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Weekly 5* Arena's aren't good...

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  • Weekly 5* Arena's aren't good...

    After day 2 or 3 most people are done and don't bother as even though the top players are guaranteed to the rank rewards, which also kind of suck, there isn't anything else to play for.

    Why not do a weekly 6* Combo arena that tops out at like 30k with the combos pieces up to there depending on the level? For example a weekly arena for the Roots of Power combo that uses Druantia. It has 3 5* cards and 1 6* in it.

    If you have have it setup like you currently do with at 5K might you get a 5* card, you could have it as:

    5k - 5* Abnoba
    7.5k- 5* Daliya
    10k- 5* Sheelin
    15k- 6* Druantia
    20k - 5* Abnoba, 5* Daliya, 5* sheelin
    25k - 6* Druantia

    Keep players busy and actively pursuing a goal to get a complete team that can give them a starting point at 15k, and if they decide to get to 25k they can get up to a Tier 2 of the combo.

    For say the Augmented Arms combo which has 2 5* and 2 6* cards to complete.


    5K - 5* Blademaster
    7.5k - 5* Moria
    12.5k - 6* Weapon Master
    17.5k - 6* Veteran Paladin
    20k - 5* Blademaster, 5* Moria
    27.5k- 6* Weapon Master
    30k - 6* Veteran Paladin
    Once again it keeps player busy in the actual arena working towards trying to get the pieces needed to give them a strong team, though still not as strong as tier 4 of early game combos.

    Another mid level combo would be the Dragon Heart Combo with 1 4* card and 2 5* card.
    4k- 4* Dragon Knight, 4* Dragon Knight
    5k- 5* Dragon Slayer
    7.5k- 5* Dragon Caller
    10k- 4* Dragon Knight 4* Dragon Knight, 5* Dragon Slayer
    12.5k- 4* Dragon Knight, 4* Dragon Knight, 5* Dragon Caller
    15k-4* Dragon Knight, 4* Dragon Knight, 6* Mystery Chest

    Gives them a complete combo and a random 6* card to work towards.

    Make these weekly arenas worth playing in.

  • #2
    Originally posted by James25b View Post
    After day 2 or 3 most people are done and don't bother as even though the top players are guaranteed to the rank rewards, which also kind of suck, there isn't anything else to play for.

    Why not do a weekly 6* Combo arena that tops out at like 30k with the combos pieces up to there depending on the level? For example a weekly arena for the Roots of Power combo that uses Druantia. It has 3 5* cards and 1 6* in it.

    If you have have it setup like you currently do with at 5K might you get a 5* card, you could have it as:

    5k - 5* Abnoba
    7.5k- 5* Daliya
    10k- 5* Sheelin
    15k- 6* Druantia
    20k - 5* Abnoba, 5* Daliya, 5* sheelin
    25k - 6* Druantia

    Keep players busy and actively pursuing a goal to get a complete team that can give them a starting point at 15k, and if they decide to get to 25k they can get up to a Tier 2 of the combo.

    For say the Augmented Arms combo which has 2 5* and 2 6* cards to complete.


    5K - 5* Blademaster
    7.5k - 5* Moria
    12.5k - 6* Weapon Master
    17.5k - 6* Veteran Paladin
    20k - 5* Blademaster, 5* Moria
    27.5k- 6* Weapon Master
    30k - 6* Veteran Paladin
    Once again it keeps player busy in the actual arena working towards trying to get the pieces needed to give them a strong team, though still not as strong as tier 4 of early game combos.

    Another mid level combo would be the Dragon Heart Combo with 1 4* card and 2 5* card.
    4k- 4* Dragon Knight, 4* Dragon Knight
    5k- 5* Dragon Slayer
    7.5k- 5* Dragon Caller
    10k- 4* Dragon Knight 4* Dragon Knight, 5* Dragon Slayer
    12.5k- 4* Dragon Knight, 4* Dragon Knight, 5* Dragon Caller
    15k-4* Dragon Knight, 4* Dragon Knight, 6* Mystery Chest

    Gives them a complete combo and a random 6* card to work towards.

