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Reflex Mini Game

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  • Reflex Mini Game

    I like this new element but i think you should repurpose it and improve drasticaly reflex rewards


    Today if I play it, especially on high levels (40+), it may take me 10-15 minutes to defeat boss . in return I rewarded with 1 to 8 shields. That's a total waste of time! i'll get more from one exploration step and it will take me just 1 second

    If you want us to play reflex game make sure it worth our time

    I think it should

    1. Increase point payout. Say each time you hit correct reflex button get +100 points. That means on one mana pot i can potentially get up to 8-10 reflex attempts and that's translates into 800 points! I'd play it definitely!
    2. Use successful reflex attempts to multiply total attack of my party. I hit it once, you double my attack power, got it twice triple, etc. If I screw it and miss one, reset it to original value. This way I can save pots, so I will definitely play it as well
    3. If I hit all buttons in time roll additional rewards: Chests, bonus cards, stones (20-30, not 1), pots (at least 25)

    If you implement any of these suggestions I am quite sure more people will play reflex games and more will try to fight bosses. Which translates into more pots sales for you. This is a win win situations

  • #2
    I think this is a good idea for making it more worthwhile. I think the point payout suggested is a bit too much but the damage multiplier would be very cool

    Comment


    • #3
      I'd say it's a bad idea.

      The reflex skills just would be to easy to farm, such as low mana cost cards that always proc.

      Pretty sure you could get a team together for 20 mana or thereabouts.

      Maybe if the number was reworked to a more time based reward to make sure you are not disadvantaged by doing them as apposed to skipping. Then it might work. But big changes would just make it too easily farmable

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      • #4
        First of all bonus points will be ONE of few possible payout options. Not single one

        I see this as alternative way to farm points WITHOUT bonus cards. Some may go and buy cards some may try to waste man killing boss. But after all everybody will compete on ladder

        Today payout is not worth the effort. They should make it worth a while

        Comment


        • #5
          Originally posted by Lavep View Post
          I like this new element but i think you should repurpose it and improve drasticaly reflex rewards


          Today if I play it, especially on high levels (40+), it may take me 10-15 minutes to defeat boss . in return I rewarded with 1 to 8 shields. That's a total waste of time! i'll get more from one exploration step and it will take me just 1 second

          If you want us to play reflex game make sure it worth our time

          I think it should

          1. Increase point payout. Say each time you hit correct reflex button get +100 points. That means on one mana pot i can potentially get up to 8-10 reflex attempts and that's translates into 800 points! I'd play it definitely!
          2. Use successful reflex attempts to multiply total attack of my party. I hit it once, you double my attack power, got it twice triple, etc. If I screw it and miss one, reset it to original value. This way I can save pots, so I will definitely play it as well
          3. If I hit all buttons in time roll additional rewards: Chests, bonus cards, stones (20-30, not 1), pots (at least 25)

          If you implement any of these suggestions I am quite sure more people will play reflex games and more will try to fight bosses. Which translates into more pots sales for you. This is a win win situations



          The dmg multiplier & the point multi is a good suggestion. In order to solve the proc low mana cards problem what about this:
          Multiply gets u close to nothing(5-10 shields) BUT beating the boss will give you a much better multiplying number.
          Another question is instead it will only make up for 3 or 4 even 5 times cus boss will kill you in tht time.
          Suggestion to tht is to let the multiplier not reset after u got beaten, but reduce the multiplying by half or 75%.
          The multiplier will get reset after u beat a boss. How does tht sound?

          Suggestion to the dynamic itself would be finger swiping, or make the circles further away and instead of a swift touch to the gircle u would have to circle the circle lines. OR even make the multiplier more complex, implementing shake n touch/swipe implementation. There is easier implementations out there aswell. But its up to game devs to make these.

          Comment


          • #6
            I guess reflex mini game was pretty awesome...most of time i skip the fights but for once i enjoyed clicking at the right time. The rewards of doing so are not very interesting but it will be a future point to improve!

            Comment


            • #7
              bump up!!!!!!!!!

              Comment


              • #8
                I don't feel that reflex rings should be a must-do.
                So no for increase power thing and no for too much bonuses to avoid sploit.

                But at the last fight it could provide a multiplier for the shield drop (if it drops).
                Example: You might get cards, pots or shields as loot.

                If you get shields, then it would multiply the value of the shield for the ammount of rings you got it right.

                Wich would grant something like 40 - 800 shields (but just in the last fight IF it drops the shield as loot)

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