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Will 7-stars cards appear soon?

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  • N00best
    replied
    i think we need new combos more than 7* cards

    Leave a comment:


  • Mix Thorngall
    replied
    Mad cards!

    Doppler Mage: Gets the same ability and combos as the party leader (Enchanted King-Size Weapons, Elite God Forces...)

    Mad Leprechaun: No ability, no combos, blatantly low stats... but gives 50% proc rate increase to team!

    ... yes, I have to take my pills...

    Leave a comment:


  • Rhaknar93
    replied
    Originally posted by Midnight Rhapsody View Post
    A great game shall be always excitement to both new and old players. More card combos, better game interface, new city events are key for kabam to succeed, not being stingy to everyone, players get blocked in arena, grind like no tomorrow, no super arena etc. 99% players are counted as mid players, majority rules and I believe everyone here has spent few bucks or more meaning that our opinions are as important as top players (who spent the most?)
    Agree 100%


    Originally posted by LordKenny View Post
    1) not as hard as you think to close gap with top players being disciplined and taking advantage of the summon storms

    2) you seem to define the term spenders quite loosely. It takes me a spender about 17,000 gems to get 1,000 stones. That's about $250. For an average joe, that's about 38 hours or so of real world work (noted in other countries, might be enough to feed a family for a month but I doubt they are playing this game but just want to point out this ain't a dollar or two we taking about). Again, we don't pull money straight out of our asses. As much as I respect a player that commits hours of time playing this game, I do so for those who used their hard earned money on this game.

    3) up to this point, it has been always fuk the top players mind set. Legendary cards can be obtained for 1/10 of the original cost so ya, feedback from top players needs to be heard as well

    Thanks for your time
    Yeah but not everyone can play so disciplined and summon storm is not so often, so we have to wait quite a "long" time for improving again.

    I know, it was just in general, i understand its hard to earn the money and so on, i was just talking about the game. If i try to collect 1000 ss, i will need a lot of time, even months if events dont drop many ss, and with make up chests its as easy as open and open and some people are getting even more than 1000 ss, so if i wish i could improve my number of ss so quickly, just that. Anyway, i wasnt complaining about that, only about people who disrespect mid players so directly

    That was my point many times, they have to hear top players, they have to hear mid players, all of us then, thats why i disagree with this: "we need to be much stronger than them, help us, just us!"

    Leave a comment:


  • LordKenny
    replied
    Originally posted by Rhaknar93 View Post
    Its a good idea to bring the 7* cards, but seriously, i don't like all this messages that cover a: Kabam please **** all the mid players (directly or indirectly) and give all the benefit for top players. I think it is not easy even so to make so close that gap, imagine how much a mid player needs to get 1000 ss and how few a spender in make up chests.
    Its ok you want new cards and ideas, but saying it that way is not the correct form.
    1) not as hard as you think to close gap with top players being disciplined and taking advantage of the summon storms

    2) you seem to define the term spenders quite loosely. It takes me a spender about 17,000 gems to get 1,000 stones. That's about $250. For an average joe, that's about 38 hours or so of real world work (noted in other countries, might be enough to feed a family for a month but I doubt they are playing this game but just want to point out this ain't a dollar or two we taking about). Again, we don't pull money straight out of our asses. As much as I respect a player that commits hours of time playing this game, I do so for those who used their hard earned money on this game.

    3) up to this point, it has been always fuk the top players mind set. Legendary cards can be obtained for 1/10 of the original cost so ya, feedback from top players needs to be heard as well

    Thanks for your time

    Leave a comment:


  • Midnight Rhapsody
    replied
    Originally posted by Rhaknar93 View Post
    Its a good idea to bring the 7* cards, but seriously, i don't like all this messages that cover a: Kabam please **** all the mid players (directly or indirectly) and give all the benefit for top players. I think it is not easy even so to make so close that gap, imagine how much a mid player needs to get 1000 ss and how few a spender in make up chests.
    Its ok you want new cards and ideas, but saying it that way is not the correct form.
    A great game shall be always excitement to both new and old players. More card combos, better game interface, new city events are key for kabam to succeed, not being stingy to everyone, players get blocked in arena, grind like no tomorrow, no super arena etc. 99% players are counted as mid players, majority rules and I believe everyone here has spent few bucks or more meaning that our opinions are as important as top players (who spent the most?)

    Leave a comment:


  • Rhaknar93
    replied
    Its a good idea to bring the 7* cards, but seriously, i don't like all this messages that cover a: Kabam please **** all the mid players (directly or indirectly) and give all the benefit for top players. I think it is not easy even so to make so close that gap, imagine how much a mid player needs to get 1000 ss and how few a spender in make up chests.
    Its ok you want new cards and ideas, but saying it that way is not the correct form.

