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To GM : Request to fix the Leader Bug

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  • To GM : Request to fix the Leader Bug

    As, all of you might know what I am talking about in this thread.
    Just in case you are unaware, let me repeat it again.

    Battling System Mechanism:
    Suppose player A fights against player B. If the total mana cost of A is less than or equal to the total mana cost of B, then A moves first and B moves second.

    Bug:
    The bug is that the player which moves second, that player's leader card always procs regardless of how low the actual proc %tage maybe. In my example, player B leader card will always proc.

    Implications:
    a) Now, players aim to have higher mana than their opponent so that they can ensure that they win against their opponent by moving second and allow their favourite leader card to proc especially game changing/breaking cards like IO, Crimson, Percival etc.

    b)Earlier player used to aim for lower mana cost because if you move first, it gives you the advantage. Now, people want to move second just to take advantage of the bug

    c)We all enjoyed the Golden events and people spent a lot of money during the events to get pe golden force. But, look at them now, no one is using it because Gods + IO is better than Golden Force. So, its useless within one month after all 4 golden cards are released.

    P.S. Please note I have not asked to nerf IO, so those who support IO and misuse this leader bug move on. Other than that, if you have anything constructive to suggest, please do, I would be happy to listen.

  • #2
    I have tested this and the leader card does not always proc. Or at least, it does not for me. On most occasions it is another card in the leader team that procs.

    And even though I have IO, I think the fact that this may guarantee an IO proc when going second is an absolute joke and the IO freeze effect is destroying the game.

    Comment


    • #3
      Originally posted by Fatality1994 View Post
      As, all of you might know what I am talking about in this thread.
      Just in case you are unaware, let me repeat it again.

      Battling System Mechanism:
      Suppose player A fights against player B. If the total mana cost of A is less than or equal to the total mana cost of B, then A moves first and B moves second.

      Bug:
      The bug is that the player which moves second, that player's leader card always procs regardless of how low the actual proc %tage maybe. In my example, player B leader card will always proc.

      Implications:
      a) Now, players aim to have higher mana than their opponent so that they can ensure that they win against their opponent by moving second and allow their favourite leader card to proc especially game changing/breaking cards like IO, Crimson, Percival etc.

      b)Earlier player used to aim for lower mana cost because if you move first, it gives you the advantage. Now, people want to move second just to take advantage of the bug

      c)We all enjoyed the Golden events and people spent a lot of money during the events to get pe golden force. But, look at them now, no one is using it because Gods + IO is better than Golden Force. So, its useless within one month after all 4 golden cards are released.

      P.S. Please note I have not asked to nerf IO, so those who support IO and misuse this leader bug move on. Other than that, if you have anything constructive to suggest, please do, I would be happy to listen.
      Nope.they should fix the cheaters problem first

      Comment


      • #4
        This is not a bug, its intentional, so the second player wont be in a disadvantage.

        Comment


        • #5
          Originally posted by Gandalff the Gray View Post
          This is not a bug, its intentional, so the second player wont be in a disadvantage.
          So you think it is reasonable that the player going second would always be able to freeze your whole team for a turn by placing IO in the leader slot? Wow.

          Comment


          • #6
            I do have IO and do not put him first in my team. I have tested it and it does not give me the advantage as often as not. I still win against the ones I won against and still lose againtst the ones I lost against (I have a PE T3). It is not breaking the game. You just need to figure out ways to make sure you combat against it. I have fought against people with PE T4 IO first in party and still won. You just gotta know the game.

            Comment


            • #7
              Originally posted by Gandalff the Gray View Post
              This is not a bug, its intentional, so the second player wont be in a disadvantage.
              I just want confirmation from the GM that's its indeed a "feature" and not a bug.

