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Smash / Aaron - Arena Issues - Impossible Losses Occuring / Bug Issues

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  • Smash / Aaron - Arena Issues - Impossible Losses Occuring / Bug Issues

    Disclaimer: When I say impossible, I don't mean: "He can't beat me unless everything procs and he rezs, then nothing of mine procs." I mean literally "losses that can not happen.

    Bug Issues:
    When a team behind the tank team is killed by an ability, prior to the tank team being defeated, any subsequent procs that would have been directed to the now-defeated team if it were alive, STILL hit the team. One would expect the proc to hit a different team (example team with strongest attack or least HP, etc), but even though they've been defeated and have 0 hp.

    Example:
    Example: Death procs and kills group 2. Tank team is still alive. Next turn, Azrael procs and his proc hits the team that Death has already killed

    Impossible Losses:
    This one I'm fortunate enough to have a picture to accompany my description for those who are cognitively impaired.

    The picture below happened in arena. One guildy attacked another. Bottom guildy kills top's G3 and the undead party 20% rez procs. Promptly after the rez fires, bottom guildy loses and takes the bottom picture. There is literally no way in hell in any scenario that the bottom guild could lose. 0%.

    Example 1: Bottom guild attacks first. Top guildy rezs, even with his best proc, he is unable to kill G2 or G3 of bottom without attacking. Bottom G3 attacks top G3 and kills the last 88k hp.

    Example 2: Bottom Guild attacks second. Top guild rezs, bottom guildy attacks with G2 and fails to kill. Top guildy's G3 procs and attacks killing bottoms G2. Bottom's G3 kills tops G3 before he gets to attack again.

    There is not a possible scenario after rez went off in which bottom can lose to top, yet he did.



    SMASH / AARON it's these type of occurrences that change gemming players into non-gemming players. I.E. This game is predicated on "I get stronger, I win more, I win faster, I beat more people." That's the gist. If you remove "I win more, I win faster" because "the game cheats me" then you're basically cutting off your nose to spite your face. And please don't just move this to bugs. That's the lowest most non-responsive section of the game. I lost about 20x 5-6* cards because your game bugged out. What was I told? It was an error on my side. That's bullsh*t. I write down every card and the date and time associated with it. I ALWAYS know if I'm close to attachments. Yet somehow I just happen to be missing 2x White Knights?

    Lots of people spend money on this game. Help us enjoy doing so by investing a little money into not screwing us by deleting our cards, bugging out arenas or making us lose where we can't lose.

  • #2
    Regarding the Impossible Losses: There is a 10 rounds limit for all fights. If the fight is not finished in 10 rounds, the defender wins. So I think this is what happened here. (First team revived, so there must be a considerable amount of hp to be taken down)

    I have nothing to say about the other bugs...

    Comment


    • #3
      Timeout loss probably, as Epipe~ said.

      Comment


      • #4
        Originally posted by Epipelagic View Post
        Regarding the Impossible Losses: There is a 10 rounds limit for all fights. If the fight is not finished in 10 rounds, the defender wins. So I think this is what happened here. (First team revived, so there must be a considerable amount of hp to be taken down)

        I have nothing to say about the other bugs...
        If true, yet another undocumented "feature" of the game. Would like confirmation from Kabam on this and also an understanding as to why it is 10 rounds. With all the damage mitigation, rez and massive health combos, I'd imagine increasingly more decks would be able to last 10 rounds. Not sure it was the case here and clearly these are not that great of decks (mine is the one on the bottom in the picture btw).

        These nuances and quirks to the game make a difference and frustrate players when the game does something for seemingly no good reason and often to your negative benefit.

        Comment


        • #5
          I am sure you can test it out with your guildmates with a massive tank team and some weak fillers.

          Why 10 fights? I don't know... The philosophy should be that you are supposed to fight massive tanks with massive damage. It is simply easier to build hp than damage due to both combo availability and cards' 4:1 hp to attack ratio on average.

          Think of it as an easter egg the game wants you to find, just like the evolving and enhancing with leveled up feeders visual bugs. Though they are probably rotten eggs.

          Comment


          • #6
            Up for Kablam comments. I feel like a 10 round timeout is pretty key knowledge.

            Comment


            • #7
              Where can I read about 10 round lose..?I experience the same..when I hit for the finish my opponent n it said I defeated..I didnt count how many round I have..

              Comment


              • #8
                Interesting read.

                Comment


                • #9
                  Originally posted by Potemkin Ch 5 View Post
                  Disclaimer: When I say impossible, I don't mean: "He can't beat me unless everything procs and he rezs, then nothing of mine procs." I mean literally "losses that can not happen.

                  Bug Issues:
                  When a team behind the tank team is killed by an ability, prior to the tank team being defeated, any subsequent procs that would have been directed to the now-defeated team if it were alive, STILL hit the team. One would expect the proc to hit a different team (example team with strongest attack or least HP, etc), but even though they've been defeated and have 0 hp.

                  Example:
                  Example: Death procs and kills group 2. Tank team is still alive. Next turn, Azrael procs and his proc hits the team that Death has already killed

                  Impossible Losses:
                  This one I'm fortunate enough to have a picture to accompany my description for those who are cognitively impaired.

                  The picture below happened in arena. One guildy attacked another. Bottom guildy kills top's G3 and the undead party 20% rez procs. Promptly after the rez fires, bottom guildy loses and takes the bottom picture. There is literally no way in hell in any scenario that the bottom guild could lose. 0%.

                  Example 1: Bottom guild attacks first. Top guildy rezs, even with his best proc, he is unable to kill G2 or G3 of bottom without attacking. Bottom G3 attacks top G3 and kills the last 88k hp.

                  Example 2: Bottom Guild attacks second. Top guild rezs, bottom guildy attacks with G2 and fails to kill. Top guildy's G3 procs and attacks killing bottoms G2. Bottom's G3 kills tops G3 before he gets to attack again.

                  There is not a possible scenario after rez went off in which bottom can lose to top, yet he did.



                  SMASH / AARON it's these type of occurrences that change gemming players into non-gemming players. I.E. This game is predicated on "I get stronger, I win more, I win faster, I beat more people." That's the gist. If you remove "I win more, I win faster" because "the game cheats me" then you're basically cutting off your nose to spite your face. And please don't just move this to bugs. That's the lowest most non-responsive section of the game. I lost about 20x 5-6* cards because your game bugged out. What was I told? It was an error on my side. That's bullsh*t. I write down every card and the date and time associated with it. I ALWAYS know if I'm close to attachments. Yet somehow I just happen to be missing 2x White Knights?

                  Lots of people spend money on this game. Help us enjoy doing so by investing a little money into not screwing us by deleting our cards, bugging out arenas or making us lose where we can't lose.
                  Today i get one match that fight with zombie. The first deck can still attack me even the hp = 0....lol

                  Comment


                  • #10
                    Originally posted by Waterwaterfish View Post
                    Today i get one match that fight with zombie. The first deck can still attack me even the hp = 0....lol
                    I had that happen to me too.. wtf is that?

                    As for the 10 round thing.. seems a little short, should at least be bumped up to 15-20 since healing levels can get huge.

                    Comment

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