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Cards that need help badly, and some combo suggestions

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  • Cards that need help badly, and some combo suggestions

    I decided to make a quick list of the cards I think need some love from the gms when fixing skills and combos. Please let me know if you disagree with any of my choices or have any you would like to add

    My criteria is cards that I can't see anyone ever useing for anything, bad stats bad combos, bad procs , a card that would literally only be in your deck because it's the first 5 or 6 * card u have at its tier and just want the stats . I can at least see most other cards being used by someone if they where to complete that combo first

    6*
    Hope ( we have lost it for her)
    Myrrdin
    Treehound
    Shiver heart

    These cards combos are all so bad they will never see play time, some 4* combos trump their best combos and by the time u get 4-8 of them u will have muuuuuuuch better combos to use. No 6* should be almost useless, and right now these 4 are about as useless as they come ( let me know if you disagree )

    5*
    Ruibh the worm (might be the worst and the reason I decided to do this. Pulled my 16th and just laughed at how pathetic that card is)
    Angela
    Cernunos
    Celadon dragonaire
    Tree kin
    Treekin shaman
    Amtheystine
    Ganrod
    Aleria
    Blood raven ( other raid bosses are decent if not amazeing why is she aweful ?)
    Angel of law
    Dragon enchantress
    Wind whisperer
    Sir valamir
    Chastity
    Gryphon rider ( on the fence here, might be good if he is literally your first ever 5*)
    Jezebel the fair
    Alden
    Winter soldier
    Sheelin
    Abnoba
    Cardon

    These cards are all pretty much garbage compared to other 5* cards. None of their procs are worth haveing and the combos are not much better

    If all these cards got a new combo there would be alooooot more variation in the way decks are constructed

    Hp and attack combos are the top billers but the game is lacking good procs increase chance cards ( ancient defenders is the best but has a 4*)

    A couple combo ideas I have would be
    Allegiance (100% guarenteed proc sequence, first round first card second round second third third and fourth fourth back to the top )

    Skill reflect ( bounce a skill proc back at opponent)

    Dmg resist ( can't be harmed by skill proc Dmg)

    Cyclone ( 25% chance to randomly switch order of opponents teams)

    Team swap ( 20% chance to change places with opponent team, if they are already dead they still swap)

    Mirror image (passive mirror enemy leader teams hp , if they die you die)

    Destiny bond ( 25% chance to randomly tie one teams fate to this team ,aka they both die at same time )

    Perfect health ( passive , at the end of the round return this team to full health)

    Even fight ( 15% chance to set ALL living teams hp equal to highest teams hp )

    I have a few more but these where the ones I thought might be fun and interesting to add new twists and new strategy to the game

    If anyone has any combo ideas or cards they think I missed or short changed please let us all know!!!!!

    This thread can help with future development of the game!! No such thing as a stupid idea , just bad ones lol

  • #2
    Good ideas Spaceman. Very interesting combos and effects. The more variety the better, and thank you Kabam for introducing new and exciting cards into the game, keep it up.

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    • #3
      Bump to the front page again

      Any other cards u guys think need a buff?

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      • #4
        Great ideas. I think what Kabam should do with a lot of these crappy cards is give them 2 card combos so players can mix and match more. Even if it's only say 50% health or 25% health and attack, it at least gives more options if you want to essentially make your own combos vs being restricted to a set 4 always. Adds more variety to deck building.

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        • #5
          I love my treehound as a single card and for such a good card its combos are bad. Another reflection combo would be good.

          Comment


          • #6
            Mara the sand (my strongest card I don't use)
            Kel earth bringer
            Treehound love the card as a single but as a combo he is bad

            Need better combos...

            Comment


            • #7
              Mist stalker too.nice skill but now that it stopped working all the time against bosses he should get better combos

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