              Originally posted by Galandriel79 View Post
              I do have IO and do not put him first in my team. I have tested it and it does not give me the advantage as often as not. I still win against the ones I won against and still lose againtst the ones I lost against (I have a PE T3). It is not breaking the game. You just need to figure out ways to make sure you combat against it. I have fought against people with PE T4 IO first in party and still won. You just gotta know the game.
              I have effectively stopped all players except one who use IO as leader card to stop playing against me. So, yes i know the game .

              Comment


              • #8
                Yeah I don't like this mechanic.. I do understand trying to balance things since going first has advantage, but there are better ways to do it. A few ideas are:

                -Leader doesn't always Proc, but normal proc rates are applied and if none proc then last card in first team proc's. Sure people can put IO last, but if any of the first 3 proc then it won't go automatically. This moves it from 100% chance to less than 100%

                -Defending team gets 5%-10% proc bonus for their entire party for the battle. It's helpful, but not game breaking. And of course the 100% proc for leader is removed.

                -A random dice roll determines who goes first, then you can't purposely make yourself go 2nd to always proc.

                Comment


                • #9
                  Originally posted by Fatality1994 View Post
                  As, all of you might know what I am talking about in this thread.
                  Just in case you are unaware, let me repeat it again.

                  Battling System Mechanism:
                  Suppose player A fights against player B. If the total mana cost of A is less than or equal to the total mana cost of B, then A moves first and B moves second.

                  Bug:
                  The bug is that the player which moves second, that player's leader card always procs regardless of how low the actual proc %tage maybe. In my example, player B leader card will always proc.

                  Implications:
                  a) Now, players aim to have higher mana than their opponent so that they can ensure that they win against their opponent by moving second and allow their favourite leader card to proc especially game changing/breaking cards like IO, Crimson, Percival etc.

                  b)Earlier player used to aim for lower mana cost because if you move first, it gives you the advantage. Now, people want to move second just to take advantage of the bug

                  c)We all enjoyed the Golden events and people spent a lot of money during the events to get pe golden force. But, look at them now, no one is using it because Gods + IO is better than Golden Force. So, its useless within one month after all 4 golden cards are released.

                  P.S. Please note I have not asked to nerf IO, so those who support IO and misuse this leader bug move on. Other than that, if you have anything constructive to suggest, please do, I would be happy to listen.
                  "Now, players aim to have higher mana than their opponent" -- You are saying this but you failed to realize how hard it is to accomplish this

                  Look at the mana cost of Arthur the young. It's very low. So I think Kabam is fully aware of this feature and trying to balancing it.

                  New card released, proc are stronger. But we also have other aspect of game get boost, stronger tank, stronger hitter. Why you think this is un-balanced?

                  You only see this because you think getting an IO is relatively easier than getting golden force? But how about the mana? Have you considered how much effort it is to raise mana cost? Have you considered how much more stam pot one will have to use to maintain this mana cost? You are defeated not because you are using other tank like golden force, not only by IO, but because you are not getting rid of your low mana cost old middle/hitter team like druid elite! The total effort of having IO plus having higher mana cost is about the same as golden force. And new card will keep being released.

                  I myself ran an IO tank, and I ran with Death+Soulcage mid team so I have high mana cost. Honestly, the time and $$ invested for Death and Soulcage is about the same as golden force with T4 Vortigern and Scarecrow to make this high mana team reasonable in middle, they are still not stronger than Druid elite or other mid-team choice and in my realm, there are same number of ppl have golden force or Percival than T4 scarecrow and Vortigern so it doesn't break a vase.

                  Actually I would like to see proc rate of IO(and Gwar) be lowered cos they proc too much making my investment and sacrifice not that distinguishing!

                  Comment


                  • #10
                    Originally posted by Ucarenya View Post
                    "Now, players aim to have higher mana than their opponent" -- You are saying this but you failed to realize how hard it is to accomplish this

                    Look at the mana cost of Arthur the young. It's very low. So I think Kabam is fully aware of this feature and trying to balancing it.

