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Rework on Wandering Bosses:

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  • Rework on Wandering Bosses:

    Hello Aaron and Dash (May he R.I.P. since he's vanished from this forums - haha)

    I'm bringing some ideas on the wandering bosses so maybe you find it attractive and pass this on to the devs, here some thoughts:

    1) Card Drop:
    a) I don't know the current rates, but I think it would be awesome if the drops on max level were close to 5% (4~6%).
    b) Give a 100% drop on the first level 50 kill (100%!!)
    c) Every 100 kills (AFTER LVL 50) - 100% drop (for those who have no idea, 100 kills is something close to 1500 mana pots +-)
    d) Trade Brown Donkey for Gold Donkey.

    2) General Drops:
    a) Remove tickets Drops.
    b) Add Summon Stones.
    c) Adjust the ammount of the drops: Tickets: 10 (if you think it should stay), Summon Stones: 1, Potions (stamina / mana): 2.

    d) Escalate item drop just within the level:
    - Minimum drop is: 10, 1, 2. (tickets, ss, pots)
    - Drop = Round Up ( (level * base ammount) / 10 ) - This is just an example / Idea.

    Example Results:
    lvl 10 - 10 tickets / 1 stone / 2 pots
    lvl 20 - 20 tickets / 2 stones / 4 pots
    lvl 30 - 30 tickets / 3 sontes / 6 pots
    lvl 40 - 40 tickets / 4 stones / 8 pots
    lvl 50 - 50 tickets / 5 stones / 10 pots


    Share your opinions.

  • #2
    Originally posted by Cavadinha View Post
    Hello Aaron and Dash (May he R.I.P. since he's vanished from this forums - haha)

    I'm bringing some ideas on the wandering bosses so maybe you find it attractive and pass this on to the devs, here some thoughts:

    1) Card Drop:
    a) I don't know the current rates, but I think it would be awesome if the drops on max level were close to 5% (4~6%).
    b) Give a 100% drop on the first level 50 kill (100%!!)
    c) Every 100 kills (AFTER LVL 50) - 100% drop (for those who have no idea, 100 kills is something close to 1500 mana pots +-)
    d) Trade Brown Donkey for Gold Donkey.

    2) General Drops:
    a) Remove tickets Drops.
    b) Add Summon Stones.
    c) Adjust the ammount of the drops: Tickets: 10 (if you think it should stay), Summon Stones: 1, Potions (stamina / mana): 2.

    d) Escalate item drop just within the level:
    - Minimum drop is: 10, 1, 2. (tickets, ss, pots)
    - Drop = Round Up ( (level * base ammount) / 10 ) - This is just an example / Idea.

    Example Results:
    lvl 10 - 10 tickets / 1 stone / 2 pots
    lvl 20 - 20 tickets / 2 stones / 4 pots
    lvl 30 - 30 tickets / 3 sontes / 6 pots
    lvl 40 - 40 tickets / 4 stones / 8 pots
    lvl 50 - 50 tickets / 5 stones / 10 pots


    Share your opinions.
    +1 for your idea

    Comment


    • #3
      One of the things that makes me extremely sour on this game despite having an overwhelmingly positive view otherwise is the complete and total lack of x or y ways to win.

      This game (specifically getting the card you want) is based entirely on luck. I'm 0/150 on Desmonda and my guildy gets literally 4x in 4 kills. There's a .0006% chance of that happening assuming 5% drop rate (though I suspect it's lower), yet it has happened. There should be a way during boss kills / pack buys / etc where it's A or B. I.E. Every 100 kills on a wondering boss I should get a boss card BUT that count resets on drop of the card. This way, I know the worst thing that can happen is it takes me 100 kills to get a card.

