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Will 7-stars cards appear soon?

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  • Will 7-stars cards appear soon?

    Nowadays normal players get more and more legendary cards. First Vambrael and white knight, now Galzra and Totem guard, all drop like rains in every server using only summon stones. Therefore, the gap between top players (spent most money) and mid-level players becomes smaller and smaller. To keep those top players, Kabam must bring some new stuffs. Golden cards from golden events are just a start, but not enough to fulfill such goal.

    The introduction of 7-stars card would be a much bigger stimulus. 7-stars cards (let me call it godly card) would be so powerful that each is a game breaker. I guess there would be at least 3 godly cards: Lancelot, Merlin and King Authur.

    Kabam, bring us some new stuffs!

  • #2
    and? Kabam will end gifting them with summon stones *Top player /spender mad at here*

    Comment


    • #3
      Originally posted by Suca View Post
      and? Kabam will end gifting them with summon stones *Top player /spender mad at here*
      Suca gets it. Eventually the small players will catch up again cause those 7*s will be obtained by ss and over the course of a few months (assuming you still play) the weak players will catch up and the cycle will start over again and then you'll want kabam to introduce an 8* or just another game changer card. Kabam needs to do something simple like increase the amount of combos and make the game more interesting.

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      • #4
        Originally posted by jordanvn View Post
        increase the amount of combos
        This.

        They should also add new combo types. Some ideas could be damage reflection, chance to attack twice or increasing shields effectiveness.

        Comment


        • #5
          Originally posted by Aragh View Post
          This.

          They should also add new combo types. Some ideas could be damage reflection, chance to attack twice or increasing shields effectiveness.
          To keep top players spending, they need to make use of the spare 6 stars. Someone had mention about feeding them to give slight advantage on the stats to existing t4 from spare 6 star feeders.

          Comment


          • #6
            Originally posted by LordKenny View Post
            To keep top players spending, they need to make use of the spare 6 stars. Someone had mention about feeding them to give slight advantage on the stats to existing t4 from spare 6 star feeders.
            Simple things like this would make the game like 5x more interesting honestly like if kabam took thee ideas that we have been giving them for months (cause this is not the first time a threathread similar to this has appeared) then the game would be more involving and people would probably spend more which is what kabam wants but apparently don't know how to go about doing it. Also adding some 6* Super arenas would be fantastic I mean who doesn't like a good super arena?

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            • #7
              Instead of 7* cards they should just introduce new combos with existing 6*'s and add some new ones. And by new combos I mean ones worth getting.

              Comment


              • #8
                Let us feed dupes to increase stats, proc level or special skill and there will be no need to introduce new 7+ star cards

                Spenders will keep edge by adding more dupes to already existing cards

                And low level players would be happy to get hold of great cards without spending money at all

                Comment


                • #9
                  Might be good if they added t5 to 5* cards and up t5 pefect 16 cards all over lvl ftmfcsw

                  Comment


                  • #10
                    Originally posted by LordKenny View Post
                    To keep top players spending, they need to make use of the spare 6 stars. Someone had mention about feeding them to give slight advantage on the stats to existing t4 from spare 6 star feeders.
                    It was me first mentioning this idea. Similar to enchanting system in mmorpg, players can improve their tier 4 card stat by feeding a tier 1 card, say 1% increase similar as overleveling with a grey mule with every tier 1 card added. Max times for a single card to improve could be set as 10 times. To feed a tier 1 card to a tier 4 card can't be simply done in enhancing, players need to get certain quest items by killing city wandering boss that have low chance of getting them or obtain from arena . Cards of camelot/Druid/demon parthave different quest items for them to enchant. Only 5* or above cards are allowed to enchant.

                    Another thing someone mentioned about is more combos for cards. New combos are not necessary to be as powerful as those end combos like gods, crack knights but shall be useful and interesting in certain situation. 1* Druid scout, Lower ATK of enemy team if enemy has Spy is a good example of what an interesting skill is. Of course nobody use 1* in their deck but we can take this as a reference. For example, 5* xxx, combo: atk boost team 200% if enemy has Vambrael. Why not using a 6* against vambrael? Because its skill is only useful when enemy has a certain card, it wastes a slot in team if enemy doesn have a vambrael and the card stat is weaker.

