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Arena Parties

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  • Arena Parties

    Congratulations to all at the dev team for fixing the bug with arena parties! I look forward to legitimate druid-only arenas, 5* arenas and so forth.

    That said, the reliance on winning streaks is now brought to the fore. A player more or less must have a solid winning streak, and associated Might bonus to do well in arenas. That requires that players only attack other players who they can reliably beat. No one wants to take on players as strong as themselves, or even take on players to whom they might lose 5-10% of the time. You cannot build and maintain a solid winning streak that way.

    Prior to this bug fix it wasn't that hard to happen across another player who had their "raid party" or "boss party" selected. This allowed reliable wins against players you could otherwise not risk attacking. That in turn made arenas manageable.

    Now though the arenas are a slow, brutal slog. Refresh, maybe beat 1 player, wait 3 minutes, refresh, wait 3 minutes, refresh...

    And this isn't just about matchups. The necessity of a lengthy winning streak is the problem here. We need a way to advance in arenas that is not dependent on winning streaks.

    Cheers,
    Rosen

  • #2
    Originally posted by Rosencranz View Post
    Congratulations to all at the dev team for fixing the bug with arena parties! I look forward to legitimate druid-only arenas, 5* arenas and so forth.

    That said, the reliance on winning streaks is now brought to the fore. A player more or less must have a solid winning streak, and associated Might bonus to do well in arenas. That requires that players only attack other players who they can reliably beat. No one wants to take on players as strong as themselves, or even take on players to whom they might lose 5-10% of the time. You cannot build and maintain a solid winning streak that way.

    Prior to this bug fix it wasn't that hard to happen across another player who had their "raid party" or "boss party" selected. This allowed reliable wins against players you could otherwise not risk attacking. That in turn made arenas manageable.

    Now though the arenas are a slow, brutal slog. Refresh, maybe beat 1 player, wait 3 minutes, refresh, wait 3 minutes, refresh...

    And this isn't just about matchups. The necessity of a lengthy winning streak is the problem here. We need a way to advance in arenas that is not dependent on winning streaks.

    Cheers,
    Rosen
    I'm fairly sure that the fact your not running into lowered teams, is the nature of the many competitive arenas in the past month. If you hit the arena, then go raid, your arena deck doesn't change unless you enter the arena with that deck. It's been like that at least for the time I have played. Problem with this latest bug, was that if people wanted to lower in a pot arena, they lowered in all arenas, including the competitive ones, so people stopped lowering in order to better secure their spots in the competitive arenas.

    If they fixed it, then maybe this will change again, one can only hope.

    Comment


    • #3
      Originally posted by Kalarak View Post
      I'm fairly sure that the fact your not running into lowered teams, is the nature of the many competitive arenas in the past month. If you hit the arena, then go raid, your arena deck doesn't change unless you enter the arena with that deck. It's been like that at least for the time I have played. Problem with this latest bug, was that if people wanted to lower in a pot arena, they lowered in all arenas, including the competitive ones, so people stopped lowering in order to better secure their spots in the competitive arenas.

      If they fixed it, then maybe this will change again, one can only hope.

      This pretty much sums it up. I always lowered in arenas what I was not trying to win...I.E. Scrolls, Pots, 5 *, Etc.

      Now, if I'm going for weekly...that leaves a lot of other people in a bad place.

      Comment


      • #4
        I was saying that for a long time penalty for loosing should be decreased. 50% is better than 100% but still lot if I need to win 100 fights without losing to rebuild halved streak

        Penalty should be about 10%-15%

        If to rebuild streak I will need to win another 10 fights I'd be more ready to take risks when my win is not guaranteed

        Comment


        • #5
          Even the CCC (Coward Chick Choosing) approach does not work now.
          I have lost my streak to a maximum Karn-age machine gun, what a shame

          Comment


          • #6
            Originally posted by Kalarak View Post
            I'm fairly sure that the fact your not running into lowered teams, is the nature of the many competitive arenas in the past month. If you hit the arena, then go raid, your arena deck doesn't change unless you enter the arena with that deck. It's been like that at least for the time I have played. Problem with this latest bug, was that if people wanted to lower in a pot arena, they lowered in all arenas, including the competitive ones, so people stopped lowering in order to better secure their spots in the competitive arenas.

            If they fixed it, then maybe this will change again, one can only hope.
            Rosencranz is right. The arenas have recently changed, they use to have the team ur opponent was using at the moment (even if he is outsied of arena), and now they give us the last team our opponent used in the arena.

            Comment


            • #7
              Originally posted by Rosencranz View Post
              Congratulations to all at the dev team for fixing the bug with arena parties! I look forward to legitimate druid-only arenas, 5* arenas and so forth.

              That said, the reliance on winning streaks is now brought to the fore. A player more or less must have a solid winning streak, and associated Might bonus to do well in arenas. That requires that players only attack other players who they can reliably beat. No one wants to take on players as strong as themselves, or even take on players to whom they might lose 5-10% of the time. You cannot build and maintain a solid winning streak that way.

              Prior to this bug fix it wasn't that hard to happen across another player who had their "raid party" or "boss party" selected. This allowed reliable wins against players you could otherwise not risk attacking. That in turn made arenas manageable.

              Now though the arenas are a slow, brutal slog. Refresh, maybe beat 1 player, wait 3 minutes, refresh, wait 3 minutes, refresh...

              And this isn't just about matchups. The necessity of a lengthy winning streak is the problem here. We need a way to advance in arenas that is not dependent on winning streaks.

              Cheers,
              Rosen
              I agree with you, loosing half of our wining streak is just so stressful and frustrating that arenas are now more a chore then fun.
              I suggest Kabam tries an arena where the max wining streak is 30%, so it wont be so stressful when we loose, so that we can just play and have fun. In this arena you dont get points for loosing (to offset the removing of a large streak points, so that the stronger decks still have a deserved advantage). Of course , the rewards need to be higher, because without the large winning streak bonus we will have to use more tickets to climb the lader.

              Comment


              • #8
                Originally posted by Rosencranz View Post
                Congratulations to all at the dev team for fixing the bug with arena parties! I look forward to legitimate druid-only arenas, 5* arenas and so forth.

                That said, the reliance on winning streaks is now brought to the fore. A player more or less must have a solid winning streak, and associated Might bonus to do well in arenas. That requires that players only attack other players who they can reliably beat. No one wants to take on players as strong as themselves, or even take on players to whom they might lose 5-10% of the time. You cannot build and maintain a solid winning streak that way.

                Prior to this bug fix it wasn't that hard to happen across another player who had their "raid party" or "boss party" selected. This allowed reliable wins against players you could otherwise not risk attacking. That in turn made arenas manageable.

                Now though the arenas are a slow, brutal slog. Refresh, maybe beat 1 player, wait 3 minutes, refresh, wait 3 minutes, refresh...

                And this isn't just about matchups. The necessity of a lengthy winning streak is the problem here. We need a way to advance in arenas that is not dependent on winning streaks.

                Cheers,
                Rosen
                I started just over a month ago and this seemed like the biggest problem to me, especially as a new player. When I really want an arena card offered, I just throw away my streak and grind through every battle win or lose to get up to 7000. While doing that, I win at least 20% of the battles I thought I would lose this way. It's fun! Well, the grinding isn't fun, but battling players stronger than me and winning due to some lucky procs or whatever is fun.

                Nomrally, though, it's extremely boring. Reset, look for the 8-10 players I know I can beat in that arena, leave the app. It's not really keeping me engaged, that's for sure. Making each win worth 5% maxing at 200% or only penalizing 5-10% per loss would make for a far more fun arena experience.

                Comment

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