players get their hands on new powerful cards.
- This will in turn allow the potential for new competition in top decks. Mid tier decks now have the capability to fight their way into better decks via larger rank space.
- There is now much more incentive to compete for rank, of course you wont hit rank 1-5, BUT you could work your way to becoming a stronger deck.
EXCLUSIVITY
-The above segment showed how rewarding rank 1-50 the same way could positively effect competition by promoting growth. The issue in only rewarding ranks 1-5 with top reward is that top tier decks are now exclusive. To get top tier cards you ALREADY need to be a top tier deck, its almost impossible to outgrind a top tier deck because you simply cant get the same type of streak going.
I feel like there is a lot of missed game play potential in arenas by making rank rewards so tight, rewarding so few does not give out much for the community to work with. and in all honesty tweaking rank rewards is a very easy fix, and personally it would effect my activity in arena dramatically if there was even a sliver of a chance to compete for the 6* available in rank rewards.
The more complex solution requires changing the matchmaking algorithm, to either allow potential streaks in mid tier players, or simply reward might differently. But I doubt this is feasible or even worthwhile until we get an arena revamp.
The aspects of the arena changes I covered above give a lot more incentive to actually play the game for a large group of players, I hope I can get some feedback on this or confirmation of some sort that an admin has read through it, I'm trying to contribute what I can to the game as I enjoy it, but there is a lot of missed play-ability that is quite easy to tweak.
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