    Leave a comment:


  • Midnight Rhapsody
    replied
    Originally posted by Lavep View Post
    As a matter of fact I am quite sure I was the first one to bring this idea back in summer

    But ... I don't really care

    And btw I oppose to idea limit dupe enhancement (to 10 or 100 times). With static limits it just become a new 110 level. And that's it. Same issues all over again.
    Gains from additional dupes should go down till they him let's say 0.1 of one percent. ( first. 15-20 dupes you gain 10% more on enhanced stat or proc rate or skill, 21-50 - 5%, 51-150 - 1%, and from 151 and further 0.1%.

    This way it will never stop and with every new dupe your card will become a little bit more powerful
    1% is just a suggestion. Even it's 110 level this game will last few months longer, increase level cap is very common in mmorpg, wow etc. No many players are able to collect 20+ same 6* cards, not to say they're 8 cards PE.

    I've also suggested the improvement can be on proc rate or skill ability, like you've said 5%-10%.

    The one you mentioned is more complicated for programmer coding in game. If it's just 10 level increase they can attract people instantly.

    Leave a comment:


  • Lavep
    replied
    As a matter of fact I am quite sure I was the first one to bring this idea back in summer

    But ... I don't really care

    And btw I oppose to idea limit dupe enhancement (to 10 or 100 times). With static limits it just become a new 110 level. And that's it. Same issues all over again.
    Gains from additional dupes should go down till they him let's say 0.1 of one percent. ( first. 15-20 dupes you gain 10% more on enhanced stat or proc rate or skill, 21-50 - 5%, 51-150 - 1%, and from 151 and further 0.1%.

    This way it will never stop and with every new dupe your card will become a little bit more powerful

    Leave a comment:


  • Midnight Rhapsody
    replied
    Originally posted by LordKenny View Post
    To keep top players spending, they need to make use of the spare 6 stars. Someone had mention about feeding them to give slight advantage on the stats to existing t4 from spare 6 star feeders.
    It was me first mentioning this idea. Similar to enchanting system in mmorpg, players can improve their tier 4 card stat by feeding a tier 1 card, say 1% increase similar as overleveling with a grey mule with every tier 1 card added. Max times for a single card to improve could be set as 10 times. To feed a tier 1 card to a tier 4 card can't be simply done in enhancing, players need to get certain quest items by killing city wandering boss that have low chance of getting them or obtain from arena . Cards of camelot/Druid/demon parthave different quest items for them to enchant. Only 5* or above cards are allowed to enchant.

    Another thing someone mentioned about is more combos for cards. New combos are not necessary to be as powerful as those end combos like gods, crack knights but shall be useful and interesting in certain situation. 1* Druid scout, Lower ATK of enemy team if enemy has Spy is a good example of what an interesting skill is. Of course nobody use 1* in their deck but we can take this as a reference. For example, 5* xxx, combo: atk boost team 200% if enemy has Vambrael. Why not using a 6* against vambrael? Because its skill is only useful when enemy has a certain card, it wastes a slot in team if enemy doesn have a vambrael and the card stat is weaker.

    Battle interface
    Something like 'Reflex circle' introduced during castle event allow players to get involve in battle, not just brainless skipping. People is still skipping fights because gaining extra event points are not attractive enough, they can farm it quicker by exploring. However, this will be great if using in arena, say successfully clicking the correct circle will increase the might gain in each battle.

    Leave a comment:


  • FeyrbrandZer0
    replied
    Might be good if they added t5 to 5* cards and up t5 pefect 16 cards all over lvl ftmfcsw

    Leave a comment:


  • Lavep
    replied
    Let us feed dupes to increase stats, proc level or special skill and there will be no need to introduce new 7+ star cards

    Spenders will keep edge by adding more dupes to already existing cards

    And low level players would be happy to get hold of great cards without spending money at all

    Leave a comment:


  • bbatardo
    replied
    Instead of 7* cards they should just introduce new combos with existing 6*'s and add some new ones. And by new combos I mean ones worth getting.

    Leave a comment:


  • Eidolon66
    replied
    Originally posted by LordKenny View Post
    To keep top players spending, they need to make use of the spare 6 stars. Someone had mention about feeding them to give slight advantage on the stats to existing t4 from spare 6 star feeders.
    Simple things like this would make the game like 5x more interesting honestly like if kabam took thee ideas that we have been giving them for months (cause this is not the first time a threathread similar to this has appeared) then the game would be more involving and people would probably spend more which is what kabam wants but apparently don't know how to go about doing it. Also adding some 6* Super arenas would be fantastic I mean who doesn't like a good super arena?

    Leave a comment:


  • LordKenny
    replied
    Originally posted by Aragh View Post
    This.

    They should also add new combo types. Some ideas could be damage reflection, chance to attack twice or increasing shields effectiveness.
    To keep top players spending, they need to make use of the spare 6 stars. Someone had mention about feeding them to give slight advantage on the stats to existing t4 from spare 6 star feeders.

    Leave a comment:


  • Aragh
    replied
    Originally posted by jordanvn View Post
    increase the amount of combos
    This.

    They should also add new combo types. Some ideas could be damage reflection, chance to attack twice or increasing shields effectiveness.

    Leave a comment:

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