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Worst exp system ever !

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  • Worst exp system ever !

    The system of GK's exp is worst of RPG game. I never seen exp going down because we play the game. It's reasonable if we're inactive so the exp is depleted, but we are always your game and what you give is depleted our exp gradually? And it's impossible to increase our exp even 2-3% in a days (i'm 7lvl GK).

    Please Kabam, don't you think we are just a cow than a loyal player?
    Please give us a reason, why do you give us this such this system?
    Really, this game is talking about money and money.
    Think about the first purpose of a game. To make the player happy! Not to make the player more stress!

  • #2
    Originally posted by Eric Ricardo View Post
    The system of GK's exp is worst of RPG game. I never seen exp going down because we play the game. It's reasonable if we're inactive so the exp is depleted, but we are always your game and what you give is depleted our exp gradually? And it's impossible to increase our exp even 2-3% in a days (i'm 7lvl GK).

    Please Kabam, don't you think we are just a cow than a loyal player?
    Please give us a reason, why do you give us this such this system?
    Really, this game is talking about money and money.
    Think about the first purpose of a game. To make the player happy! Not to make the player more stress!
    I can see KABAMĀ“s point ... GK is a modul for hiring new spenders :-)
    And yes - many ppl made their first purchase.

    But I partially agree with this topic ... from my point of view there should be chance even for free players to strike some levels (1-6 IMHO) only on effort and time base. Not for money. And these levels should be sloooowly accesable for all (in months f.e., via 1-2% GK increase per day of full playing).

    VIP levels (7-9) shoudl be for payers - its fair, the game needs them ...

    But "only payers modul" is not ideal IMHO.

    Comment


    • #3
      +1

      Even for spenders this exp system is not sustainable..

      It is not able to measure if Im active or not. I always lose more than I gain in a day.( in lvl8). It always depletes whether you are on or off.

      I farmed arena/raid/bosses/daily.. for almost whole my day to see effects on exp meh man meh it helped me about %0.03 can you believe and I just noticed that I had dropped to %76.16 from %77.59 LOL.

      I dont mean to complain/whine.. but this system should be reviewed.

      Comment


      • #4
        Originally posted by Eric Ricardo View Post
        The system of GK's exp is worst of RPG game. I never seen exp going down because we play the game. It's reasonable if we're inactive so the exp is depleted, but we are always your game and what you give is depleted our exp gradually? And it's impossible to increase our exp even 2-3% in a days (i'm 7lvl GK).

        Please Kabam, don't you think we are just a cow than a loyal player?
        Please give us a reason, why do you give us this such this system?
        Really, this game is talking about money and money.
        Think about the first purpose of a game. To make the player happy! Not to make the player more stress!
        +1 at all. I can just add 2 more things:
        1) As Golan 01 said "the loyal free players" (who invests more time, not money) should have a chance to reach at least GK Lv 6, slow of course, but sure.
        2) The main problem is that Kabam doesn't give a ****k about the players, no matter spending or not spending. Every move that Kabam make is led by the greed and their will to fill up their pockets, nothing more.

        And last, but not least - everything that we post right here in the forum (or at least 95% of it) is just to be noticed by other players, not that Kabam really cares about us. I'm pretty sure that even some of my mates from the university can make better game for the players if they just start to work together.

        Comment


        • #5
          As a paying player, I agree that the XP decay rate is unreasonable.

          When I bought 6 months GK, I thought this was at least some investment that will last entertainment-wise.
          However I was very wrong, it seems that it's just another mechanism to make you feel compelled to spend money.

          Kabam you should at least make it so the XP rate doesn't move if a player log once every 24h, this is a mobile game - yet this feature has harder requirements than MMORPG status.
          Please get real.

          Comment


          • #6
            Glad I decided to stay away from this.

            Comment


            • #7
              I am a big spender in this game and agree that it is unreasonable to *lose* Devotion points if you are playing every day. I don't expect it to increase at a high rate just for logging in and playing for an hour... but 'devotion' should be measured by how frequently a player actually plays this game. I dropped $120 in one morning to go from GK 6 to GK 7, knowing if I spread that amount out over time, I would lose devotion points and possibly not level up.
              A player should not be afraid to spend money gradually, as this system has encouraged.
              Devotion points should also be awarded for in-game play, like raids, boss fights, and arena completion.

              It would be nice to see the devotion baskets (200+ Devotion points) included as ladder rewards in the arena.

              Comment


              • #8
                You already know the Kabam and its methods, is finding it bad? Do not spend money.
                Are complaining for nothing, there will be changes because always have dumbass will keep spending and falling into traps.

                Falling once is normal
                Twice is stupid
                Three times is retarded falling a fourth time is the son of a ***** who deserves
                lose the money spent

                Comment


                • #9
                  Originally posted by srfausto View Post
                  You already know the Kabam and its methods, is finding it bad? Do not spend money.
                  Are complaining for nothing, there will be changes because always have dumbass will keep spending and falling into traps.

                  Falling once is normal
                  Twice is stupid
                  Three times is retarded falling a fourth time is the son of a ***** who deserves
                  lose the money spent8
                  Ha ha ha. Untamed. I love this style and of course +1.

                  Comment


                  • #10
                    I'm pretty sure the arena is considered the core of this game by most

                    So why does gk not increase with arena wins? At gk 8 it's about 30 arena wins for .01%

                    That means it would take 6000 arena wins a day just to keep your gk level even

                    It shouldn't be easy but I mean seriously?

                    Comment


                    • #11
                      My Gk level is falling slowly but surely despite being an active player in hoc so, i think its designed in such a way that unless u pay u cant mantain the higher GK levels atleast not the ones in GK8 and GK9.

                      Comment


                      • #12
                        Originally posted by Fatality1994 View Post
                        My Gk level is falling slowly but surely despite being an active player in hoc so, i think its designed in such a way that unless u pay u cant mantain the higher GK levels atleast not the ones in GK8 and GK9.
                        if you did about 12K might in arena per day, you will maintain but we know that's a lot of work fata.

                        and we know where you stand there...

                        Comment


                        • #13
                          Originally posted by Luteuel View Post
                          if you did about 12K might in arena per day, you will maintain but we know that's a lot of work fata.

                          and we know where you stand there...
                          Let' see 5k might in weekly 102% streak, can't say im in a good position

                          Comment


                          • #14
                            Regardless of whether you're a spender or not, why have a system which is impossible to progress?
                            From what I see, the highest a player can reach with sheer work and grinding is GK 4, then the subtraction outgains whatever progress you make. I guess that reflects how kabam sees itself. No matter how much devotion they get from their players, its never enough.
                            I can't think of a worse leveling system.
                            Someone make a poll please. Not even a troll would vote to keep it as it is.

                            Comment


                            • #15
                              bump it ... its important theme ...

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