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skill proc priority discuss

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  • skill proc priority discuss

    Sorry for my English to the players and GMs

    There's alot of issue of skill proc priority could be discussed.
    Such as why a card's skill said "....at first turn." just like Corraddin of the Spear, but you still need to put him in the first slot of the team to make the proc 100% activated.
    But I mainly discuss is the effect "Always activates if at least half the enemy party is XXX" and the other cards which got the effect involved by enemy's cards.
    It's too weird to mention the activation requirement of those cards. Because it doesn't matter what requirement should be they still not 100% without putting them into the first slot of the team.

    There's alot of Ice overlord team in our server. Ice overlord and Forest Guardians combo team.
    It's take me so far to figure out how to defeat them without spending money on collect a team with million HP, and it's the best part of TCG or CCG games, trying hard to defeat your enemy. I love HOC not only game arts but also it's a TCG mobile game!
    After I change some party to test the result, I found that one of the Forest Guardians "Stone Ancient" whose effect is depending on how many Camelot in the enemy party. I build a 7 camelots and other villian party to test.
    It's still doing nothing to prevent Ice Overlord activating its effect.

    I believe it is discussable, some was approve this some wasn't.
    But It's the important part of a TCG game, so GMs please join our discussion to make consensus of what skill proc priority should be.

  • #2
    Kabam is never going to reveal their ****ty code and how skill proc works.
    If you play enough, you will see that your skill proc is at a disadvantage almost all the time when u fight in an arena.
    Before there used to be the high mana skill proc bug which everyone cried about. And ever since they took it out, the skill proc has been so random its unbelievable. Technically you can only achieve Ice Overlord to proc 3 times by using only the 25% skill boost now.

    Likewise, there is little to no sense of having a leader card since their skill proc is the same as null. Its better to place something u don't want at the front and place the one u want to proc second. This way the second card proc's a lot. After few testing of course I saw this trend. Leader card = close to 1% proc.

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    • #3
      I don't know about any issues with the skill proc. I saw it written in some other forum thread and I suppose that it's no secret that the skills are evaluated from left to right. I have been relying on that and it has always worked for me. For example the farm team listed here that use Lady of the Lake or Ageless Scorpion only work thanks to the order of the cards. Your Corradin will always proc in the first turn unless you put another card in front of him that will proc instead.

      On another note, some of the proc conditions are rather strange. I thing I saw a Druid Initiate proc against a wandering boss even though it's skill description says that it should only proc if the enemy team has a Squire. However, I consider that to be a minor issue.

      By the way, Stone Ancient is not the right card to stop Ice Overlord. If you want to silence Ice Overlord, use Sir Percival (with a skill enhancing combo) or the Last Word combo or similar. You still need luck, though.

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      • #4
        Originally posted by Lukesamano View Post
        Sorry for my English to the players and GMs

        There's alot of issue of skill proc priority could be discussed.
        Such as why a card's skill said "....at first turn." just like Corraddin of the Spear, but you still need to put him in the first slot of the team to make the proc 100% activated.
        But I mainly discuss is the effect "Always activates if at least half the enemy party is XXX" and the other cards which got the effect involved by enemy's cards.
        It's too weird to mention the activation requirement of those cards. Because it doesn't matter what requirement should be they still not 100% without putting them into the first slot of the team.

        There's alot of Ice overlord team in our server. Ice overlord and Forest Guardians combo team.
        It's take me so far to figure out how to defeat them without spending money on collect a team with million HP, and it's the best part of TCG or CCG games, trying hard to defeat your enemy. I love HOC not only game arts but also it's a TCG mobile game!
        After I change some party to test the result, I found that one of the Forest Guardians "Stone Ancient" whose effect is depending on how many Camelot in the enemy party. I build a 7 camelots and other villian party to test.
        It's still doing nothing to prevent Ice Overlord activating its effect.

        I believe it is discussable, some was approve this some wasn't.
        But It's the important part of a TCG game, so GMs please join our discussion to make consensus of what skill proc priority should be.
        as Aaron had said 'the game goes in order when determining which skill is used.

        Game checks Card 1 for proc. If yes, it skips the rest and procs with Card 1. If no, it continues to Card 2.

        Game checks Card 2 for proc. If yes, it skips the rest and procs with Card 2. If no, it continues to Card 3.

        etc. etc. etc.'

        that means that if for example you have the card that always activates at first turn in third position then 2 other cards will have the CHANCE to activate before it.if they dont your card will surely activate but if one of them does then it will be skipped.if you want it to activate for sure you have to put it first.and in general always have the cards you want to activate more often before the rest.

        the only way of preventing opponent's cards from activating is with stun or silence skills.what party you are using plays no role in how often opponents cards activate

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