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Open Discussion: Divine Intervention 80% Rez

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  • #31
    Originally posted by Midnight Rhapsody View Post
    I didn't say it's below 1 million. You shall see I wrote 1.02kk ~ 1.06kk for the Druid elite combo, it's 40k difference with 5% bonus. Can you remember the player's Druid elite team in game hp?
    Haha it's alright, and If i remember correctly it was 1030k+

    P.S. Not really sure how much was it, but it was above 1 million for sure. The player left hoc so I can't ask him now

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    • #32
      the **** up thing about divine intervention, its that procs very often when you fight against it rather than when you use it.

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      • #33
        Originally posted by Amairgen33 View Post
        the **** up thing about divine intervention, its that procs very often when you fight against it rather than when you use it.
        That's the beauty of this combo

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        • #34
          Originally posted by Fatality1994 View Post
          That's the beauty of this combo
          I heard two rez combos, Phoenix fury and sainted knights are guaranteed to proc, is it true?

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          • #35
            Originally posted by Midnight Rhapsody View Post
            I heard two rez combos, Phoenix fury and sainted knights are guaranteed to proc, is it true?
            Phoenix fury yes. Other combo don't know

            Phoenix sucks though. Too low hp, not something you will use as tank and too low attack to use as middle team

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            • #36
              Originally posted by Lavep View Post
              Phoenix fury yes. Other combo don't know

              Phoenix sucks though. Too low hp, not something you will use as tank and too low attack to use as middle team
              Thanks, I think so far the rez combo from vambrael and guardian angel has the highest proc rate compare to other rez combo. The Gods is the best tank combo in game considering nobody has all tier 4 golden cards...

              Sainted knights is the combo with golden vambrael and hugues de payne. I remembered Aaron said in a post that the golden rez combo is guaranteed to proc once. Same as Phoenix combo decription in game that chance to revive is actually guaranteed to revive?

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              • #37
                It is interesting just because it is unpredictable. I cannot imagine how a game can be interesting without probabilities.

                "Someone weaker can win" just means that he is not weaker, but you think in that way.

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                • #38
                  Rhap~, your calculations amazes me, very precise.
                  I just did a fast math in my mind, so pardon if some parties crossed the limit xD.





                  I wanna say that, strong AoE skills may be gamebreaking, its not easy at all to do it, but its possible.
                  I've managed to win several times against 2 teams yesterday testing builds.

                  team A - Gods + Behemoths + Totem 150% atk with jeze.
                  team B - Gods with DI + Gaznar with raid BOSS + Totem 175% kings Guard.



                  Both team perished kinda easily to this team.
                  Arcane Archer + Shiverheart + Myrddin + Prophet (15% proc).
                  Hellborn + Kings guard + Ranger + Duelist (20% proc).
                  Megion + Sunmage + Nathra + Stone Ancient (25% proc).

                  I did around 250k - 945k / turn damage (without the phyhsical damage).
                  Pretty much killed the damage team on the first turn, sometimes Myrddin / Prophet healed a little and team sticked alive for one more hit.
                  Fun build!!

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                  • #39
                    Originally posted by Cavadinha View Post

                    I did around 250k - 945k / turn damage (without the phyhsical damage).
                    Pretty much killed the damage team on the first turn, sometimes Myrddin / Prophet healed a little and team sticked alive for one more hit.
                    Fun build!!
                    Very interesting. I have thought of building a party damage focus team long ago, but didn't have chance of getting all these cards.

                    Two suggestions:
                    Replace kings guard or shiver heart with ironbark, I believe it has the highest proc rate among other 6* that do party damage.

                    Put the Gods team as first team, so overall team can stand longer from high atk boost team like crack knights and keep raining down opponents with damaging spells and abilities.

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                    • #40
                      High proc builds are used to break streaks of other players. Can't depend on them when you are fighting with it. I know a guy who uses megion + hellborn + stone + nathra as his third team but he loses way more often than he wants to

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                      • #41
                        Originally posted by Fatality1994 View Post
                        High proc builds are used to break streaks of other players. Can't depend on them when you are fighting with it. I know a guy who uses megion + hellborn + stone + nathra as his third team but he loses way more often than he wants to
                        Yeah, but look what I did.
                        I've placed a strong AoE along with a weaker (but with a high proc).. so normally one of the AoE will proc.

                        My build isn't perfect because I don't own T4 Ironbarnk or 6-8 Card Khufu (Shiver was my choice because of the heavy damage-reduction).
                        But I would do something like this.

                        Procs with combo:
                        Hellborn + Ironbark (25% / 50%) = 110k / 77k damage.
                        AA + King's Guard (45% / 30%) = 80k / 170k (single team) damage
                        Megion + Khufu (35% / 60%) = 126k / 55k damage

                        Seems strong


                        PS: King's guard is a must-have in my opinion. He can finish off the lower HP team (also Duelist in case he don't proc, but I doubt her 25k damage can kill anything strong)

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                        • #42
                          I really hate king's gaurd no doubt about that

                          Comment


                          • #43
                            Originally posted by Potemkin Ch 5 View Post
                            Here's the thing though, without revive there are 3 VERY different tank teams capable of being > 1,000,000 HP. God's + Ossion, Unstoppable Force and Undead Legion. Then you have Behemoths, which is damned close to 1 million (does it exceed?) as well. A tank team with ~ 200,000-300,000 less HP can still conceivably beat a maxed Gods + X tank team.

                            Again the issue is that one easy to get (has to be ~ 40-50%) proc is "I win" or "I lose" unless my team is WAY better than what I'm fighting.
                            Just so you know, Behemoths can easily exceed 1 million HP and go as far as 1.2 million HP if use you have well-made versions of all cards and use an 8 card Ossion with it.

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