    Make these weekly arenas worth playing in.
    Your idea is great, however,
    Only the top players will benefit from this, in addition, players won't get excited in the summon storm as they will be able to get their cards from the arena.

    Comment


    • #3
      Originally posted by James25b View Post
      After day 2 or 3 most people are done and don't bother as even though the top players are guaranteed to the rank rewards, which also kind of suck, there isn't anything else to play for.

      Why not do a weekly 6* Combo arena that tops out at like 30k with the combos pieces up to there depending on the level? For example a weekly arena for the Roots of Power combo that uses Druantia. It has 3 5* cards and 1 6* in it.

      If you have have it setup like you currently do with at 5K might you get a 5* card, you could have it as:

      5k - 5* Abnoba
      7.5k- 5* Daliya
      10k- 5* Sheelin
      15k- 6* Druantia
      20k - 5* Abnoba, 5* Daliya, 5* sheelin
      25k - 6* Druantia

      Keep players busy and actively pursuing a goal to get a complete team that can give them a starting point at 15k, and if they decide to get to 25k they can get up to a Tier 2 of the combo.

      For say the Augmented Arms combo which has 2 5* and 2 6* cards to complete.


      5K - 5* Blademaster
      7.5k - 5* Moria
      12.5k - 6* Weapon Master
      17.5k - 6* Veteran Paladin
      20k - 5* Blademaster, 5* Moria
      27.5k- 6* Weapon Master
      30k - 6* Veteran Paladin
      Once again it keeps player busy in the actual arena working towards trying to get the pieces needed to give them a strong team, though still not as strong as tier 4 of early game combos.

      Another mid level combo would be the Dragon Heart Combo with 1 4* card and 2 5* card.
      4k- 4* Dragon Knight, 4* Dragon Knight
      5k- 5* Dragon Slayer
      7.5k- 5* Dragon Caller
      10k- 4* Dragon Knight 4* Dragon Knight, 5* Dragon Slayer
      12.5k- 4* Dragon Knight, 4* Dragon Knight, 5* Dragon Caller
      15k-4* Dragon Knight, 4* Dragon Knight, 6* Mystery Chest

      Gives them a complete combo and a random 6* card to work towards.

      Make these weekly arenas worth playing in.
      Your idea is very appealing however I'm sure you know, Kabam is very VERY conservative and we are talking about a week here so the rewards would not go up to 30k if those were the might rewards. If kabam ever planned to put 6* might rewards in a weekly arena then they would probably make it go up to like 50-60k since you have a week and the tix cost would probably be about 5 tix per fight so while your idea is awesome and is extremely appealing, kabam would never implement it the way you showers us unfortunately.

      Comment


      • #4
        Even if it's not implemented this way, which was just me just tossing it out there not putting too much thought into how it would be done, just having the opportunity will still make it more appealing to players and give them the perception that they can climb without having to pay. Even if they put the 2nd set of rewards up to 50-60k, not just 30k like I have in mine, if you put just the first complete set by 30k, even with a week to go, what's the big deal of putting it within reach of players. At 30k players that are lower-mid, will still be coming up short on the rewards list so they'll be more prone to spending to make sure they get to 30k, those in the mid tier will likely come up short of 60k and the 2nd set of the combos so they'll more than likely spend some money to get the 2nd set.

        People in the lower tier will work to farm harder spending more hours on the game to try to get as high as they can and maybe get the 1st tier and once they realize they'll come up short, they'll spend some money hoping to get over the top and make it to at least finish the 1st set.

        I understand their desire to be conservative and not give too much to players for free, it's a smart business plan, but the best way to motivate players to spend is to dangle the prize in front of their faces just out of reach so they'll have to do something extra to get there, such as buying a few gems to get chests/packs. I mean obviosuly you don't want to offer end game combos like Crack Knights, but some of the solid mid-tier to upper mid-tier combos would be enticing to players of all but the top level players.
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        Comment

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