      The reason for this is because when I spent X amount of time or Y amount of money (assuming X and Y are large numbers) I expect some reward. Yet if I'm unlucky I'm FAR less likely to spend again. I'm assuming I've spent about $800-1000 on this game thus far. That's not a ton, but I've been playing for 45ish days. My spending has DRASTICALLY decreased after this Gravelands event. I got up to the 10x mult and I bought 3-4 packs. In those 3-4 packs I got 1x 5* and 0x 6*. I was unlucky, I understand, but I can tell you, my spending has DRASTICALLY decreased since. I know there are multiple people in my own guild and probably more yet across all the other realms / guilds who have had the same experience and the same reactions.

      The OP's idea would go a long way to taking the notion of "I got extremely f****d out."

      Comment


      • #4
        Yeah, This is the concept of Pseudo RNG.. it is random until some point then the random "action" should just happen and it goes back to the randomness.
        So summoning 5*+ cards, opening chests, drops on bosses, mini-game. Those are examples of actions that should implement PRNG.

        Somehow when I've talked about this months ago Aaron kinda disaproved. But we can't just trust on random number generators that are inside the programming languages.

        This is a business and when you put effort into something you expect a return. If you get nothing, obviously you'll get frustrated / mad.

        TLDR: Pseudo chances is something to aid both sides. The costumer one, who expects to win something and the company from being called scammer for example.

        Comment


        • #5
          Originally posted by Cavadinha View Post
          But we can't just trust on random number generators that are inside the programming languages.
          This. So much this. You ever seen the "random" number generator in Excel...not really random. That's the issue here, only we're talking real money being spent. 3-4x cards off 5-6 boss kills shouldn't happen very often. Assuming it does happen, you definitely shouldn't have a situation where 1/2 your guild can say "Oh yea, I killed so'n'so and got 5 drops out of 7 kills!" Similarly you shouldn't be seeing people saying "I've killed so'n'so 200 times and I'm 0 for 200."

          Comment


          • #6
            Let's hope.
            Sometimes simple things makes you mad like, summon 200 stones without a single 6*, this is just too much :P

            Comment


            • #7
              Originally posted by Potemkin Ch 5 View Post
              This. So much this. You ever seen the "random" number generator in Excel...not really random. That's the issue here, only we're talking real money being spent. 3-4x cards off 5-6 boss kills shouldn't happen very often. Assuming it does happen, you definitely shouldn't have a situation where 1/2 your guild can say "Oh yea, I killed so'n'so and got 5 drops out of 7 kills!" Similarly you shouldn't be seeing people saying "I've killed so'n'so 200 times and I'm 0 for 200."
              I still find it hard to believe u got no desd after 150 kills. Also I don't see much of 3-4x off of 5/6 boss kill nor do I see 0 for 200 (exception with balz). I stopped reading whenever exaggerated numbers like this being portrayed as it gives little credibility to your point

              Comment


              • #8
                Originally posted by LordKenny View Post
                I still find it hard to believe u got no desd after 150 kills. Also I don't see much of 3-4x off of 5/6 boss kill nor do I see 0 for 200 (exception with balz). I stopped reading whenever exaggerated numbers like this being portrayed as it gives little credibility to your point
                Well I'm either at reset 3 or reset 4 for Jeze and I've killed her 30-35 times minimum each time (first time MIGHT'VE only been 25). So assuming 30 average across 4-5x sets thats 120-150 kills. So believe what you want, but I don't know what to tell you ace, my luck sucks? Also, I can give you several examples in the last call it 5-6 weeks of people in my guild seeing 4+ drops in 8-10 kills. Morbious (which is less odd but has happened several times), Fernic (like Morbious, less rare but has happened several times), I did it with Karn, chick in my guild got 4-5x desmonda in 10x kills. All of the aforementioned have been in the last roughly 30-40 days, I know the numbers because we've only been moved to this game for 45 days total. Given the "newness" of the game to us, Line blows up when these situations arise. Random =/ random.

                Comment


                • #9
                  thats cool , and it will be better the hunt for a wandering boss

                  i would like to know if some of the legendary cards would be repeted as wandering boss, like ironbank overlord, threehound etc...
                  some players got some of those cards, and its a nice way to complete them.

                  Comment


                  • #10
                    Bumping for visibility.
                    Maybe Aaron think would be a good feedback.

                    Comment

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