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Secondary abilities for weak/unused 5* 6* cards.

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  • Secondary abilities for weak/unused 5* 6* cards.

    yes, i know this isnt the suggestion/ideas section but this is the only place aaron and friends look.

    kabam all players know there is little diversity in teams in each realm.
    many cards go unused because of their abilities or stats. ex. hope,sir kay,angela,lady of the lake,etc.
    adding new combos to the cards arent enough. my suggestion is to give these unused cards a boost by
    implementing double abilities.

    for example. double ability for sir kay.
    ability 1. reduce team attack.
    ability 2. heal party for every camelot card.

    ex. 2 Hope
    ability 1. shield party.
    ability 2. reduce enemy party attack greatly.

    both abilities would activate at the same time. only if the card procs of course. reduction of 3% proc rate for double ability cards can
    be applied. this idea would give players a chance to use these under appreciated cards for competitive use. because seriously, who wants to use
    the same 3 teams all the time?

    +1 if you agree.

  • #2
    Originally posted by Lord_cthulhu View Post
    yes, i know this isnt the suggestion/ideas section but this is the only place aaron and friends look.

    kabam all players know there is little diversity in teams in each realm.
    many cards go unused because of their abilities or stats. ex. hope,sir kay,angela,lady of the lake,etc.
    adding new combos to the cards arent enough. my suggestion is to give these unused cards a boost by
    implementing double abilities.

    for example. double ability for sir kay.
    ability 1. reduce team attack.
    ability 2. heal party for every camelot card.

    ex. 2 Hope
    ability 1. shield party.
    ability 2. reduce enemy party attack greatly.

    both abilities would activate at the same time. only if the card procs of course. reduction of 3% proc rate for double ability cards can
    be applied. this idea would give players a chance to use these under appreciated cards for competitive use. because seriously, who wants to use
    the same 3 teams all the time?

    +1 if you agree.
    Interesting idea, but that would then limit the cards in the future for combos, because you'd have to take into consideration the double procs.

    IMO what I prefer is:
    1.) New Combos. You make even crappy cards part of a good combo and they'll get used. Maybe not by super end game players (that'll be Gods + Druid Elite + Crack Knights), but the 99% of players below that.
    2.) Tune Existing Abilities to be consistent. The attack reduction skills suck across the board generally, so do bubbles. Tune these to be in line (for their proc rate) with other cards. I.E. If Arcane Archer can hit ~80k per team, why can't a card bubble 80k per team (not counting Ossion / Jeze because those cards are 6*. As 6* they should shield 120k+).

    Comment


    • #3
      Originally posted by Potemkin Ch 5 View Post
      Interesting idea, but that would then limit the cards in the future for combos, because you'd have to take into consideration the double procs.

      IMO what I prefer is:
      1.) New Combos. You make even crappy cards part of a good combo and they'll get used. Maybe not by super end game players (that'll be Gods + Druid Elite + Crack Knights), but the 99% of players below that.
      2.) Tune Existing Abilities to be consistent. The attack reduction skills suck across the board generally, so do bubbles. Tune these to be in line (for their proc rate) with other cards. I.E. If Arcane Archer can hit ~80k per team, why can't a card bubble 80k per team (not counting Ossion / Jeze because those cards are 6*. As 6* they should shield 120k+).
      The current creating shield to team/party shall be buffed, let shields able to overlap, two shields exist in same team or at least let the second shield take effect before first shield hp goes off.

      It seems that defence is not necessary or being ignored in this game, cards with skill damage decide the fight.

      Comment

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