                    Battle interface
                    Something like 'Reflex circle' introduced during castle event allow players to get involve in battle, not just brainless skipping. People is still skipping fights because gaining extra event points are not attractive enough, they can farm it quicker by exploring. However, this will be great if using in arena, say successfully clicking the correct circle will increase the might gain in each battle.

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                    • #11
                      As a matter of fact I am quite sure I was the first one to bring this idea back in summer

                      But ... I don't really care

                      And btw I oppose to idea limit dupe enhancement (to 10 or 100 times). With static limits it just become a new 110 level. And that's it. Same issues all over again.
                      Gains from additional dupes should go down till they him let's say 0.1 of one percent. ( first. 15-20 dupes you gain 10% more on enhanced stat or proc rate or skill, 21-50 - 5%, 51-150 - 1%, and from 151 and further 0.1%.

                      This way it will never stop and with every new dupe your card will become a little bit more powerful

                      Comment


                      • #12
                        Originally posted by Lavep View Post
                        As a matter of fact I am quite sure I was the first one to bring this idea back in summer

                        But ... I don't really care

                        And btw I oppose to idea limit dupe enhancement (to 10 or 100 times). With static limits it just become a new 110 level. And that's it. Same issues all over again.
                        Gains from additional dupes should go down till they him let's say 0.1 of one percent. ( first. 15-20 dupes you gain 10% more on enhanced stat or proc rate or skill, 21-50 - 5%, 51-150 - 1%, and from 151 and further 0.1%.

                        This way it will never stop and with every new dupe your card will become a little bit more powerful
                        1% is just a suggestion. Even it's 110 level this game will last few months longer, increase level cap is very common in mmorpg, wow etc. No many players are able to collect 20+ same 6* cards, not to say they're 8 cards PE.

                        I've also suggested the improvement can be on proc rate or skill ability, like you've said 5%-10%.

                        The one you mentioned is more complicated for programmer coding in game. If it's just 10 level increase they can attract people instantly.

                        Comment


                        • #13
                          Its a good idea to bring the 7* cards, but seriously, i don't like all this messages that cover a: Kabam please **** all the mid players (directly or indirectly) and give all the benefit for top players. I think it is not easy even so to make so close that gap, imagine how much a mid player needs to get 1000 ss and how few a spender in make up chests.
                          Its ok you want new cards and ideas, but saying it that way is not the correct form.

                          Comment


                          • #14
                            Originally posted by Rhaknar93 View Post
                            Its a good idea to bring the 7* cards, but seriously, i don't like all this messages that cover a: Kabam please **** all the mid players (directly or indirectly) and give all the benefit for top players. I think it is not easy even so to make so close that gap, imagine how much a mid player needs to get 1000 ss and how few a spender in make up chests.
                            Its ok you want new cards and ideas, but saying it that way is not the correct form.
                            A great game shall be always excitement to both new and old players. More card combos, better game interface, new city events are key for kabam to succeed, not being stingy to everyone, players get blocked in arena, grind like no tomorrow, no super arena etc. 99% players are counted as mid players, majority rules and I believe everyone here has spent few bucks or more meaning that our opinions are as important as top players (who spent the most?)

                            Comment


                            • #15
                              Originally posted by Rhaknar93 View Post
                              Its a good idea to bring the 7* cards, but seriously, i don't like all this messages that cover a: Kabam please **** all the mid players (directly or indirectly) and give all the benefit for top players. I think it is not easy even so to make so close that gap, imagine how much a mid player needs to get 1000 ss and how few a spender in make up chests.
                              Its ok you want new cards and ideas, but saying it that way is not the correct form.
                              1) not as hard as you think to close gap with top players being disciplined and taking advantage of the summon storms

                              2) you seem to define the term spenders quite loosely. It takes me a spender about 17,000 gems to get 1,000 stones. That's about $250. For an average joe, that's about 38 hours or so of real world work (noted in other countries, might be enough to feed a family for a month but I doubt they are playing this game but just want to point out this ain't a dollar or two we taking about). Again, we don't pull money straight out of our asses. As much as I respect a player that commits hours of time playing this game, I do so for those who used their hard earned money on this game.

                              3) up to this point, it has been always fuk the top players mind set. Legendary cards can be obtained for 1/10 of the original cost so ya, feedback from top players needs to be heard as well

                              Thanks for your time

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