                    New card released, proc are stronger. But we also have other aspect of game get boost, stronger tank, stronger hitter. Why you think this is un-balanced?

                    You only see this because you think getting an IO is relatively easier than getting golden force? But how about the mana? Have you considered how much effort it is to raise mana cost? Have you considered how much more stam pot one will have to use to maintain this mana cost? You are defeated not only by IO, but also because you are not getting rid of your low mana cost old middle/hitter team like druid elite! The total effort of having IO plus having higher mana cost is about the same as golden force. And new card will keep being released.

                    I ran an IO tank, and I ran with Death+Soulcage mid team so I have high mana cost. Honestly, the time and $$ invested for Death and Soulcage is about the same as golden force with T4 Vortigern and Scarecrow to make this high mana team reasonable in middle, they are still not stronger than Druid elite or other mid-team choice and in my realm, there are same number of ppl have golden force or Percival than T4 scarecrow and Vortigern so it doesn't break a vase.

                    Actually I would like to see proc rate of IO(and Gwar) be lowered cos they proc too much making my investment and sacrifice not that distinguishing!
                    even though i have both golden force and an IO pe t4 who i am using at the moment i dont agree with you.first of all the time to raise the mana cost is 1 min if you pay,just buy a stat reset. A few hours at most to finish chilling arena to get it from there.in addition Death soulcage etc didnt take any time to get them.you can only get death from promos,once we could from wandering boss and from haunted booster and soulcage from normal summons so pretty much come from time you would anyway spend to get these ss etc or just money.sure some may have bought their golden force but people like me who took theirs from event spent a lot of time to get them. I agree about the stam pots cost but the extra mana as well benefits players when fighting bosses.Anyway there are players with no golden force nor IO.should they complain as well?The game mechanics are what they are and all of us try to do the best we can with what we have

                    Ps:if you just use the more expensive cards by using a worse combo than you would without leader card proc only because you want IO to proc you making that decision conciously(as i also do) because you think it benefits you more. but come on its not that hard to accomplish this

                    Comment


                    • #11
                      no bug here. intended gameplay. it has been like this always. suck it up. learn to manage your cost. adapt or perish

                      Comment


                      • #12
                        Agreed with topic starter, other morons dunno what they are talking about.
                        100% Proc of leader card with higher mana is damn bug, it should be fixed asap, very sad that GM don't listen to us but anyway I reported this bug to Aaron, hope he will help.
                        Because of this bug all top players using IO, death, soul cage, scarecrow and rest high mana cards, for example my team is 248 mana and I am winning almost all battles, loose only when no one of resurrect team doesn't work. That's not the way GM wanna go since they are releasing a lot of 2-3 cards combo, there is no chance to win agains this bug even if I am using best deck in the game, posted earlier

                        Comment


                        • #13
                          Originally posted by Gandalff the Gray View Post
                          This is not a bug, its intentional, so the second player wont be in a disadvantage.
                          Right. It's better to have the first player be at even more of a disadvantage because having a lower mana cost (aka weaker) deck isn't enough.

                          The second player's attack should only be 100% proc if a card from the first player's deck procced. If first player's cards do not proc on first attack, second player's proc rate should be whatever it is normally. And it should also be that the last card gets changed too 100%, giving the first 3 cards a chance before the last one guaranteed.

                          Comment


                          • #14
                            Originally posted by imaiwn View Post
                            Right. It's better to have the first player be at even more of a disadvantage because having a lower mana cost (aka weaker) deck isn't enough.

                            The second player's attack should only be 100% proc if a card from the first player's deck procced. If first player's cards do not proc on first attack, second player's proc rate should be whatever it is normally. And it should also be that the last card gets changed too 100%, giving the first 3 cards a chance before the last one guaranteed.
                            I actually like that idea very much. If you don't proc when you attack first then the player that attacks second doesn't automatically proc with his first card.good suggestion bro.

                            Comment


                            • #15
                              This has been noted already.

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