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Fundamental Arena Flaw / Proposed Fix:

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  • #16
    Originally posted by aikanaro_ View Post
    Insta Kill is quite underrated in my opinion. Specially against higher players.
    It may not procc to often, but it can be a very nice one to have, if you are equal in strength with someone.
    Yeah. It actuallly proc more often then people think. See: http://community.kabam.com/forums/sh...eed-data-Aaron

    Comment


    • #17
      Originally posted by Robert Robertino View Post
      Edit:

      Do you even know what exponential means? Even a linear gain may be too much for this suggestion.
      Yea but I'm at work and by the time I caught it I couldn't change it. y=x^2 would be exponential gain. And agree linear is too much, the graph I choose was actually roughly accurate (y^2=Ax). Obviously change the A to whatever the desired number is.

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      • #18
        The concept is good, but it is incomplete. I think that there has to be a level of blocking that prevent arenas from skyrocketing in might. Example: Fallen Heroes with the previous 'new' system. All realms saw ridiculous battles for top spots that required extraordinary amounts of time and resources to stay on top. That may seem ideal and it would be...if the game was not overrun with autoclickers. Without a method of blocking, autoclickers win every time

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        • #19
          Originally posted by Potemkin Ch 5 View Post
          Yea but I'm at work and by the time I caught it I couldn't change it. y=x^2 would be exponential gain. And agree linear is too much, the graph I choose was actually roughly accurate (y^2=Ax). Obviously change the A to whatever the desired number is.
          That is polynomial. Man, these movies got you all brainwashed. Exponential is y=2^x. Just because all of you hear in movies that "this function increases exponentially" that doesn't mean every graph you see increases exponentiall.y

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          • #20
            If i recalled correctly, aaron actually said the new (unreleased) matching system is a mixture of both rank-ladder and ELO

            My interpretation is, the system will choose players around the same rank (+/- 20 i assume), then within tht pool of players, select 3 out based on the ELO. i guess this might resolve some of the "i m rank 200 and faced rank 1" problem.

            but in my opinion, one of the flaw i can think of right now is, if a weak player kamikaze to rank 1, the strong rank2-20 players would not really fight him (which is kinda like the current arena matchup)

            but i guess every matching system has its flaw, but overall if my interpretation of the new arena system is correct, it would be a good improvement

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            • #21
              Originally posted by Robert Robertino View Post
              That is polynomial. Man, these movies got you all brainwashed. Exponential is y=2^x. Just because all of you hear in movies that "this function increases exponentially" that doesn't mean every graph you see increases exponentiall.y
              Technically, it is a polynomial equation, but represents exponential growth/gain. Looks like the movies are doing just fine.

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              • #22
                Originally posted by Potemkin Ch 5 View Post
                Technically, it is a polynomial equation, but represents exponential growth/gain. Looks like the movies are doing just fine.
                Values of an exponential function:


                I don't understand how a polynomial function can even get close to representing exponential growth. Exponential is all about changing the exponent, and not the base. Which leads to multiplication. How can addition even get close to such a thing is beyond me. Simply compare 2^x with x^2 when x is 100 and you'll see what I mean.

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